Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Nedostatek hodnocení
30's Lesser Evil 4.24
   
Ocenit
Přidat do oblíbených
Oblíbeno
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Bodies: Sedan, Wagon, Coupe, SUV, MPV, Van
Decade: 40s
Game Engine: UE4_24
Velikost souboru
Přidáno
Aktualizováno
51.839 MB
6. čvn. 2020 v 10.52
22. čvn. 2020 v 23.09
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30's Lesser Evil 4.24

Popis
AT LONG LAST

the highly anticipated smaller version of the Evil familly is done!
I hope you guys will like it because adapting it was hard work and since it's always sortof the same car, it really became un-motivating toward the end and i really need to work on something else now.

TOUBLESHOOTING:

" My steering break in BeamNG!"

Yes, cars with uncommon chassis sizes or unusually large wheel diameter do that sometime, you can fix it in 1 of 3 way:
1- use smaller wheel and/or more front offset ( but that might ruin the style)
2- edit the BeamNG files ( watch this for help https://youtu.be/xtA7Ow18n5Y )
3- a bit of both 1 and 2

"My steering input is inverted compared to other cars in beamNG"

edit the BeamNG files ( watch this for help https://youtu.be/xtA7Ow18n5Y )

"suspension break upon loading in BeamNG"

cars with uncommon chassis sizes or unusually large wheel diameter do that sometime, Use stronger suspention

"Whenever i put a fixture on the car it makes ugly holes"

The texture used to make the body transparent when using fixtures that go down in the body is controlled by a set of 3d information called "UVs" these have to be made in a certain way for automation to work well, but these restrictions are only ok with simple shapes (normal cars like a corolla body), for strange/complex shapes like these cars have, the UVs inevitably get stretched badly, making the holes for the fixtures really bad. I did my best, trust me! Luckily, most of my prewar fixtures dont need a hole at all!
Počet komentářů: 9
svegasmartinez 8. srp. 2022 v 20.37 
mod para 4.27?
-Furians- Doc 19. čvn. 2022 v 10.42 
For the love of all that's holy, please make a version of this for the beta xD I need a car that can take a maxed out V16
Johnny Bifoutre 15. lis. 2020 v 5.00 
Hi ! No, not in my knowledge I mean I bought Automation couple of month before the 4.24 update ans never entended to tinker with the open beta but maybe it triggered this version and I never noticed it. Because I always had these missing textures and I am tired now.
I have indeed tested with a vanilla body that I started in the begining to have practice, never exported it so I tried and it did same but I have noticed that It's mainly " Aluminium " material that appears blank like gearbox case or engine block. When chassis is metalish or stealish it has textures. So depending of the build you can have some textures missing or nearly all of them !
Okay, merci pour ton aide ! Je te tiens au courant camarade du Quebec.
Gizmo_Props  [autor] 14. lis. 2020 v 16.21 
are you on open beta? i have seen already texture bugs with it, people posting cars ingame with the materials replaced by the placeholder stuff from unreal editor. If thats it, just wait until its fixed. check if it also happens with vanilla cars, so then you could report it as an official bug
Johnny Bifoutre 14. lis. 2020 v 13.14 
Hello Gizmo this is my favourite model for Automation ! I made a vintage supercar out of it very similar to the " Devil " Cruella's car.
I fited a 19 L carburated V16 N.A DOHC that reaches 1900 hp with 2000 nm torque and I have been able to make it driveable in BeamNG somehow !
4 huge speeds manual that goes up to 260mph. A bit tricky to handle but fairly okay considering the beast.

The only thing that bothers me is that the underbody/chassis gearbox, exhaust line and engine textures are totally missing when exporting it's just white blank in BeamNG and I don't understand why.
I seen videos of " Forgoten Mustard " with the big Evil model on Youtube and his car had all textures ingame after export and it was 2 years ago ! Please if you have any clue I'd be glad if you can advice me about this trouble. Thanks
Lagarto 8. čvn. 2020 v 6.43 
I'm glad I see this mod is back for the newest version of the game. Hopefully I can made a 1950-1960s modified class nascar with this.
Gizmo_Props  [autor] 6. čvn. 2020 v 20.59 
I will test this week to see if the coupe and roadster have a problem
Swartkin 6. čvn. 2020 v 19.04 
Also, idk if it's just me, but there's no coupe and roadster in automation
Swartkin 6. čvn. 2020 v 18.43 
This body is just so fucking evil! A hotrod body in this style would be nice!