XCOM 2
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[WOTC] Reaper Marauder
   
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20 apr 2020, ore 8:08
21 nov 2020, ore 9:53
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[WOTC] Reaper Marauder

In 1 collezione di NightNinja54
Enemies
21 elementi
Descrizione
Deformed turian-synthetic hybrids appear to be the Reaper's field leaders.
-Initial Reports, Contact Logs

Introduces the Marauder
The Marauder is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Marauder will appear in the early-mid game as a traditional enemy.

    • Three Tiers: Standard, Prime, and Elite; arriving at later force levels.

Abilities
The Marauders serve as the Reaper's field leaders in combat. Their metal plating offers increased armor, while their phaeston rifle is not to be underestimated.
  • Force Level: 4

  • Phaeston Rifle - The Marauders's primary weapon

  • Hybrid Playing - Metal plates offer increased armor
    • Armor +1

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats"

Full Credits
  • Cavily: Introducing weapons models for XCOM integration
  • Kexx: Introducing armor models for XCOM integration
  • NelVlesis: Creation of UI images
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections
Discussioni più popolari Visualizza tutte (1)
0
15 ott 2021, ore 17:21
中文
stappy82
64 commenti
Дура 15 ott 2023, ore 23:31 
It isn't replacement,right?
NightNinja54  [autore] 12 giu 2023, ore 10:04 
@Yellowstone
Can use the cosmetics to make a solider in the pool
Yellowstone 6 giu 2023, ore 8:10 
Would be pretty cool if you could add these as Playable units
NightNinja54  [autore] 23 mag 2023, ore 10:30 
@oceansoul, 01Achilles
Ty for noting
oceansoul 23 mag 2023, ore 9:58 
@01Achilles
Almost all raider factions will do that. Given the way the game works there's a choice of only two teams to put a custom faction on of which most raider factions use the same one while The Hive and Rebellious MocX use the other one. Thus if you get more than one faction they will be working together on the same team.
01Achilles 13 mag 2023, ore 2:45 
I believe the Marauders faction mod. The one with the skirmishers.
I may be wrong; the banner at the bottom of the screen depending on what faction is fielded first is stuck on that banner, and so both factions despite being different will not fight each other and weirdly enough will be the same faction. Might be compatibility, but I'm not sure because I see others loading multiple factions in and reporting it to be just fine.
NightNinja54  [autore] 11 mag 2023, ore 11:26 
@01Achilles
oh, which one?
01Achilles 11 mag 2023, ore 3:55 
conflicts with marauders mod of the same name.
NightNinja54  [autore] 8 nov 2022, ore 10:45 
@HaziTru
I don't recall - there's no rewards if they do

@Volkarion
I probably don't have the encounter list leader/followers for the unit set up correctly. Glad to hear you like the units
HaziTru 31 ott 2022, ore 14:24 
Do they have autopsies?