RimWorld

RimWorld

503 ratings
Antimatter Annihilation
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
16.305 MB
30 May, 2020 @ 7:38am
9 Apr @ 9:39pm
41 Change Notes ( view )

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Antimatter Annihilation

Description
Adds many high tech items, weapons and materials to the game.
Adds many items, weapons, defences, utility buildings, and a new powerful faction that all revolve around Antimatter technology.

If you are getting lag spikes or issues relating to pathfinding, go into mod settings and disable Custom Pathfinding

Github link (and non-steam download)[github.com]
Click here to download the Wiki mod.

Inspired by GlitterTech and other late-game high-tech mods, this adds new endgame goals and items.



FAQ:
  • Can I add it to an existing save?
  • Yes, but you will need to install the Vanilla Expanded Framework mod to have the new faction appear. Remeber to make a backup of your save first!
  • Can I remove it from a save?
  • Generally no, unless you delete all items and remove all faction bases. Make a backup before attempting.
  • Does it support Combat Extended?
  • No. Help wanted.
  • Is it multiplayer compatible?
  • No. Help wanted.



This is a mod that is intended to expand the end-game, adding new goals that are challenging but rewarding, and also to increase the difficulty of late game by sending harder raiders.

This mod also features a fully developed in-game wiki that serves as a guide and also a little extra lore and pretty pictures. You need to install the In-Game Wiki mod to access this wiki.



You will need loads of resources, highly skilled colonists and lots of research to unlock the secrets of antimatter. However, once you do, you can challenge even the power of the Ultratech faction, who will attack you to take back the technology that they consider theirs.



Should be loaded far down as possible, and always after Harmony, In-Game wiki and Core.

This is a WIP mod. There may be bugs and things may break. Please report bugs on the steam page or on Github, providing as much detail as possible, thanks.
See the store page for all plans, and don't hesitate to suggest new features or changes.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]

Languages
  • English: Full support (game and wiki)
  • Russian: Full support (game and wiki) by Mutant.
  • Simplified Chinese: Partial support (full game, no wiki) by leafzxg (originally by Arkngs-Lappland).
  • Traditional Chinese: Partial support (full game, no wiki) by Poe.

Highly recommended mod:
Removes texture compression, makes all the textures in this mod look much nicer.
https://steamproxy.net/sharedfiles/filedetails/?id=1676969930
Popular Discussions View All (2)
106
26 Jun @ 9:31am
PINNED: Bug reports
Epicguru
36
24 May, 2023 @ 3:29pm
PINNED: Feature suggestions
Epicguru
370 Comments
spartandued 21 Apr @ 6:34pm 
Does anybody have a decent Vanilla-ish retexture for this? I'd love to add it to my list again, but the art style really makes my OCD kick in. LOL
xNaquada 9 Apr @ 6:07pm 
Thanks Epicguru!
Kyrox 9 Apr @ 2:54pm 
Absolutely based mod. 10/10
Epicguru  [author] 9 Apr @ 2:16pm 
Mod has been updated for 1.5. 1.4 is still supported but will no longer get any updates. Let me know if there are any issues on either version.
Big Boss 2 Mar @ 4:27am 
Thanks
Epicguru  [author] 1 Mar @ 9:18am 
You must get them from raiders from the Ultratech faction. The in-game wiki has more information.
Big Boss 29 Feb @ 3:20am 
How do I make Hyper Components?
Rassmond 6 Feb @ 6:59am 
realistically it would be neat if u can only uninstall unpowered facilities. Or mb there is already mod like that?
Rassmond 6 Feb @ 6:15am 
@Thundercraft Im not using Minify everything mod. @Epicguru Wrote comment just cos thought it was ur original idea since injector have Minify def, and reactor itself havent
Epicguru  [author] 5 Feb @ 7:28pm 
@Thundercraft The reactor injectors are minifiable by default without any other mods.

@Rassmond Raiders picking up minifiable buildings is a dumb vanilla mechanic that you will need to install other mods to fix.