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Altis Parachute Regiment for Global Mobilization
   
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Data Type: Mod
Tags: Tag Review
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161.789 MB
18. apr. 2020 kl. 17:08
22. apr. 2020 kl. 13:56
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Altis Parachute Regiment for Global Mobilization

Beskrivelse
The Altis Parachute Regiment is a new faction for Global Mobilization adding troops from the airborne units (Paratroopers and SAS squadron) of the Altian armed forces during the colonial time and the cold war era (1980’s).

Created during the second world war as part of the British airborne forces in Mediteraneean, the Parachute Regiment and SAS squadron have fought alongside UK armed forces in almost every major British operations in the mediteraneean or Middle east theater, such has the Suez Crisis, the Dhofar Rebellion the Aden Emergency, and the multinational Force in Lebanon. In the 1980’s, a small contingent of Parachute company and SAS sticks was deployed to support the British Expeditionary Forces during the Falklands war.

During the cold war Era, the Altis Parachute Regiment served as a quick reaction force of NATO powers, able to be rapidly deployed on mainland Europe or Persian Gulf in case of invasion of the Warsaw Pact forces.

During the State Scarlet crisis, Several companies of the Altis Parachute Regiment were dropped over Germany to reinforce the elements of the Bundeswehr holding the area of Weferlingen against advance of East German forces.

Features:
One new faction (NATO side), including Altian airborne forces and SAS squadron men
Retextured Global Mobilization & A3 base game uniforms & equipment, in Fictional DPM and Brushstroke pattern, adapted from AAF camo palette
New assets ported from A2: Headgear (helmets), Weapons (FAL, GPMG-like machine gun, MP5sd)
Retextured Vehicles (two pattern, Altis camouflage & plain green), and new markings
Static line parachute (see Credits and Acknowledgements) and scripted drop system waypoints

Credits & Acknowledgments:
- BI Studio for the A2 source files
- GM team for the templates of their assets
- toadie2k for the FAL animation (https://forums.bohemia.net/forums/topic/163106-toadies-smallarms-and-animations-for-arma3/)
- Deltagamer for the Static line Parachute model and animation (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod/)
- Killzonekid for his Paradrop functions (adapted from http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/)
- IndeedPete, for his templates, which I adapated (https://forums.bohemia.net/forums/topic/185433-petes-texture-templates/)
- CUP for allowing to unpack their PBOs, which allowed me to learn how to code (but I did NOT use their assets)
- Drongo, for his config creator
- Skiddy, yevgeni89 from the BI forums for their suggestions
- The ARMA community for collecting and sharing the documentation on modding

Disclaimer:
- To be used at your own risks! I don' take responsibility in case of unexpected damage to your system
- I don't play MP, so if you encounter bug, please report and I'll try to fix it
- Compatibility with other mods (Alive, ACE): Not tested yet
- Compatibility with ZEUS: Normally yes, but not tested
- No other dependencies than Marksman and GM DLCs

Known Bugs - Future Plans:
This is not supposed to be ultra-realistic and honestly there could be some anachronisms, but it gives my vision of a fictional unit using available assets. It is limited by my skills and the time I can spend on it, so you could probably find higher quality mods or models - still, I don't think this is redundant with existing materials. I tried however to make as neat and smooth as possible, this is the least of courtesy to the potential users. If there are any bugs to report - please let me know, and I'll try to fix it (it will be an opportunity for me to learn something new).
- The code of the config could probably be optimized - I have not seen any bugs, missing relationship popping up on my system, but it is always, so please let me now
- No Groups yet - to come in subsequent update
- Add an Indepedant side faction (include additional 90's kit?)
- Add British DPM uniforms
- Add summer uniform with the Altis DPM and Brushtroke camo pattern
- Long term - aircrafts?

BI forums discussion
https://forums.bohemia.net/forums/topic/228832-gft-altis-parachute-regiment-for-global-mobilization-release/

License
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Please consider extra requirements if you want to reuse the Static Line Parachute (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod)
Populære diskussioner Vis alle (1)
3
22. apr. 2020 kl. 13:58
Bug Report
guyfawkestom
23 kommentarer
ASwissArmyrabbit 17. apr. kl. 13:16 
Hello there, could you please check your DMs on the Bohemia Forums?
Sonnyd0613 4. sep. 2020 kl. 19:00 
M8 dreckon ye could make the cba british army vest but with british dpm an ddpm
Daymeon 1. maj 2020 kl. 12:38 
Amazing work
guyfawkestom  [ophavsmand] 29. apr. 2020 kl. 15:04 
Hello,

For those interested, you can retrieve the source files here https://forums.bohemia.net/forums/topic/228832-gft-altis-parachute-regiment-for-global-mobilization-release/

KR
GFT
⚡Max⚡ 29. apr. 2020 kl. 0:37 
Hi guyfawkesorm,

yes I can understand a complete mod including all would be too much. I would appriciate a reskined version of the GM uniform + helmet (polish unifrm for my example?).

have a nice day!
guyfawkestom  [ophavsmand] 28. apr. 2020 kl. 15:49 
Hello Commander Veers,

A full mod (inlcuding British vehicles, acurrate weaponry and gear) would be too much for my skills. However, your second suggestion is more realistic , the GM models are very easy to retexture and including a couple of new uniforms with classic DPM seems feasible

Cheers,
⚡Max⚡ 28. apr. 2020 kl. 4:06 
however it would be awesome if you could transfer the DPM based camo into the original one :steammocking:
⚡Max⚡ 27. apr. 2020 kl. 12:29 
Hi guyfawkestorm,

yeah I've already downloaded this mod but to be honest your mod look much better! :steamhappy:
Chairborne 27. apr. 2020 kl. 3:59 
no problem, thanks for clarifying. good luck with your project!
guyfawkestom  [ophavsmand] 27. apr. 2020 kl. 3:40 
Hello

@Chaiborne: I understand the confusion - this is a Typo (now corrected - I did NOT use their assets - I would have asked otherwise, like I did for Deltagamer parachute). Pfee www, thanks for Flagging ! I wanted however to acknowledge thei very kind and flexible way to share knowledge about Arma Modding - this is not done by every Developers

Thanks for flagging

Cheers