RimWorld
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Goldminermac's Empire: Security And Defense
   
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Mod, 1.1, 1.2
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15 May 2020 @ 21:46
14 Ağu 2020 @ 16:07
11 Değişiklik Notu ( görüntüle )

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Goldminermac's Empire: Security And Defense

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Goldminermac's Empire
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Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:
Defense Failed:

As a budding emperor you must know this message all too well.
There are few methods to defend yourself, and the defense system RNG
is cruel to say the least.

Have you ever wanted to build a mega death village that can defend the
entirety of the empire singlehandedly? Defense buildings that don't
destroy your economy with upkeep and base tax penalties? Then you have
come to the right place!

This mod adds four new defense based buildings:

-Archotech Defense Array
-Fortifications
-Military Surplus
-Home Guard Headquarters

This mod is not affiliated with Saakra in any way.

Feel free to rate and check out the other entries in the Goldminermac's Empire series:

-Expanded Resource Buildings
https://steamproxy.net/sharedfiles/filedetails/?id=2097864612
-Psychoid And Smokeleaf
https://steamproxy.net/sharedfiles/filedetails/?id=2098901912


Credit for the original banner art goes to Helixien
Popüler Tartışmalar Tümünü Görüntüle (1)
0
16 May 2020 @ 11:09
Balance Feedback
Goldminermac
61 Yorum
Hebrux 9 Eyl 2023 @ 9:51 
is this compatible with 1.4?
dawg 28 Haz 2022 @ 16:26 
i like the mod but can you change it so the military level is infinite i have a full military city but it cant go over 13
jojobe 1 May 2022 @ 8:22 
Are bad events perminate. I been rolling a lot of -1 does that stay that way or does it change back after time. If so i need to find a way to disable those im losing money as it is.
Hans 31 Ağu 2021 @ 1:24 
Then you can make it offical compitable with 1.3? :)
Goldminermac  [yaratıcı] 25 Ağu 2021 @ 12:04 
Everything in this is based off of empire. So if empire works, and hasn’t changed significantly, it should work.
Thundercraft 25 Ağu 2021 @ 0:09 
Nobody has tried this in 1.3, yet? (Or... nobody has reported on this?)
Nekro Philadelphia 18 Tem 2021 @ 18:52 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Geobeetle 9 Haz 2021 @ 12:01 
Oh wow, HUGE respect for keeping a balance discussion. You wouldn't believe how many modmakers make unbalanced mods and refuse to change the mod or even let you customize the balance because that just the way they like it.
Goldminermac  [yaratıcı] 21 May 2021 @ 18:59 
@bearhiderug should be, unless something big changed with buildings recently
Dan-geon Master 12 May 2021 @ 9:21 
Yea, looked into it, the icons just seem to be small PNG files. I added you Gold, when you get time lets connect on Discord or something and i'll have you drop me a copy of each one of the mods icons, and if you have time, a text doc or something listing each one, just name and tl;dr function/bonus. I should be able to match the existing empire/rimworld art style fairly easily.