Space Engineers

Space Engineers

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Transporter -- Works (Nov 30, 2023)
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Type: Mod
Mod category: Block, Script
ファイルサイズ
投稿日
更新日
17.826 MB
2020年4月23日 19時47分
2022年5月2日 18時01分
5 項目の変更履歴 ( 表示 )

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Transporter -- Works (Nov 30, 2023)

解説
Thanks to Dorimanx for the fixes for 1.199

Transporter
- large ship / station
- 6 persons
- max 1MW per km: 6000 KM (per person)

Single Pad Transport
- small and large ship
- 1 person
- max 1 MW per km: 300KM (per person)

Jammer
-max range: 1000m
- large ship
A Jammer will prevent all enemy transporters to work correctly, but it doesn't have an effect on allied transporter. So your transporter can transport enemies, even when your jammer is activate, as long your enemy doesn't have a jammer.

What do the lights mean?
- Green: The transporter is ready.
- Orange: There is an error: Target is not in range OR there is no player to transport OR target is blocked
- Red: Deactivated / not enough power.

Not a Bug - A Feature!
- Players who are in a control seat can't be teleported: The transporter can't differ between chair or human and stops the transportation process. (this gives a good protection against "unallowed teleportations")

Todo:
-make custom particle for transport effect

PSA: I am not a scripter, this mods scripter is no longer available, if you'd like to help upkeep this mods scripts let me know!


Disclaimer
* By building the transporter you agree not to sue us for the following accidents: Merging two persons into one, splitting one person into two, transport to another universe, transport to the future or past, clones or transportations into solid materials.
This disclaimer is also valid if you accidentally travel back in time and stop us from writing this disclaimer.

Changing Settings
You can change different attributes like power consumption or range. Take a look at this:
http://steamproxy.net/workshop/filedetails/discussion/693253011/358415206079646554/
人気スレッド 全て表示 (3)
1
2021年10月21日 2時19分
Mod error on dedicated server
Papa.Dragon
0
3月18日 16時49分
Feature requests
NightOps
0
3月8日 10時17分
Sometimes the transporter won't activate
Lampglow
355 件のコメント
Sir Stompalot 6月11日 0時47分 
Good morning,

The mod is working perfectly as of June 11th 2024 on my personal world.

I have a question as to change the distance and reducing power/Km, can it still be tweaked in the %appdata% XML?

If so, I'm having a hard time trying to find said file, computer says path %appdata%/SpaceEngineers doesn't exist. I do see an XML for a single large pad, but not one of a small single.

Thank you!
Garmfel 4月9日 9時02分 
Is there any way to lower the power cost per kilometer? I'm lazy and don't feel like beefing up my grid lol
Rizzo 3月21日 9時16分 
On Keen Dedicated Servers or Torch, the configuration is going to be in this file: SpaceEngineers-Dedicated.cfg.

There are two primary settings that control what is loaded and visible in the game, not sure which one you will need. As Jack mentioned, one is ViewDistance, this controls how far you can "see" in the game. The other is SyncDistance this tells the game the distance from the player to start loading objects.

For play-ability, it is often best to set the SyncDistance slightly further than the ViewDistance. On our server the view distance is 15km but the SyncDistance is 16km. At normal-ish speeds this ensures that voxels and objects are loaded before you can see them and don't pop in.

If you raise all these numbers to the distance you are describing (especially SyncDistance), then the game will try to sync every object you have in the game world to all clients. This will make performance optimizations stop working and is probably not the best approach to this.
Jack Schitt 2月22日 20時31分 
@Ollovain: It's this line on line 47 of my server's config:

<ViewDistance>15000</ViewDistance>

Default is 15000 (15km). All planets in the Start System are within 5500km of each other so if this theory is correct that it's render distance doing this, I haven't tested it (yet) myself, if you set that to:

<ViewDistance>6000000</ViewDistance>
making your world's render distance 6000 km all of your transporters should see each other. Note that the range distance for both transporters must be set to that distance (or greater) as well. 6000 km is an insanely ridiculous amount to have render set to.

Because of performance stuff we may have to set it lower to conserve performance and use multiple transporters to go further than render distance with them if this can't be fixed in the mod somehow.
nukeguard  [作成者] 2月22日 15時49分 
I'm not sure with DS, it's likely in the server settings
Ollovain 2月22日 7時16分 
Sounds good ...... but .... can you give me a hint, how to raise the render distance? Which is the name of that value in the server-config? Can´t find it.
Or do I have to change it in the local config?
nukeguard  [作成者] 2月16日 16時35分 
probably set it to farther than you have the transporters
Jack Schitt 2月16日 14時17分 
How far do we have to set it so the transporters work on all planets? 4000km?
nukeguard  [作成者] 2月16日 12時35分 
ah, good, problem solved then
Capt Fuzzy 2月16日 7時24分 
@nukeguard - You might be on to something there...
I don't recall the details as it's been a while, but there was another mod that required the render distance to be raised for it to fully function.
It worked, but raising the render distance made it work as intended.