Killing Floor 2

Killing Floor 2

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VersusBalanceMod2: ZedWarZone
   
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Maps and Mods: Mutators, VS Survival
File Size
Posted
282.776 KB
31 May, 2020 @ 10:01am
1 Change Note ( view )

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VersusBalanceMod2: ZedWarZone

Description
NEW- fixed patriarch damage taken now he has
-Extra Vulnerability to shotguns ( for who dare to came close to him by 10/25%)
-Extra Small vulnerability to fire: 10%/15%
-Very small technical tweack for ballance + 15% vulnerability to all damages

I start with a HUGE HUGE... very HUGE thx to Bardy, creator of orriginal versus ballance mod
wich he lended me the source code files (Credits to him) and wich taught me everything i know
about kf2 modding :)

Another special thx goes to MDFD life saver (solved my uploading mod problem)
and Only1MrSpyro for testing help :)

NOT WHITELISTED - no exp gain

-Features- ZED'S-

-More zeds... more players? even MORE zeds! but 25% less zeds as the alternative version

-This is a mutator wich now doesnt just ballances the versus mod, but turns it in a proper real
war zone, so no more zed ♥♥♥♥ by 6 players with 25 lvl who kills everything, but alsow no more
overpowered boss, in wich if u wanna play with 2 or 3 friends u cant do much, if boss player is
really good, so now everyone and everything has a chance:

NEW-Increased WAVES by 35%, so anyone have chance to a larger zed, like flesh or scratke
less overall zeds numbers, since will make matches maybe too long when full lobby.

-Stalkers: turned into real stealth assasins, with -75% decreased hp and more than double attack damage
Increased speed as well for effectivness

NEW-Fleshpound: no more take on hopless rpg attacks, and lose more than half hp till u get close
when many players, now flesh has huge health, slightly better speeds (was too much) and 10% more damage
(was op cuz big health)

NEW-Clots/slasher alpha, theyr health is more than double increased, to be much more effective in grab, and attacks,
but less 25% damage, since they would be op when many players

NEW-Gorefast, he is a real battle warrior xd, triple hp, to make him kinda a dangerous opponent

NEW-Scratke: stronger, huge health and 5% more base damage, appears is best ballance
after players feedbacks online

NEW-Crawler: has made much more resilient, 45% better speeds, 150% more health and -35% damage
to compensate other attributes, turns out was great ideea for many players.

NEW-Bloat: a bit faster, triple hp and 40% more damage, no more bad... slow zed
u better consider him a threat because he do some serious damage now

NEW-Husk: Increased hp85%,increaded damage by 25%, HIGHT damage when suicide, larger suicide range explosion.
Movements tweacked for use of improvement stats

-Siren: Quote:Bardy:
Siren changes:

Regular Scream:
No damage falloff(same dmg regardless of distance)

NEW-Vortex:
Duration reduced to 3 seconds from 5
Cooldown reduced to 5 seconds from 12
Pull speed doubled
Siren pulls Survivor closer

NEW- double health and 15% more damage, turns out siren scream was too strong as it was before.

Quote:Bardy:
-Damage multipliers are now ‘’flattened out’’ and Body+Head health has been adjusted.
Zed team cannot adapt to Survivors by choosing spawning zeds so it’s inevitable
that some perks will be taken over others(like demo at wave 4 against Fleshpounds).
All are now same except for nerfs to melee ones and Helios Rifle which is nerfed with multipliers in Survival as well. Also Headshot multipliers have been set to the same value of ‘1.1’ for consistency.

NEW-Patriarch’s damage takenm ultipliers increasedd by 15% on top- Turns out a small nerf on patriarch is just perfect.

NEW-Cash: it will never be a problem animore, belive me... lot's of! EXTRA lot!

NEW-During Zed Time time slows by 30% instead of 80%

NEW-But to compensate + buff Commando by making Extensions easier in VS:
Zed Time Duration set to 5 seconds(from 3)

All this will put more power in lvl25 Zed Time perks over the plain immobilization of Zed Team and will reduce effectiveness of Zerk’s OP Spartan perk

-Nerf of healing speed from syringes, medic weapons, nades-to counter fight medic spam healing(heal amount is still the same):
Speed of healing reduced by 50%-from 10hp per second to 5hp per second

-Normal zeds have triple or more hp, some slightly more speed, slightly more or less damage
to be able to fight trough a raid of a bombardament against many players firing at once
so to avoid that ;instant ♥♥♥♥; to say so xd, so any zed now is usefull and fun to play with!

