Cities: Skylines

Cities: Skylines

272 oy
1-Lane Highway with Wide Hatched Shoulder
   
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Assets: Road
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8.019 MB
11 Haz 2020 @ 15:01
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1-Lane Highway with Wide Hatched Shoulder

Delta 5-1 tarafından 2 koleksiyonda
Vanilla+ Roads: Highways
6 öğe
Vanilla+ Roads One Click Collection
160 öğe
Açıklama
A one-lane, one-way highway with wide, hatched shoulder.

Features:
  • Ground-level, elevated and tunnel variants
  • Wide shoulder with hatched markings
  • Aligns with the Mass Transit 2-Lane Highway – so you can do your lane arithmetic in style.

Width: 2 squares (16m)
Speed limit: 100

The road is designed to blend in as much as possible with vanilla roads.


If you like this road, check out other roads in my collection.
14 Yorum
HubbubJub 11 Kas 2022 @ 15:58 
Have you thought about a set that are hatched on the other side? Would be useful for left-hand exits!
ctcatuga 23 Ağu 2022 @ 15:55 
I am also having the same issue as @datristan...it does not show on the opposite side if you are using left hand traffic...

Or is there a version where the should is on the left side that I just overlooked??
datristan 4 Nis 2021 @ 8:12 
weird didn't mirror for me... hopefully this is my issue only
Delta 5-1  [yaratıcı] 1 Mar 2021 @ 10:16 
@datristan, perhaps I am missing something, but the road is mirrored if you are using LHT so the shoulder ends up just where I would expect (on the outside edge of a two-way highway)?
datristan 28 Şub 2021 @ 20:09 
Nice but puts the shoulder on the wrong side for LH drive games :(
so nice but sadly a deal breaker
codewitch 27 Kas 2020 @ 1:06 
NeXT2 is also heavier on CPU being a mod, it has executable code, even if it's just a linker, options menu, and bundled resources. As before, LSM will optimize the shared textures and there's no further memory optimization that can be done. The main advantage with mods is to have executable code, which some mods would simply be impossible without, such as TM:PE, and none of them are on consoles, and some have less support for Linux and Mac.
Delta 5-1  [yaratıcı] 18 Kas 2020 @ 14:38 
Hi Spontini, if you are using the Loading Screen Mod the roads already benefit from all the RAM savings you could hope for.

Also, because these roads are assets and not a mod, you can be sure that they will continue to work if CO releases any new updates or DLCs, even if I was to abandon them tomorrow. By contrast, a mod would need to be updated with every game update (if for no other reason than to link against the updated game DLLs), vide Next 2 which was unusable for several weeks after Sunset Harbor release.
Ryan Gosling 17 Kas 2020 @ 16:10 
Those roads are so cool but i've an idea. Why don't you combine all of these in one mod so it can be more optimized and a lot less memory hungry?
Arisandi 14 Tem 2020 @ 3:43 
genius
Greyflame 26 Haz 2020 @ 15:11 
This is such a clever solution to a problem that's haunted the game for years. Love it.