Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I would like to have an option to terraform underwater without land vehicles.
The optional challenges would be to make the model jump around at water surface height instead of the current terrain height when working and (thats something not even the game does for excavators to the opposite effect) restrict the boat from terraforming outside of the water. (The latter challenge might not be feasible with how the terrain tools are programmed.)
Please do not interpret this as a demand. I am kindly aware I'm not in the place to make those.
I like to share the ideas I have.
$WASTE_PRODUCTION_DISABLE
to the building.ini
1. How to "see" the "offshore anchor" and the "offshore transfer"once they are built?
2.Does this mod work like the "Bucket Dredger" (for gravel)? To be more precise, does this mod work in any water area (like the Bucket Dredger) or does it have to be built on an oil field?