Space Engineers

Space Engineers

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Helios T-R1C Hellfire
   
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Type: Blueprint
Mots-clés : large_grid, other_blueprint
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21 juin 2020 à 10h24
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Helios T-R1C Hellfire

Dans 1 collection faite par Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 objets
Description
[Vanilla|Survival Ready|Subgrids]

A simple placeable turret with a single reloadable rocket launcher and a tilt-lock reload procedure.

It is set up to work with all major turret scripts (choose one). The reload will only work with the Diamond Dome script.

It is conveyored through the connectors,that lock automatically when the ammo runs low. This only works with the Diamond Dome script, but the connector can already hold 19 rockets (+4 in the launcher).
When you opt for a different script you can still lock the connectors and reload manually.

It shoots a little slower than a large missile turret, but doesn't need to reload, so the overall dps is about the same.


Some stats:
-Blocks: 64
-PCU: 1057
-Mass: 7.6 t (unloaded)
-Max-Angle: [0°] - [90°] Up

Setup:
Choose one of the three turret scripts and follow the instructions:

A: Whip's Turret AI Slaving Script - complicated setup, lots of customization, very reliable
1.-Make a hole for your turret (3x3) (can fill in the sides later)
2.-Place a single turret on your ship
3.-Rename Turret Group X (change the X to a,b,c or something) (delete the old Turret Group X!!)
4.-Place one or more AI turrets close by and include them in the group
5.-Nametag all AI turrets with 'Designator', e.g. "Interior Turret 2 Designator"
6.-Repeat step 2-5 as many times as you want
7.-Delete the group called DDS Turrets
8.-Place a programmable block on your ship and load Whip's script

B: Diamond Dome Defense Script - medium setup, some customization, +tilt-lock reload
1.-Make a hole for your turret (3x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Group all AI turrets as 'DDS Designators'
5.-Delete the group called Turret Group X
6.-Place a programmable block on your ship and load the Diamond Dome script
7.-Add this to the Custom Data of the Prog Block:
[DDS] ReloadMaxAngle=-10 ReloadLockStateAngle=-10
8.-Feed the turret with ammo through a conveyor sorter with drain all and whitelist rockets (only necessary for survival)
9.-Recompile script if you add more turrets

C: Rdav's Easy Auto Turret Script - simple setup, limited options
1.-Make a hole for your turret (3x3) (can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship
4.-Delete all groups
5.-Place a programmable block on your ship and load Rdav's script
3 commentaires
Brian Stormborn 30 juin 2020 à 10h10 
Ok
Major Jon  [créateur] 29 juin 2020 à 8h16 
As far as I know both Diamond Dome and Whips script do obstruction checks to prevent firing at your own ship, I'm not sure if Rdavs script does that as well.
Brian Stormborn 28 juin 2020 à 21h40 
Is there a script I can use that with stop it when it's aiming at something at it's on grid or other grids and not fire? It shredded my ship firing at something behind me.