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Сообщить о проблеме с переводом
Magnificent work. A well-thought class, and fun to play with.
Noticeable pros:
the new Relics are unique, and, more importantly, interesting.
As a game designer (at least an aspiring one), I always like things that repurpose underwhelming mechanics. The Hermit manages to make Strikes interesting enough that I actually have to think about whether to disenchant them or not. Same with Curses. Stellar job there.
While this new Class has potential to go infinite, the ways it would go about it are, at least in my opinion, much less obvious than some of the base game classes.
Getting Prism with this Class is hilarious. Yes, that was worth one pro-point in itself.
Cons? If one does not get some specific cards, it is hard to get scaling off. Minor gripe, but does sometimes doom some runs when I have static strong output but some Bosses just outscale me. But bad luck happens.
1: Determination. I would prefer the Upgrade made this 0-cost instead of Innate. Good scaling, but the upgrade tends to feel more like a downgrade, especially if one finds more than one of these.
2: Covet: I would prefer it also Exhausted Status Cards. It does have a bleeding hand reaching for the sky, and, as is, I often find myself just Exhausting this rather fast.
3: Overwhelming Power just does not feel like it does enough to be worth it. Sure, it is front-loaded, but it often feels like a trap. Either the upgrade should cost 0 (to keep the theme) instead of lowering the health penalty (irrelevant for Decks that take this). Or make it give 2 Energy at the start of each turn instead (which I'd prefer). Wraith Form, this is not. Wraith Form at least lasts more than one Round. :b
10-/10, would recommend to anyone.
literally easy mode