Space Engineers

Space Engineers

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B-60 Freighter redesigned for Splitsie's 'Survival Impossible' scenario.
   
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Type: Blueprint
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12 mag 2020, ore 11:01
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B-60 Freighter redesigned for Splitsie's 'Survival Impossible' scenario.

Descrizione
I used this design to escape the Epsilon 1.9g planet.

This vehicle has full refinery, assembler, 2 basic refineries, and h2/02 generators.
Includes 2 crew quarters and flight deck. Capable of some surface and space mining.

The power supply includes hydrogen, nuclear, and battery systems.

It has a bottom entrance and an expanded top deck for smaller craft.
A small rotor is placed in the cabin. That will allow small modules for the Daily Needs and you can use the weld mod's pads to attach the small Survival Station from the drop Pod while the vessel is being built.
Advanced Rotor stations are placed on the outside to attach small grid air intakes and O2 tank to save power instead of using large vent intakes.

Works primarily on a hybrid Hydrogen/Atmos. engine system w/Hydrogen dependency for space.

Fuel management is easy, but you will wan't to find an ice lake on the surface for refueling to leave a larger planet.
The area in front of the cabin is designed for a large sub grid to attach advanced rotors, pistons, and large drills. This can be designed to scoop up surface ice operated by controls inside the pressurized cabin. It works great on Ice lakes.
Unfortunately, the piston/drill assembly is on subgrids and won't show up on the projectors in survival.



5 blocks cannot be built at start in SI scenario because of material availability:

One Gravity Generator can be started and finished later as the materials become available.

One Jump drive can be left empty to be built later (Grav generator unlocks the block)

Two Large Nuclear drives must be substituted by conveyor junctions until they can be fully built.

One Medical Room must be substituted by a conveyor until it can be fully built.
(The conveyor system is primarily in a series with a couple branches. If the Reactors and Medical Room aren't substituted it won't transport materials correctly.)

(NB. There is a Cryo Pod in there that can't be built at start either, but I don't count that one since it isn't really part of the core design.)