Fallout: New Vegas

Fallout: New Vegas

135 ratings
The Ultimate Unkillable Build For Lazy People Only
By taiwan is an independent country
A surprisingly OP build, it completely annihilate anything while also keep you from just standing there and watching. Baddies will barely fight back making it easier for your companions to go strike them. Give it a shot.
3
3
3
   
Award
Favorite
Favorited
Unfavorite
The Build
The build's primary focus is utility over damage. More than anything else, you are a support. This means that your job isn't to get kills. You're not supposed to get powerful weapons or those fancy power armours for yourself. None of these things. Remember, your objective here is to support your companions and to help them in any way you can.

Build A - Survival Focused
Im making this build to show off an effective survivable build for players that want to take up the support role for your companions and in fact is designed to help you avoid combat in some situations.

S - 5 + 1 (Implant)
P - 1 + 1 (Implant)
E - 8 + 1 (Implant)
C - 7 + 1 (Implant) + 1 (The bear slayer, Scourge of the east, Deadman's burden, Divide survivor)
I - 4 + 1 (Implant)
A - 7 + 1 (Implant)
L - 8 + 1 (Implant)

Build B - High Risk, High Reward
This is the build that makes you more effective but not more survivable and want to do minimal amount of work possbile.

S - 1 + 1 (Implant)
P - 5 + 1 (Implant)
E - 7 + 1 (Implant)
C - 8 + 1 (Implant)
I - 6 + 1 (Implant)
A - 6 + 1 (Implant)
L - 7 + 1 (Implant) + 1 (The bear slayer, Scourge of the east, Deadman's burden, Divide survivor)

Tag skills
Barter/ Science/ Survival

Traits
Skilled: It is a very good trait since it gives you +5 to all skills, which is never too much for you early on. However the drawback is that experience points are reduced.

Logan's Loophole: Good news: chems, foods, stealthboys, and the like now have a longer duration. Bad news: you can no longer gain experience points beyond level 30, unless you respec it.

Once you hit Big MT, you can choose to respec the selected traits above with these ones:
Built to Destroy: This increases your critical hit chance, which is the stat we are focusing on with this build. If you have a high critical hit rate, it will increase your chances of applying paralysis and scoring insta-kills.

Fast Shot: This improves your attack speed, which means you'll have more opportunities to land critical hits.

Perks
Level 2 - Rapid Reload
An increased reload speed can be very useful for slow-loading weapons, as it makes you less vulnerable to enemy attacks while reloading.

Level 4--
Travel Light. Recommended for Build A
Just lets you run faster, that's all.

Comprehension. Recommended for Build B
This perk doubles the effect of skill magazines, as well as providing an additional skill point gained (+1) when reading skill books. Additionally, it doubles the effect of True Police Stories when you read it, resulting in an increased critical hit chance of 10%.

Level 6 - Toughness
A lot of players routinely skip this, don't be one of them. This perk will increase your DT, making you more resilient and survivable in the early game.

Level 8 - Toughness
Same as above—having the second rank of this perk will make your life much easier in the early game as it increases your durability.

Level 10 - Finesse
With this perk, you'll gain a flat increase in critical hit chance. It's one of the few ways to increase this stat, so we're taking it. Crit chance is what makes the Compliance Regulator so fun to use with this build

Level 12--
Strong Back. Recommended for Build A
Extra carry weight. Needless to say "extra" is great when we are focusing on carrying large numbers of items such as ammo, consumables and materials for crafting.

Long Haul. Recommended for Build B
Fast travel while over-encumbered is pretty good for extra laziness.

Level 14 - Fast Metabolism
Additional health regeneration from stimpaks can be useful in keeping your health in good shape after taking damage.

Level 16 - Vigilant Recycler
The perk will help in most situations when ammo is scarce, as it is going to be providing you with more chance to recover drained energy cells and flamer fuels which can be recycled later on. Never refuse to reuse.

Level 18 - Home on the Range
This is your next perk. You should always get it. I cannot think of a situation where you wouldn't. With this perk, you now have the option to rest at campfires and it has a good synergy with the Roughin it perk, which lets you heal back the health you've lost when resting. I find it extremely helpful for times when you're missing a lot of health and don't want to waste most of your healing items when a cozy campfire is there to fully heal you up.

Level 20 - Light Touch
This is definitely your next choice. Additional critical hit chance is a great way to make the Compliance Regulator even more effective at disabling enemies while your companions tear them apart.

Level 22 - Chemist
This will increase the duration of items such as food, chems, and magazines, making them more effective for longer periods of time.

