Cities: Skylines

Cities: Skylines

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1-Lane Highway with Wide Hatched Shoulder
   
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11 jun, 2020 @ 15:01
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1-Lane Highway with Wide Hatched Shoulder

I 2 samlingar av Delta 5-1
Vanilla+ Roads: Highways
6 artiklar
Vanilla+ Roads One Click Collection
160 artiklar
Beskrivning
A one-lane, one-way highway with wide, hatched shoulder.

Features:
  • Ground-level, elevated and tunnel variants
  • Wide shoulder with hatched markings
  • Aligns with the Mass Transit 2-Lane Highway – so you can do your lane arithmetic in style.

Width: 2 squares (16m)
Speed limit: 100

The road is designed to blend in as much as possible with vanilla roads.


If you like this road, check out other roads in my collection.
14 kommentarer
HubbubJub 11 nov, 2022 @ 15:58 
Have you thought about a set that are hatched on the other side? Would be useful for left-hand exits!
ctcatuga 23 aug, 2022 @ 15:55 
I am also having the same issue as @datristan...it does not show on the opposite side if you are using left hand traffic...

Or is there a version where the should is on the left side that I just overlooked??
datristan 4 apr, 2021 @ 8:12 
weird didn't mirror for me... hopefully this is my issue only
Delta 5-1  [skapare] 1 mar, 2021 @ 10:16 
@datristan, perhaps I am missing something, but the road is mirrored if you are using LHT so the shoulder ends up just where I would expect (on the outside edge of a two-way highway)?
datristan 28 feb, 2021 @ 20:09 
Nice but puts the shoulder on the wrong side for LH drive games :(
so nice but sadly a deal breaker
codewitch 27 nov, 2020 @ 1:06 
NeXT2 is also heavier on CPU being a mod, it has executable code, even if it's just a linker, options menu, and bundled resources. As before, LSM will optimize the shared textures and there's no further memory optimization that can be done. The main advantage with mods is to have executable code, which some mods would simply be impossible without, such as TM:PE, and none of them are on consoles, and some have less support for Linux and Mac.
Delta 5-1  [skapare] 18 nov, 2020 @ 14:38 
Hi Spontini, if you are using the Loading Screen Mod the roads already benefit from all the RAM savings you could hope for.

Also, because these roads are assets and not a mod, you can be sure that they will continue to work if CO releases any new updates or DLCs, even if I was to abandon them tomorrow. By contrast, a mod would need to be updated with every game update (if for no other reason than to link against the updated game DLLs), vide Next 2 which was unusable for several weeks after Sunset Harbor release.
Ryan Gosling 17 nov, 2020 @ 16:10 
Those roads are so cool but i've an idea. Why don't you combine all of these in one mod so it can be more optimized and a lot less memory hungry?
Arisandi 14 jul, 2020 @ 3:43 
genius
Greyflame 26 jun, 2020 @ 15:11 
This is such a clever solution to a problem that's haunted the game for years. Love it.