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Scout Spawns in Rundown #003 "The Vessel"
By Rayalot72
Scouts are a rather dangerous enemy in GTFO. If they're alerted for any reason, they'll summon an extra wave of enemies, making them around 12-15 foes in one (strikers, shooters, and even titan strikers occasionally). It's nice to know where they appear and how often in the current set of expeditions so that you can plan for them. This guide seeks to provide a comprehensive collection of every scout in the rundown: What zones they're in, how many can spawn, and which areas in those zones they can spawn in.

It seems there is an internal carrying capacity for how many scouts can be in a single room. Some rooms can have up to four scouts, while other rooms can contain only one. This information would be too complicated to determine and write out, so I'll leave it up to player intuition as to what rooms allow how many scouts. Any other complicated information will be left in notes after the main information.
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R3A1 : RESUSCITATION
Z252:
Count: 1
Areas: A

Z253:
Count: 1
Areas: B
R3A2 : PURIFICATION
Z126:
Count: 0-2
Areas: E/F/L

Z128:
Count: 0-2
Areas: A/B/D/E/F/G

Z129:
Count: 0-2
Areas: A/B/C/D/E/F
R3A3 : BOLT
Z434:
Count: 1
Areas: A/B
R3B1 : THRESHOLD
Z232:
Count: 0-1
Areas: A/C

Z233:
Count: 1
Areas: A/B/C

Z234:
Count: 1-2
Areas: A/B/C/D

Z235:
Count: 1-2
Areas: A/B/C/E
R3B2 : PRESSURE
Z509:
Count: 1
Areas: A/B/C/D

Z511:
Count: 1
Areas: A/B/C
R3C1 : ALPHA
Z10:
Count: 1-2
Areas: A/B/C/F

Z11:
Count: 1-2
Areas: A/B/D

Z13:
Count: 1-3
Areas: A/B/D/G/H

Z14:
Count: 1-2
Areas: A/B

Z16:
Count: 1
Areas: A/B/C

Z17:
Count: 1
Areas: A/D/E

Z19:
Count: 1
Areas: A/B

Z20:
Count: 1
Areas: A/C
R3D1 : BIANHUA
Z392:
Count: 2
Areas: A/B