Space Engineers

Space Engineers

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Alien animals
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Type: Mod
Mod category: Block
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355.206 MB
26 apr, 2020 @ 12:20
26 sep @ 7:53
17 ändringsnotiser ( visa )

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Alien animals

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The alien planet now can have something other than spiders!
don't let your guard down the spiders come out at night and will attack anything that moves.

Not even your grids are safe on this hostile world




These animals can provide key resources after death you can harvest their carcasses for impure uranium.

Compatible with daily needs loot drops


Other NPC mods

Alien Animals
Earthlike Animals
Martian Monster


Suit mods

More engineer characters
Star wars characters



  • Update 04.02.22: Tentacle creature now attacks grids. new sounds for attacks

  • Update 25.06.20: added weather definitions

  • Update 21.06.20: updated aimations & adedd new creature!

  • Update 27.04.20: changed the loot from uranium ore to bespoke alien carcass. Will now refine into multiple metals

  • Update 29.04.20: changed the loot from spiders to Sabaroid Carapace following the same mechanic.

  • Please do not reupload the work, send me a message if you need something.

  • This is still in progress please look out for updates/changes.

  • Feel free to suggest enhancements/issues in the comments.

  • If you like my mods and want to say thanks feel free to contribute here [paypal.me]

Acknowledgments

creature model by Z brushing MX [www.cgtrader.com]
154 kommentarer
Chipstix213  [skapare] 26 sep @ 7:54 
updated to the new food based loot
EdCasE 25 sep @ 1:36 
Is there anyway for the mobs to drop the new materials for Apex? they are currently dropping something that the new food processor can not use. The mod otherwise, appears to be working
valtroth 23 sep @ 8:52 
I look forward to this being updated! I'll be using it with the CAT - Much Food mod for more complex survival mechanics on my server
Chipstix213  [skapare] 15 sep @ 1:41 
Yes, this week
0ddbase 15 sep @ 1:19 
Do you plan on making this compatible with apex survival? Eg new meats and such
Chipstix213  [skapare] 1 jan @ 12:26 
A missing animation doesn't cause a crash you just get a frozen object. The exploding creature (tentacle) is removed at death dropping a loot bag.

Without seeing the whole log I can't say what actually caused the crash the snip below indicates it began with the terminal screen gui.
Alaric 1 jan @ 8:51 
I really like this mod, but it will just crash the game randomly during play. :steamfacepalm: Looks like the author included something called the "exploding creature" and didn't give it a dead model so the game just dies.
Error: Cannot load MWM track Models\Characters\Animations\exploding_creature_Dead.mwm.
2025-01-01 10:42:49.449 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2025-01-01 10:42:59.045 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.AI.MyAgentBot.get_AgentEntity()
at SpaceEngineers.Game.AI.MyWolfTarget.Attack(Boolean playSound)
Chipstix213  [skapare] 2 okt, 2024 @ 1:06 
I would recommend using the mes version, then you'll be able to create a spawn group without having to modify the planets directly
Namo 911 1 okt, 2024 @ 18:21 
I'm sure you've answered this before, but is it possible for these aliens to spawn on other planets? I have an existing Ares at War scenario world that I am wanting to add this mod for, curious before I go plunging headfirst into stupidity lol. Thank you in advance!
Chipstix213  [skapare] 29 sep, 2024 @ 4:12 
No that'll be coming from somewhere else