Deep Rock Galactic

Deep Rock Galactic

77 ratings
Damage Resistance Cheat Sheet
By HeliGungir
Find which creatures each damage type is good or bad at killing. (Where the wiki organizes resistances by creature, this organizes creatures by resistance.)
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Fire
Omen Modular Exterminator
70%
Oppressor
66%
Driller Temperature Insulation
50%
Dreadnought Health Phase
50%
Hiveguard Health Phase
50%
Hiveguard Protrusion Phase
50%
Arbalest and Lacerator
40%
Elite Glyphid Slasher
40%
Dreadnought Shell Phase
30%
Q'ronar Shellback
30% while rolling
Q'ronar Youngling
30% while mouth is not open
Elite Glyphid Guard
25%
Glyphid Guard
25%
Xynarch Charge-Sucker
20%
 
Mactera Goo Bomber
-20%
Mactera Frost Bomber
-20%
Korlok Sprout
-30%
Q'ronar Shellback
-50% while standing
Q'ronar Youngling
-50% while mouth is open
Elite Mactera Spawn
-100%
Mactera Spawn
-100%
Elite Mactera Tri-Jaw
-100%
Mactera Tri-Jaw
-100%
Elite Mactera Brundle
-100%
Mactera Brundle
-100%
Deeptora Honeycomb
-100%
Deeptora Bough Wasp Nest
-100%
Spitball Infector
-100%
Non-Boss Rival Robots
Die when ignited
Frost
Omen Modular Exterminator
70%
Oppressor
50%
Elite Glyphid Guard
30%
Glyphid Guard
30%
Q'ronar Shellback
30% while rolling
Q'ronar Youngling
30% while mouth is not open
Dreadnought Health Phase
20%
Dreadnought Shell Phase
20%
Hiveguard Health Phase
20%
Hiveguard Protrusion Phase
20%
Arbalest and Lacerator
10%
 
Korlok Sprout
-30%
Q'ronar Shellback
-70% while standing
Q'ronar Youngling
-70% while mouth is open
Patrol Bot
-100%
Burst Turret
-100%
Sniper Turret
-100%
Repulsion Turret
-100%
Prospector Drone
-100%
Bulk Detonator
On-death explosion does no damage,
but pushes dwarves with more force
All other enemies
On-death effects are nullified if frozen
Organic flying/hovering non-boss creatures
Die when frozen
Electricity
Q'ronar Shellback
100% while rolling
Q'ronar Youngling
75% while mouth is not open
Huuli Hoarder
80%
Dreadnought Health Phase
60%
Hiveguard Health Phase
60%
Dreadnought Shell Phase
50%
Hiveguard Protrusion Phase
50%
Arbalest and Lacerator
50%
Korlok Tyrant-Weed
50%
Oppressor
25%
Elite Glyphid Guard
24%
Elite Glyphid Praetorian
24%
Korlok Sprout
20%
Korlok Healing Pod
20%
 
Elite Acid Spitter
-10%
Acid Spitter
-10%
Patrol Bot
-30%
Shredder
-30%
Burst Turret
-30%
Sniper Turret
-30%
Repulsion Turret
-30%
Prospector Drone
-30%
Elite Mactera Spawn
-50%
Mactera Spawn
-50%
Elite Mactera Tri-Jaw
-50%
Mactera Tri-Jaw
-50%
Elite Mactera Brundle
-50%
Mactera Brundle
-50%
Corrosive
E.g.: Corrosive Sludge Pump

Oppressor
66%
Dreadnought Health Phase
50%
Dreadnought Shell Phase
50%
Hiveguard Health Phase
50%
Hiveguard Protrusion Phase
50%
Arbalest and Lacerator
40%
Glyphid Guard
30%
 
Q'ronar Youngling
-50%
Q'ronar Shellback
-50%
Mactera Goo Bomber
-20%
Mactera Frost Bomber
-20%
Mactera Spawn
-100%
Mactera Tri-Jaw
-100%
Mactera Brundle
-100%
Patrol Bot
-100%
Sniper Turret
-100%
Repulsion Turret
-100%
Prospector Drone
-100%
Burst Turret
-150%
Poison
E.g.: Neurotoxin, Acid

Patrol Bot
100%
Shredder
100%
Burst Turret
100%
Sniper Turret
100%
Repulsion Turret
100%
Prospector Drone
100%
Nemesis
100%
Engineer Hazmat System
50%
Radiation
No modifiers by default, but see Radioactive Exclusion Zone section
Kinetic
No modifiers
Explosive
Xynarch Charge-Sucker
80%
Q'ronar Shellback
80% while rolling
Q'ronar Youngling
75% while mouth is not open
Omen Modular Exterminator
70%
Oppressor
66%
Gunner Reactive Armor
50%
Bulk Detonator
50%
Crassus Detonator
50%
Caretaker
45%
Dreadnought Health Phase
40%
Dreadnought Shell Phase
40%
Hiveguard Health Phase
40%
Hiveguard Protrusion Phase
40%
Arbalest and Lacerator
30%
Elite Glyphid Guard
30%
Glyphid Guard
30%
Korlok Tyrant-Weed
30%
Korlok Sprout
20%
Korlok Healing Pod
20%
 
