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Докладване на проблем с превода
+RandomizedBaseStats=(StatType=eStat_ArmorMitigation, StatAmount=-1, RandStatAmount=3)
Do you know of a configuration that results in that (perhaps, 33.33% chance of 1 armour)?
I came up with this:
+RandomizedBaseStats=(StatType=eStat_ArmorMitigation, StatAmount=-6, RandStatAmount=9)
That’s a 22.22% chance of 1–2 armour, which I use for Faceless, which is nice.
And I had this configuration for 120 enemies… welp! Thanks for the help!
It took me a while to understand how the mod works, but thankfully I got it eventually.
+RandomizedBaseStats=(StatType=eStat_ArmorMitigation, StatAmount= 1 , RandStatAmount= 4 )
That means they start with 1 armor (StatAmount=1) and gain a random amount from 1-4 (RandStatAmount=4) then always -1 afterward. So they gain 0-3 which would result in 4 Armor with their base armor of 1. You probably forgot to put the " - " in front of the 1 (to make it -1 instead of +1).
But all the other stats are correct, great job posting a chart. Looks like you have a correct understanding of how the stats work!
+RandomizedBaseStats=(StatType=eStat_ArmorMitigation, StatAmount= 1 , RandStatAmount= 4 )
I don’t understand why this is happening. Is this due to this mod, you think? I also have WorldWarLost, but that only gives Brutes armour as far as I can tell.
16.66% chance of 1 armour (default):
StatAmount= -4 , RandStatAmount= 6
20% chance of 1 armour:
StatAmount= -3 , RandStatAmount= 5
25% chance of 1 armour:
StatAmount= -2 , RandStatAmount= 4