Quote:Bardy:
-Prohibit MWG push abuse:
Delay between alt-fire shots in MWG increased to 2 seconds from 1

-BEWARE: altrough zeds are way more stronger now overall, head shots is still a weack spot, so avoid getting
hit badly there, or u might not survive long...

-Features: Human survivors-

Quote:Bardy:
-: Berserker Nerf:
Make VS zeds stumble when attacking parrying Survivor regardless of weapon (all set to ParryResistance=0)
All Heavy attacks(RMB) with the exception of Alpha Clot’s grab doesn’t cause stumble on parry
Attacks that already were immune to parry stumble remain that way(so on top of all RMB ones):
FP: kick(S+LMB),Jump+LMB, all rage attacks
SC: Spins(V)
Patriarch:Spins(A/D+LMB), cloaked attacks
The goal being nerfing berserker but also not removing his key gameplay mechanic which is parry. The damage reduction from block/parry still exists for all attacks but now RMB attacks which are usually
composed of less but heavier dmg attacks will not leave VS zed helplessly stumbled waiting to be decapitated.
Now VS zeds have a choice of either using only RMB for safety but with reduced overall DPS because of cooldown limitations when using only one type of attack or increase DPS but risk being stumbled.

NEW: vs some zeds berserker nerf was removed!

-Starting Gears:Default+Bonus wep's:
-Commando: scar h
-Support: M4 combat shotgun
-Demolitionist: M32
NEW-Survivalist: LMG Stoner
-Gunslinger: Dual Deagles
-Sharpshooter: M14EBR
NEW-FireBug: Flame Thrower
-Swat: Smg P90
-Field Medic: Rifle Medic
NEW-Berserker: BoneBreacker

All these weps because i wanted that each class have something really good on start at disposal
Since every zed now is a dangerous threat, especially larger zed's

NEW_ all the new tweacks because u can still have lots of problems when u face a strong human team

-MUTTATOR LAUNCH COMMAND: and notes ! (READ PLS) FOR SERVER:

?Mutator=VersusBalanceMod.VersusBalance

!!! SINCE ZED NUMBER IS increased quite a bit, to fix AMMO problem, use the following mutator with mine

https://steamproxy.net/sharedfiles/filedetails/?id=1625665048

!!! AND to launch both as once use the following command:

?Mutator=VersusBalanceMod.VersusBalance,AmmoMut.AmmoMut

Ammo mutator ini settings: KFAmmoMut.ini use this:
[AmmoMut.AmmoMut]
AmmoMultiplier=1.000000
RefillTime=10.000000
bInfiniteAmmo=True
bConfigsInit=True
bFillBetweenWaves=False

!!! To make ini file show up, after added the mutator, dtart the server once, wait to load, then the ini file will be at Config
folder were u installed the server, in my case: exemple:
C:\kf2server\KFGame\Config

So all ur problems will be only the zed's, not the cash, not the ammo!

!!! NOT COMPATIBLE WITH !!!
-custom games, they tend to breack things
-Orriginal versus ballance mod by Bardy, since they use same assets and try to do the same things
-A 3rd mutator? Idk test at ur own risck
-The alternative versus Ballance warzone (incompatible)

! GENERAL BUG FIXES for ANY MODS/MUTATORS/CUSTOM GAMES combination delete the cache folder found here:
C:\Users\UserName\Documenti\My Games\KillingFloor2\KFGame

Alsow make sure u have the following lines in KFEngine.ini:
C:\Users\UserName\Documenti\My Games\KillingFloor2\KFGame\Config
[Core.System]
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=179220








2 Comments
Only1DragonR  [author] 5 Jun, 2020 @ 11:35pm 
Alright :) have fun :)
WIR[A] 4 Jun, 2020 @ 9:36am 
I will try it with my group of steam, thanks :)