Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
MOD_ERROR: Extra Metal Blocks (custom components)
in file: C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\Data\Pertam_OreAdditions.sbc
[BuildInfo] Planet 'Pertam' at CloudLayer #1: Invalid path: 'C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\C:\Program Files\Steam\steamapps\workshop\content\244850\2105855524\Textures/Models/Environment/Sky/EarthFarClouds.dds'
> If the mod path is added twice then the problem is that the texture exists AND using a new planet generator definition style (compare EarthLike and Pertram start/end tags).
> Either modify definition to use the old style (recommended) or make it so the <Texture> tag doesn't point to an existing file while also having _cm and _alphamask prefixed ones with same name nearby.
And it would be cool if the material could be used not only for armor (but for the game, alas)