Level 24 - Ferocious Loyalty
Worried about your companions being beaten in combat? Don't be! Losing half of your health will drastically increase your Companions' tankiness. This greatly bulks your Companions up and it allows them to really turn fights around. You can just basically just sit back and keep firing from the distance while your Companions obliterates everything. Make sure you stay a bit far from combat to keep up the effect, so try to avoid taking damage and try to remain far from melee enemies.

The perk will be an extra assurance that your companions that aggro far away won't be likely be killed. However, this will make you squishy if you keep your HP low and every minute you spend without health is a huge risk. Finding a good balance here is the key - you don't want to be running around with minimal health and then die stupidly or easily, but you do need to get it low enough say 50% to 40%.

Level 26 - Silent Running
The perk makes stealth a bit too easy and its great with the Travel light-Implant M-5-Tunnel runner combo (for obvious reasons) which helps massively to slip past enemies.

Level 28 - Roughin' It
Nothing is more satisfying than seeing you fully heal when resting. It's a good thing, one cannot question the usefulness of this perk. Not to mention it further decreases your need for healing items when an old ragged bed is there to keep you up and running. What Roughin it gives you more than anything else, is the temporary XP boost it gives from the Well rested buff. You're gonna need it, so you will gain the next level faster and we want that juicy level 30 perks as soon as possible.

Level 30--
Tunnel Runner. Recommended for Build A
This perk is required to help you move around quickly to sneak your way out of dangerous situations and avoid confronting enemies. Combine this with the increased movement speed from Travel Light and Implant M-5, and you'll have a nice combo to help you sneak around more efficiently.

Retention. Recommended for Build B
This perk synergizes really well with the Chemist perk, allowing the effects of magazines to last for longer periods of time

Level 32--
Rad Resistance. Recommended for Build A
This slows the buildup of radiation you receive while hanging around in irradiated areas.

Light Step. Recommended for Build B
With this perk, you can forget about safety and simply walk over traps without triggering them.

Level 34 - Hit the Deck
This will help you stay alive by making you less vulnerable to explosive damage!
The Build pt.2
Level 36--
Rad Absorption. Recommended for Build A
With this perk I have never needed to pop RadAway.

Voracious Reader. Recommended for Build B
In order to make life much easier, I recommend this perk. This will make damaged books turned into blank magazines, which can be used to craft Skill magazines and True police stories (and even mass produce them). The True Police Stories magazine is amazing, because when you read it you get an additional 5% crit chance (5% more from Comprehension perk's doubled magazine bonus) and the more crit chance % you have, the better the Compliance regulator becomes. This will make it harder for enemies to fight back, which is an added benefit in providing us some extra survivability.

Level 38 - Pack Rat
Lesser ammo weight. Not much to say about this one.

Level 40--
Atomic! Recommended for Build A
Most effective if you stay in irradiated areas to increase your move speed and attack speed. The buff is very useful during combat since the attack speed increase will help you land more hits and potentially proc crits on your target. Also it seems that Atomic! does not need to be in irradiated areas for it to activate. Gobble up those irradiated food and drinks you have to activate the buff. I highly recommend the Coyote steaks because it generate rads for 3 seconds and you get a 3 second Atomic! buff at your disposal which can be very useful in various situations.

Irradiated Beauty. Recommended for Build B
Resting for an hour will cure your rad sickness and removes the rad buildup. I would personally forgo the RadAway for removing rads, so you won't have to pop them.

Level 42 - Laser Commander
Really shines with laser weapons. The perk offers an incredible way for the Compliance regulator to freeze everything in your sight! More crit chance means less to worry about anyone coming your way. Also the perk will enhance the Sonic emitter - Tarantula to the point of being a one crit one kill weapon in the game, thanks to those crit-rate boosting perks.

Level 44 - Chem Resistant
Basically, if you find yourself getting addicted a lot, grab this perk to reduce the likelihood of getting addicted. That with the Brainless perk, means you'll never have to worry about that horse-sh!t again. If it’s not a particular problem for you, don’t take it.

Level 46 - Heave Ho!
The Flare gun's range is ridiculously short and trying to get near on abominations may put you at risk since your crowd control against them sometimes depends on the Flare gun - to make them run back and forth thanks to the frighten effect. Increasing the Flare gun's range to be able to attack abominations from a very safe distance can be very useful.

Level 48 - Life Giver
Always go for the bonus health if you feel like you could use more durability in combat.

