Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Range needs to be lowered by like 200 at the minimum (maybe higher range on the frost idol), the spells should be single use and the ammo replenish spell should cost more HP and have a limited amount of uses. 30% every 45 seconds is nuts. Maybe make it 30% every 90 seconds, max uses of 3.
Frost Idol needs to only shoot one projectile and maybe less damage, and should also get nerfed in melee. It's still almost as good as the normal idol, and you can get 1k kills easily with its ranged attack. Idk why the aura is mapwide either.
Sandstone idols vortex spell is way too big for the amount of damage it deals.
Magma Idol actually looked a bit weak in comparison, though I think it's fine for the cost.