安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
My only feedback:
-It feels like we're not tanky ENOUGH, our attacks have a lot of startup for most of them and we don't have good speed or mobility, so some/more armor on moves, and maybe more weight/armor in general would be nice. If we can't keep up with the faster hitters, we shouldn't get knocked around by them so easy and be able to more easily retaliate by tanking the damage but hitting them HARD back. Right now it feels like my moves get canceled a lot.
The only things I could consider to buff them would be make them a little bit faster, gave them a better double jump to avoid dying at the moment they leave the stage and maybe trade some kill power with more damaging moves. I think they doesn't deal a large amount of damage even if they kill fast.
Don't know what other people would think about that but tell me o:
Still great mod !
New skins are added Replacing some of the old ones, based on your suggestions
as well as some changes to balancing
Also check out my New Character: Selene