Level 50 - Thought You Died OR Ain't Like That Now
Choose your last perk, depending on your Karma value.
Thought You Died. The perk makes you tankier while also making your attacks hurt more. You can pick up any other perks though, if you're not having issues with staying alive; the extra health wont matter that much anymore and you'll have other perks for survival.

Ain't Like That Now. Gives you more hits per second which means more chance to proc crits with the Compliance regulator! With this perk and the Fast shot trait, your targets will be constantly paralyzed. Paralyzing your enemy quick means that you can shoot off another enemy and paralyze them as well.

Special perks
Brainless
Provides a small % of addiction resistance.

Heartless
Immune to poison means much less dangerous cazadores.

Reinforced spine
DT will greatly increase your survivability.

Coin operator
Allows you to craft sierra madre chips. Why craft them? Simply bring them up to the Sierra Madre vending machine, you'll be able to see which items will be there for you to use to your heart's desire.

Hopefully most of the perks listed will already be fairly obvious in their usage to you - we go for a lot of utility and survivability perks, generally avoiding full blown damaging stuff.
Things to bring:
Weapons
Compliance Regulator
Your bread and butter is obviously this weapon. The Compliance regulator excels at controlling the battlefield. This weapon is known because of its wonderful proc - paralysis - which strongly disables your target and allow you to freely attack it for the duration of 10 seconds. It's overall a good weapon choice but it's even better against enemies that are slippery and harder to kill such as cazadores and deathclaws. Paralyzing a few means less enemies damaging you!

As soon as you've have enough crit chance %. The Compliance regulator will make your life much more easier by allowing you to paralyze enemies faster and generally it will only take 3-4 shots to proc paralysis to your target. It can also result in an extended duration if it keeps proccing on the same target. However the actual damage inflicted is very minimal and you basically rely on your companions to go and finish the job.

In general, always stay at the back of your companions, making sure to be the farthest possible distance from your target but also in a safe position from enemies coming your way. Once you have this you won't have to worry about engaging your enemies, so having high armor or attack damage is irrelevant on this build.

Sonic Emitter - Revelation
Much like the Compliance regulator, this weapon is good at paralyzing enemies. But unlike it; it has a slow fire rate and doesn't have enough crit chance multiplier to reliably paralyze your targets. The Compliance regulator seem like a much more practical option.

Sonic Emitter - Gabriel's Bark
Gabriel's Bark is a capable weapon for knocking enemies away when it scores a critical hit, temporarily incapacitating them. This can be a very useful advantage in combat, allowing players to reposition themselves or focus their attacks on other targets. While Gabriel's Bark shines at toppling a solitary target, it may not excel in intense battles where multiple enemies are present, as its low crit chance multiplier makes it less effective at proccing crits, reducing its overall utility.

Sonic Emitter - Tarantula
For particularly tough enemies that need to be taken out instantly, this weapon is an excellent choice. You will face significant challenges in DLC areas like The Divide and Big MT, where enemies are extremely durable and deadly. It's essential to avoid these enemies as much as possible when entering these areas alone, as you will have no companions to assist you. So, you will need to find a way around. Having the tarantula variant around can do the trick since this weapon can do a one-crit one-kill. It only excels if you maintain stealthy and focus on eliminating your targets one by one. Consider keeping this one for just an occasion so you won't be completely useless when fighting alone. It is noteworthy that the insta-kill on critical hits will not count towards your overall kill.

Flare Gun
I can't think of any weapons better for keeping yourself alive other than the Compliance regulator. Deathclaws destroys you the same way cazadores does. One strong hit often leaves you with little health or kills you outright and it is not really beautiful, not to mention a large group of deathclaws killing your companions! And oh! Ever try facing Big MT Nightstalkers? What a pain, well now you don't have to worry about it.

Grab a Flare gun ASAP! The Flare gun can be used to drive off abominations (tunnelers, deathclaws and nightstalkers) that wants to come kill you, it's been effective. It'll usually stay fleeing on the area for a few seconds. A few seconds of fleeing is all you need to take the advantage of a fight against them. The flare gun can be used to save your companions from a group of deathclaws, to force them to move out of position which makes them unable to lay a finger to your companions. Deathclaws are significantly less scary if it can't hit you.

Euclid C-Finder
The usefulness of this weapon is very underrated IMO. The Euclid C-Finder is a very, very good crowd control weapon, capable of taking out multiple enemies at once. It has a significant delay before its use - five seconds to be exact - which translates into an eternity during a frenzied battle. That, in addition to its huge blast radius allows it to knock down and send flying a huge crowd of murderous enemies. However, it is not advisable to use Euclid C-Finder against a single enemy, as you can only fire it once and it takes 24 in-game hours to recharge and you cannot allow to waste a good ammo like that. Be careful with your ammo usage and make every shot count.

