Divinity: Original Sin 2

Divinity: Original Sin 2

57 ratings
Divine Civility
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.227 KB
11 Jun, 2020 @ 9:51pm
11 Jun, 2020 @ 10:26pm
2 Change Notes ( view )

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Divine Civility

In 2 collections by Fjarun
Divinity OS2, My Mods Collection
50 items
Individual Cap Adjustment Collection
7 items
Description
Divine Civility
This mod simply raises the maximum civil skill cap to 10.

Summary
Divine Civility is designed to allow you to get more mileage out of civil skills that scale upwards with level. You should probably want to use this with a mod that increases the number of civil points you can get in the game for maximum effect. This is a small branch off from my old Cap Tweaks mod, to allow people to adjust their maximum civil skill without changes that will potentially impact the balance of combat.

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Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
8 Comments
Fjarun  [author] 20 Oct, 2023 @ 2:27pm 
If sneak is specifically hard coded and doesn't follow a scaling formula, its probably just a case of Larian not setting anything to happen above sneak 5. I don't know if it is set up that way for sure, but i'd guess it probably is.

Lucky charm is probably something like +10% (random number example) drop chance on opening a box, or you can see how thievery scales up via weight and value in game itself, those can just scale with level based on their existing scaling system.
Pain 20 Oct, 2023 @ 11:27am 
I found 1 odd thing sneaking caps at 5 after that nothing happens
John DOTA 21 Dec, 2020 @ 11:24am 
cave with the bloodrose for example lots and lots of bone pile use let there be tooltip mod lucky charm always pops
Fjarun  [author] 21 Dec, 2020 @ 9:53am 
With that said: If you really wanted to know you could uncap the skill, grab Cheat Commander and pump your lucky to the maximum (10) and compare that to vanilla maximum (5) - just find an area with a lot of containers, like the lady vengeance for the first time, or a library as usually all the shelves are separate containers.
Fjarun  [author] 21 Dec, 2020 @ 9:52am 
At some stage I should imagine you stop gaining benefits from additional points. For example Loremaster *shouldn't* really have much if any usage above vanilla game levels as the game shouldn't be spawning items with an above the usual skill cap requirement to use.

Thieving just scales up per point, as a counter example - so some definitely benefit.

Lucky charm is a bit of an odd one because you can't really quantify the value it gives you (You have a maximum thieving number in both weight and value that increases per point, likewise loremaster can unlock higher levels)

If I had to guess I'd assume it has a like % chance to fire that's increasing behind the scenes with level, but its hard to tell purely from the game itself as that value isn't visible.
PremierVader 20 Dec, 2020 @ 5:42pm 
Will this let me get more bonuses from the lucky charm civil skill? Does that actually scale beyond 5 points?
Fjarun  [author] 9 Dec, 2020 @ 9:08am 
Don't mind me Magister, just borrowing 80kg of junk from Dallis' pockets. She won't mind :^)
John DOTA 9 Dec, 2020 @ 7:01am 
not to thievery....umm..right nice mod