Avorion
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[2.0] - (SDK) Rebalance - Static Founding Cost
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Mods: Mod
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50.651 KB
25 พ.ค. 2020 @ 8: 01pm
11 ต.ค. 2021 @ 8: 36pm
3 หมายเหตุการเปลี่ยนแปลง ( ดู )

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[2.0] - (SDK) Rebalance - Static Founding Cost

อยู่ใน 2 ชุดสะสม โดย SDK
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คำอธิบาย
This Mod removes the very frustrating Founding cost which limits your ability to build an economy in the game outside the barrier. This makes the founding cost for all ships always set to 500 Iron (See picture above where ship #11 cost 500 iron) to allow building an economic empire before the barrier.

This mod is not save-game altering and should not cause any issues by added or removed mid-game.
33 ความเห็น
Paolini 25 มิ.ย. @ 11: 16am 
Works perfectly fine
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 11 ม.ค. 2023 @ 5: 01pm 
As of 1/11/2023, Seems to work
A_VeryLargeRock 9 ธ.ค. 2022 @ 9: 19am 
Does this still work?
Memory 3 พ.ย. 2022 @ 2: 13am 
Does this happen to still work out?
Palpatine 5 ต.ค. 2021 @ 9: 13pm 
HOLY SHIT THANK YOU.
Trying to make a fleet in SP just sucks with the requirements.
lechkingofdead 5 ต.ค. 2021 @ 6: 00pm 
oh dam here i was brousing the ws and thinking anyone hate that rising cost? as you get TONES of iron early game and by mid selling it by the mil, so hay maybe finally got a use to this because i like to make some day a home sector thats just a do not fly zone for any pirate. also it would need me having a decent home sector in some location, as of yet i have found Nothing good
SDK  [ผู้สร้าง] 12 ก.ย. 2021 @ 2: 40pm 
@Wysaw,

Your welcome :)
Wysaw 12 ก.ย. 2021 @ 1: 35pm 
Thank you so much for updating this.
Vortek Gamer 9 ส.ค. 2021 @ 8: 34pm 
@SDK im using 2.0 Beta and so dose another use. is there a way you could set the max version to 2.0 so we that play on server with this mod dont have issue connection the server and have to go to the workshop folder and change it.
Weaver 13 มี.ค. 2021 @ 3: 19pm 
Ro-Mon'Gerr, please double-check that you've clicked the Override Mods checkbox when loading your savegame. Despite enabling mods in the Mods screen, if you're loading an existing save, that save will default to the last known mod configuration unless you check that box.