Elite Glyphid Slasher
-30%
Glyphid Slasher
-30%
Elite Mactera Spawn
-100%
Mactera Spawn
-100%
Elite Mactera Tri-Jaw
-100%
Mactera Tri-Jaw
-100%
Elite Mactera Brundle
-100%
Mactera Brundle
-100%
Patrol Bot
-100%
Shredder
-100%
Burst Turret
-100%
Sniper Turret
-100%
Repulsion Turret
-100%
Prospector Drone
-100%
Radial
Hiveguard Protrusion Phase
50%
Melee
Korlok Tyrant-Weed
-20%
Exploder
-25%
Korlok Healing Pod
-50%
Mactera Goo Bomber
-50%
Mactera Frost Bomber
-50%
Oppressor
-50%
Korlok Sprout
-100%
Elite Mactera Spawn
-100%
Mactera Spawn
-100%
Elite Mactera Tri-Jaw
-100%
Mactera Tri-Jaw
-100%
Elite Mactera Brundle
-100%
Mactera Brundle
-100%
Patrol Bot
-200%
Shredder
-200%
Burst Turret
-200%
Repulsion Turret
-200%
Prospector Drone
-200%
Sniper Turret
-500%
Glacial Strata
This biome adds/changes fire vulnerability and frost resistance as follows:

Fire Vulnerability
Swarmer
-25%
Glyphid Grunt
-25%
Glyphid Slasher
-25%
Glyphid Guard
-25% (MUCH weaker than normal)

Frost Resistance
Swarmer
25%
Glyphid Grunt
25%
Glyphid Slasher
25%
Glyphid Guard
25% (oversight: slightly weaker than normal)
Radioactive Exclusion Zone
This biome adds/changes radiation resistances as follows:

Swarmer
100%
Praetorian
100%
Glyphid Grunt
50%
Glyphid Slasher
50%
Glyphid Guard
50%
Fall Damage
Tunnel Rat
60% (bugged, it's supposed to be 30%)
Scout Shock Absorbers
33%
Zipline Disconnection Protection
25%
Grappling Hook Safety First
25%
17 Comments
阿皮皮皮CN 3 Sep, 2022 @ 7:46am 
000000:steamthumbsup:
mynx 26 Aug, 2022 @ 3:25pm 
nice guide! :P
SplitSentro 26 Aug, 2022 @ 5:37am 
There's also a couple of links:
1. https://docs.google.com/spreadsheets/d/1U_H_IIU4n1sLYn8YyMdYfxrxUaaQ1Q74LEqsHV9Zp64/edit#gid=1072639983
2. https://docs.google.com/spreadsheets/d/1T-wRVmgz31lHaB1N77pBiuEKX8a96eTvVGIDQlMTb8Y/edit#gid=0

While oftentimes wiki is outdated, Elythnwaen updates his comprehensive sheet every update and I trust him the most. And the next one is just more simplistic.
HeliGungir  [author] 25 Aug, 2022 @ 9:43pm 
Oh no, I've been outed! I made this when 1.0 released, so it predates two biomes , let alone Rival Incursion and Escalation. You're the first person to ask for an update...

So here it is!
* Added Rivals, Hollow Bough, Azure Weald, New Dreads, Elites, Tyrant Weed, and Omen
* Added some more resistance types, most notably corrosion
* Added dwarf resistances
* Checked and updated every enemy, most notably dreadnoughts (U33 rebalance)
* Fixed Slasher fire vulnerability. It never existed, this was an in-game and in-wiki error at the time
Another Nimous 25 Aug, 2022 @ 3:05pm 
Can you add robotic enemies to the list?
падмышка 25 Aug, 2022 @ 1:40am 
thanks
BlackJack 18 Aug, 2022 @ 9:13pm 
Thank you for the lengthy answer and useful information!
HeliGungir  [author] 18 Aug, 2022 @ 9:31am 
And then there's the on fire or frozen status effects. Ie: Creature is taking damage over time and radiating heat; or creature is immobile, armor is ignored, and it takes 3x damage.

These status effects trigger when a creature's temperature bar passes its freeze threshold or burn threshold, and this value can vary a lot from one creature to the next. The in-game temperature gauge is normalized - it represents your percent progress towards triggering the status effect.

But Shellbacks and Younglings are immune to the frozen status effect, whether walking or rolling. They are also immune to stun, pheremones, and lures. The big ones are even immune to the electrocuted status effect - so no periodic damage nor slowdown.

They are not immune to other slowdowns. You can still slow them neurotoxin, corrosion, goo puddles, and cold damage.

Further reading: https://deeprockgalactic.fandom.com/wiki/Temperature
HeliGungir  [author] 18 Aug, 2022 @ 9:30am 
Yes, Shellbacks are immune to the "frozen" status effect.

There are a bunch of mechanics at play here.

First there's the actual healthbar-damaging component: fire damage and frost damage. This can be zero. Cryo grenades, for example, cause no "actual" damage. "Actual" damage is what the resistances in this guide describe.

Then there's the temperature-changing component: heat damage and cold damage. This can also be zero. Thin Containment Field, for example, causes no heating, but does fire damage. Creatures can have resistance or vulnerability at this step, too.
BlackJack 13 Aug, 2022 @ 2:00pm 
Are q'ronars immune to being frozen, or is that just my game? I can make their cold meter go all the way up, but they just keep rolling.