XCOM 2
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Alien Rulers Use Prime Reactions
   
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16. juni 2020 kl. 10:17
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Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Alien Rulers Use Prime Reactions

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DESCRIPTION:
This mod replaces "Ruler Reaction" mechanic with A Better Advent style "Prime Reaction" - which, for those unfamiliar with ABA, means that reaction mechanics will only trigger when the ruler gets damaged, rather than every time your units take an action. The intent here is to provide a middle ground between original implementation of the mechanic, and simply removing it entirely.

NOTES:
- Due to how those abilities originally interact with now-removed Ruler Reactions, and the nature of changes this mod makes, Archon King's Icarus Drop and Devastate won't trigger their second phase from reactions and instead need the turn to end to finish. This does make those abilities somewhat less dangerous, if it's a good or bad thing is up to you.
- For the same reasons rulers no longer tick down damaging dots or debuffs every reaction
- I haven't had time to test it yet, but in theory this mod should be compatible with other ruler related mods as long as they don't touch the Ruler Reaction system.

CREDITS AND THANKS:
- DerBK for his original Prime Reaction implementation
- jeb and Reshi - AHW from modding discord for their help and infinite patience with me (if I'm being honest most of the code is Reshi's work, I'm just the guy who came up with the idea and then tested various iterations >_>)
14 kommentarer
jat11241976 7. apr. 2023 kl. 17:21 
Is there a similar mod to give the Chosen prime reactions?
Johrdan720 27. mar. 2022 kl. 13:55 
is normal that ruler get locked in place by hazard tiles ? like acid, poison, fire
Johrdan720 15. mar. 2022 kl. 13:05 
i debug start new game and it worked
but i will try later on new generated mission(my current playthrough)
i was trying in the on going tactical game..
Malek Deneith  [ophavsmand] 15. mar. 2022 kl. 12:44 
I legitimately don't remember if it should or shouldn't work on a game in progress. I don't think I ever tested that, and on top of that it has been a considerable time since I last played XCOM so if, for example, there was an update in the meantime that broke something I wouldn't know.
One thing that is worth trying though is refreshing your ini files (there should be guides on how to do it if you search around). Don't think that's it but hey, it can't hurt trying.
Johrdan720 15. mar. 2022 kl. 6:09 
i just install this mod and don't work
do i need to start a new game ?
Malek Deneith  [ophavsmand] 11. maj 2021 kl. 12:49 
Right, so SoloCross, if you're really seeing some weirdness in Ruler behavior you can try doing the following:
- go to <Steam directory>\steamapps\workshop\content\268500\2132415653\Config
- create a text file called XComAI.ini
- copy the contents of this paste to it and see if it improves their behavior: https://pastebin.com/8vJWdTZ1

DISCLAMER: This is a "fix" based on a rough idea what might be happening, without checking if there really is anything to fix, and without checking how it works. This could help, this could break the Rulers, this could be entirely unnecessary. It's not likely to get tested anytime soon seeing as I last played XCOM 2 around the time when I put this mod on workshop, so apply this at your own discretion.
Malek Deneith  [ophavsmand] 11. maj 2021 kl. 12:38 
Hmmm, on a sudden thought I imagine what might be happening here is that they can move but only on reaction and not on normal turns since that'd default to... regular species behaviors by the look of it? Ugh. Give me a minute, I'll see if I can parse the AI files enough to attempt to devise a fix.
Invertin 11. maj 2021 kl. 12:35 
I've only ever seen them go towards the gate immediately too
Malek Deneith  [ophavsmand] 11. maj 2021 kl. 12:34 
They absolutely should try moving towards the gate - this mod doesn't touch the AI routines that decide *what* the Ruler does on reaction, it only changes how the reaction is triggered.
SoloCross 11. maj 2021 kl. 12:05 
I'd recommend making em unable to use Psi-Gate on reaction, when they reach the HP threshold for it they only ever do that and never actually try moving towards it.