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In the normal world overview the small symbol of a city building it, shows a worker unit is build instead of the symbol of the chum bucket monument :).
Also i would suggest to make the Chum Bucket monument start at -1 G per turn and let the costs go up per era like -1g.
-2 g from every city in the first era can be hard sometimes tbh.
this would make it end at like -15 g for the massive science it gives in the end, but that way its more balanced early game AND lategame :)
Another Idea of mine would be, make it just a little more easy to counter the minus gold from the monument by making every Encampment building give only +1 science BUT have no upkeep cost or 50% reduced upkeep.