Arma 3
46 ratings
L115A3 Rework Project
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Data Type: Mod
File Size
Posted
Updated
47.291 MB
19 Jun, 2020 @ 7:23am
11 Mar, 2021 @ 4:30am
30 Change Notes ( view )

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L115A3 Rework Project

Description
This mod aims to provide an authentic and realistic representation of the BAF L115A3. This is done by using Toadie2k's AWM Model as a baseline to build upon.

JSRS Compatibility: https://steamproxy.net/sharedfiles/filedetails/?id=2223971599


Thanks to
Toadie2k for the Baseline AWM Model.
Urban (CUP) Loads of help on every aspect.
Freddo (CUP) Config help.
Chairborne (CUP) Blender help.
Kiory (Friend) Blender help and allowing me to use his Harris bipod.
RKSL Rock (RKSL Studios) Blender help.


Video of the gun in action. https://www.youtube.com/watch?v=vGl_3Ip4tXA&t=17s
46 Comments
Bush 1 Jul, 2024 @ 9:35pm 
freddy love this mod buddy but do you think you could put a version up that doesnt require ace so i can put it to server admins to try get it added ?
Freddy M  [author] 24 Apr, 2022 @ 11:37pm 
Hey @Scaryffy

Since I dont have access to the scope itself, I cannot easily make the KN202 "attach" to it for NVG purpose, so its only cosmetic. The scope will always be able to go both NV and TI (I was supposed to make a thermal imager 3d model aswell, but havent come that far yet) So technically you dont need the Simrad with you at all, but for immersion and realism you wanna attach it first before using Night vision.
scaryffy 7 Apr, 2022 @ 5:45am 
I like this work, but what is the use of "Simrad KN202". It's like a Night vision goggles, but the scope already supports night vision.
Jack Russo 25 Jan, 2022 @ 8:51pm 
why every time i take a shoot and the scope distance jump back to 100m ?

i have to adjust distance every time before i take a shoot QQ
Freddy M  [author] 28 Aug, 2021 @ 5:19am 
@Stiindox Hey, to enable the RKSL scopes for use with Ace zeroing you have to go to configure - addon options - ACE Scopes - Force adjustment turrets - ON

This will make them work :)
stiindox 27 Aug, 2021 @ 7:59am 
Dont know if this is still in active development but just want to ask how to enable ACE Advanced Ballistics on the RKSL Optics, isn't on by default
Freddy M  [author] 26 May, 2021 @ 7:36am 
Hey Tex! This is correct, I fucked up the value when converting from g7 to g1. I've had an update planned on the mod, but been busy with other stuff. But yes 0.634 is correct for G1. It will be included in the next update.
Tex 25 May, 2021 @ 6:54pm 
Hey Freddy! First off -- love the mod. It's absolutely perfect at knocking down dudes at long ranges. However I've noticed the ATRAGMX gun data may be a bit off -- I'm seeing a G1 coef of 0.611 by default, but after running the numbers myself through a drag calculator, I believe it is supposed to be 0.634. Is this correct or have I messed up the profile for the gun data defaults? Thanks mate!
Freddy M  [author] 25 Mar, 2021 @ 2:54am 
@Dario Hey! This mod is specifically made for use with ACE and the Advanced Ballistics feature. And the gun will only take the Schmidt & Bender PMII Line of optics from RKSL Studios. Hope that answers your questions :)
Darío 24 Mar, 2021 @ 2:08pm 
Hi!
Do I need to use ACE or RKSL scopes only in order to be accurate? Or can I use scopes from other mods?
Thanks man, nice work!