Arma 3
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G.O.S. N'ziwasogo v2 APEX
   
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Data Type: Mod
Mod Type: Terrain
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503.435 MB
4 mei 2020 om 12:20
6 sep 2020 om 2:42
7 wijzigingsnotities (weergeven)

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G.O.S. N'ziwasogo v2 APEX

Omschrijving
Original description:
N'ziwasogo is 20 x 20 km, mostly covered with thick (yet playable) jungle and also features many towns and settlements.

4 000 000 objects, nearly all of them are green.


Features custom sounds and road surfaces included in this download.

Dependencies :
Needs CUP Terrains - Core

I'm not responsible if you catch Malaria or Yellow Fever while playing on this map

Change log:
v 2.3.1:
- quick fix: jungle footstep sound was too watery

v 2.3:
- fix: rain sound that was missing
- upgraded clutter (thx to tpw): this is a separate pbo (tpw_nziwasogo). If you don't like it, you can delete it.
- no update of the map pbo so there's no impact on ALIVE, if already indexed.

v 2.2:
- sand bunkers converted to the jungle ones
- removal of trees that were on the roads
- lower ambient sound at night
- improved texture for the dirt road (thx to tpw )
- Tanoan lightning: this is a separate pbo (tanoa_305). If you don't like it, you can delete it.
- most barracks are back : the project files I received where not 100% identical to the latest Makhno version. I re-added 36 barracks but I can garantee that the building in this version is not 100% identical to the original version.

v 2.1.3: sand and dirt clutter fixed; Keys directory is now following Arma standards
v 2.1.2: auto landing by AI fixed
v 2: swap brg_africa vegetation to APEX

IMPORTANT: I'm not a map maker. Update request will probably be ignored.


Credits :
Thank Berghoff whose BRG_Africa addon made this island possible.
Makhno, original creator of the map. Thanks again for sharing the source files with me and allowing to publish an updated version of this great map !

Many thanks to:
BI for producing Arma
Godfather, maker of Saint Kapaulio, for his constant help during this project
Blud & friends for their advices and supporting comments




45 opmerkingen
honger 4 dec 2022 om 12:34 
@Warzen Kamor, do you plan to make some changes of vegetation placement issue mentioned by YangGang120 and others? Or is that map in its final state?
YangGang120 30 jan 2022 om 12:19 
hello there are a lot of trees inside buildings and also smaller huts inside buildings, you can find these in the towns of Chimoio and Sussundenga, pls fix, i think the model of some trees arent centered and then after placing them in 2d editor the icon was probably where it should be but not the 3d object
Warzen Kamor  [auteur] 25 sep 2021 om 11:01 
Hello, if you're talking about something like Arma3sync or an equivalent tool, yes, no issue.
Gazpa Nova 24 sep 2021 om 16:04 
Hello. I run a small community of people playing arma and I wanna know if I'm allowed to put this map into a mappack. For various technical issues, mainly the fact that I want the arma 3 launcher updating the mods into the server for people joining, I cannot use collections. Let me know if anything, please.
Warzen Kamor  [auteur] 13 mei 2021 om 0:27 
Hello agent,
honestly I can't tell as I'm not the original author of the map (Makhno is).
Sünger Bob Kare Pantolon 12 mei 2021 om 3:25 
Question, is this map based of an actual real life region?
Warzen Kamor  [auteur] 18 jan 2021 om 12:16 
Hi,
Never seen or heard about such error and such file is not part of the map.
May be the map files are corrupted (on the server ?). May be the mission is including a faulty module.
Have you tried to run the missions that are crashing just on your PC from the editor ?
Have you tried to just load the map in the editor and navigate on the map just to see if it's crashing while viewing the different areas ?
DaftSpunk 17 jan 2021 om 14:51 
Hey @Warzen, got this error while trying to connect to a dedicated server:
Fault address: ED1C957C 00:ED1C957C Unknown module
file: __cur_mp (__CUR_MP)
world: pja305
Prev. code bytes: C1 48 83 C0 08 4C 3B C2 7C EC 48 8B 03 48 8B CB
Fault code bytes: FF 90 88 0B 00 00 48 8B D3 48 8B CF E8 03 8D 01
It results in a C0000005 ACCESS_VIOLATION error and crashes our games.
Is this caused by a corrupted file or is it related to the map itself? Others tried to connect and also crashed. Other scenarios on the map work.
Warzen Kamor  [auteur] 23 dec 2020 om 11:27 
No dependencia. ;)
FacuFeca 15 dec 2020 om 15:37 
Hola buenas noches, una consulta, el mapa tiene dependencia del DLC APEX ?