RimWorld
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[Deprecated] ReGrowth: Wastelands
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Mod, 1.2, 1.3, 1.4, 1.5
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5.041 MB
7 jun 2020 om 0:57
29 okt 2024 om 11:30
27 wijzigingsnotities (weergeven)
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[Deprecated] ReGrowth: Wastelands

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[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 4.1-Prime-rev4



Tweaks and fixes, otherwise complete for now.



"War... war never changes!"

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by another game series I enjoy, the “Fallout” games, this mod adds three different wasteland biomes to the game. Unlike my other biomes, this one is bleak, empty, desolate and by default against the player. Wasteland biomes are always polluted, offer little food and dangerous weather.

Wastelands are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























These are all the mods we currently support from our end:

  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Sounds for Rimclaw by dendroid101.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]



Populaire discussies Alles weergeven (15)
18
7 mrt 2024 om 8:10
Depleted gravel
Avarion
8
24 mrt om 18:32
Bugreport
GreyHounD
3
9 jun 2023 om 14:01
The toxic from toxic sources are to much toxic.
Sugar Show
486 opmerkingen
LifeIsAbxtch 21 okt om 11:03 
So Helixien scarlands are going to be harder to live in now lol!
Dually56 15 okt om 4:44 
Are there any plans to update this for 1.6?
Helixien  [auteur] 15 aug om 10:28 
Integration as a scarland overhaul
Starempire42 14 aug om 19:52 
you planning on updating this or are you planning on merging this with your Regrowth 2 mod
Yezus 30 jul om 9:08 
bro they replied 3 messages ago just read
Admiral Penguin 15 jul om 6:23 
Hello! Is there anyway to reconquer the biome make it livable get rid of polution, "Terraform" it? :)

Thanks for the mods
gunns22 14 jul om 9:33 
@Helixien

That's all I needed to hear. Take as long as you feel necessary, and if the submods can't be updated until ReGrowth 2: Core is out, then so be it.
Helixien  [auteur] 14 jul om 8:59 
@gunns22: Yes, ReGrowth 2: Core is being worked on
gunns22 13 jul om 6:47 
@Helixien

I assume from you saying ReGrowth: Core will be the last to be updated to 1.6, implies that the 1.6 update is in progress. Could you please confirm for me?
zeke 12 jul om 12:59 
1.6?