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Travellight was already at the bottom of the list so it would take priority.
I've tried setting the allow_empty to false for all the other categories for that class as well, but that doesn't seem to make a difference.
I disabled all other mods and removing all the config from the proficiency pistol slot plugin so this is the only thing left, but it's still defaulting to claymore in the sidearm slot for the class:
[WOTC_PistolSlot.X2StrategyElement_WOTC_PistolSlot]
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="pistol", ALLOW_EMPTY=false)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="psiamp", ALLOW_EMPTY=false)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="combatknife", ALLOW_EMPTY=false)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="claymore", ALLOW_EMPTY=false)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="travellight", ALLOW_EMPTY=false)
For some reason I can't get it to work. Once I set allow_empty to false on travellight (profiency pistol mod), it equips the claymore by default instead. If I remove the claymore line it equips the pistol.
Any idea if I'm doing something wrong? How I can make travellight (or any other item) work as the default? My settings look like this for the proficiency medic:
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="pistol", ALLOW_EMPTY=true)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="psiamp", ALLOW_EMPTY=true)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="combatknife", ALLOW_EMPTY=true)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="claymore", ALLOW_EMPTY=true)
+ADD_SLOT=(SOLDIER_CLASS="WOTC_APA_Medic", WEAPON_CAT="travellight", ALLOW_EMPTY=false)
As per your second question, AFAIK Katanas and Axes are simply sword templates, and as such are included when you give access to the Sword archetype.
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="sidearm", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="ArcThrower", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="CombatKnife", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="Holotargeter", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="SawedOffShotgun", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="Sword", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="HackerLaptop", ALLOW_EMPTY=True)
+ADD_SLOT=(SOLDIER_ABILITY="CarryUnit", TEMPLATE_NAME="psiamp", ALLOW_EMPTY=True)