Avorion
114 valoraciones
[2.0] - (SDK) Rebalance - Static Founding Cost
2
3
   
Premio
Favoritos
Favorito
Quitar
Mods: Mod
Tamaño
Publicado el
Actualizado el
50.651 KB
25 MAY 2020 a las 8:01 p. m.
11 OCT 2021 a las 8:36 p. m.
3 notas sobre cambios ( ver )

Suscríbete para descargar
[2.0] - (SDK) Rebalance - Static Founding Cost

En 2 colecciones creadas por SDK
SDK's Collection Of Awesome Stuff
49 artículos
SDK's Expanded System Upgrades
24 artículos
Descripción
This Mod removes the very frustrating Founding cost which limits your ability to build an economy in the game outside the barrier. This makes the founding cost for all ships always set to 500 Iron (See picture above where ship #11 cost 500 iron) to allow building an economic empire before the barrier.

This mod is not save-game altering and should not cause any issues by added or removed mid-game.
35 comentarios
Enlonwhite 17 SEP a las 5:10 a. m. 
I dont know if this still works, Probably does.

In Base game NO MODS, helpful unlimited ship trick with cost as low as IRON
(though titianium and nanonite is basically useless once you hit Trinium.)

However a quick get around ship limits later in the game, (especially in single player) is Make/get into an Alliance. Never build directly into Alliance fleet once you get many ships into it.

While in an alliance, keep personal ship count as low as you can (usually below 7).
But seriously nanonite and Titianium costs are nothing once you hit Trinium.
When you build a new ship build it as a personal ship, then GIFT it to your Alliance.
Alliance fleet is now unlimited so long as you build it personally, then gift to Alliance fleet.

Usually best in single player as you can transfer resources from alliance to personal with no limits.
I hope this trick never gets fixed.
Knight Writer 15 JUL a las 1:21 p. m. 
As of today this mod still works perfectly, and is highly recommended if you want to be able to make more than 7 Ships in the game without being limited by Ore Type and or "Build Knowledge." (Such a ridiculous artificial limitation in a sandbox game.) I was able to build more than 7 Ships within my first 3 days of playing the game, but was constantly being limited by what ore and build knowledge I had found. This solves that completely! Thank You SDK!:steamthumbsup:
Paolini 25 JUN a las 11:16 a. m. 
Works perfectly fine
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 11 ENE 2023 a las 5:01 p. m. 
As of 1/11/2023, Seems to work
A_VeryLargeRock 9 DIC 2022 a las 9:19 a. m. 
Does this still work?
☠️ Fenix~۵ 3 NOV 2022 a las 2:13 a. m. 
Does this happen to still work out?
Palpatine 5 OCT 2021 a las 9:13 p. m. 
HOLY SHIT THANK YOU.
Trying to make a fleet in SP just sucks with the requirements.
lechkingofdead 5 OCT 2021 a las 6:00 p. m. 
oh dam here i was brousing the ws and thinking anyone hate that rising cost? as you get TONES of iron early game and by mid selling it by the mil, so hay maybe finally got a use to this because i like to make some day a home sector thats just a do not fly zone for any pirate. also it would need me having a decent home sector in some location, as of yet i have found Nothing good
SDK  [autor] 12 SEP 2021 a las 2:40 p. m. 
@Wysaw,

Your welcome :)
Wysaw 12 SEP 2021 a las 1:35 p. m. 
Thank you so much for updating this.