Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I have indeed tested with a vanilla body that I started in the begining to have practice, never exported it so I tried and it did same but I have noticed that It's mainly " Aluminium " material that appears blank like gearbox case or engine block. When chassis is metalish or stealish it has textures. So depending of the build you can have some textures missing or nearly all of them !
Okay, merci pour ton aide ! Je te tiens au courant camarade du Quebec.
I fited a 19 L carburated V16 N.A DOHC that reaches 1900 hp with 2000 nm torque and I have been able to make it driveable in BeamNG somehow !
4 huge speeds manual that goes up to 260mph. A bit tricky to handle but fairly okay considering the beast.
The only thing that bothers me is that the underbody/chassis gearbox, exhaust line and engine textures are totally missing when exporting it's just white blank in BeamNG and I don't understand why.
I seen videos of " Forgoten Mustard " with the big Evil model on Youtube and his car had all textures ingame after export and it was 2 years ago ! Please if you have any clue I'd be glad if you can advice me about this trouble. Thanks