Apparel
1st Recon Beret - mainly for the crit chance % increase.
Ulysses Duster is also a great choice for stacking another crit chance %. +1 Charisma is also sweet.
Lucky Shades - gives +1 Luck which increases the chance to crit by 1%

Aid
Roughin it! Bedroll kit
If you haven't come across any bed or campfires in the immediate area and are too lazy to find some, use the bedroll kit! With it, resting for an hour will fully restore both your health and any damaged limbs. Without it, you'll end up spending time using consumables to deal with your broken limbs and missing HP.

Super Stimpak
There are many times where you simply cannot use a bed because your enemies are all over you - we need to find other ways of keeping your health topped up especially in combat situations. I like bringing a lot of Super stimpaks because it allows you to quickly come back to action after falling victim to great amounts of damage.

Battle Brew - MedX - Slasher
Despite the challenges you'll have to endure against heavy damage, consuming these items can relieve your burden. These consumables enable you to reduce the damage you receive, allowing you to survive situations you otherwise couldn't. They make a huge difference on the higher difficulty levels where you can die very quickly. Have fun consuming these three and combine em with Super Stimpaks and just running wild not caring about anything for a minute.

Alcohols
Your companions will heavily underperform without them.

Turbo
Slows everything down, allowing you to come out of many extreme situations alive.

Coyote Steak. Recommended for Build A
The reason I recommend the Coyote steak over other irradiated consumables like Gecko steak or Cram is that Coyote steak generates rads for 3 seconds which means it speed things up for 3 seconds if you have picked the Atomic! perk. Otherwise you're just carrying them around for nothing. The attack speed buff will greatly improve your chances in proccing crits to your targets or if you are afraid that something bad may happen, you can keep it for an emergency run.

True Police Stories. Recommended for Build B
Useful for Build B because crit rate is something you cannot have enough of plus the fact that it's relatively easy to craft once you have the Voracious reader perk.
Rex And Veronica: Your Sword And Shield
The build really excels when combined with strong companions. Use them as your source of damage and cover.

Rex
Rex is incredibly potent, causing enough distraction that you can easily sit on the backlines freezing everything that comes near him. Rex boast high durability and is also capable of knocking down enemies and dealing tons of dps but no way of dealing with crowds of enemies besides killing them one by one. Your Compliance regulator will give him enough time to get in close and personal to ensure he can chew off some enemies.

Brain Upgrades
Rey's brain. More damage is always good.

Violetta's brain. Rex is naturally quite fast, but with this upgrade he can easily reach maximum movement speed and be the fastest creature in the game. This upgrade benefits him well from running faster so he can catch and keep up with his quarry and kill them.

Lupa's brain. This upgrade is also worth considering for his survival since Rex puts himself in harm's way so often. The brain upgrade will further boost Rex's tankability and make the most out of the damage resistance offered by the Ferocious loyalty. Keeping the perk effect up should be more than enough to keep Rex alive.

Both of these upgrades are pretty decent, however I'd urge towards Rey's brain. While Violetta's brain makes him speedier and Lupa's brain is good for keeping him alive; neither of these are particularly necessary. By the time you get to upgrade him with Rey's brain. Rex will be a huge damage machine.

Veronica
Definitely my favorite companion. Veronica is excellent at dealing high amount of damage. The only drawback is her aggro range; it's somewhat unreliable when she's in melee combat. While she may not be able to kill (one punch) enemies with high HP and DT, she can still deal a sizable portion of their health in a single punch. Also, she can make good use of any energy weapons in the game. Veronica's Scribe Assistant perk allows you to use her as a pocket workbench for recycling or crafting energy cells, flamer fuels, and True police stories magazines. Though there are plenty of ways to build Veronica, one of the most effective and usage of her is to become a ranged tank.

Upgrade Options
Causeless rebel. This perk actually become the go-to-upgrade for Veronica (since the other upgrade is not that useful to you guys). More attack speed will be better since it lets Veronica hit things more when using unarmed weapons.

Bonds of steel. Not much of a boost, but a welcome bit of tankiness. Veronica is your DPS, and her survival is pretty important for you to be fully effective.

Veronica's Itemization
Good choices are: A fully modded Elijah's advanced LAER, GRA Tri-beam, YCS 186, Q35 matter modulator or if you want her to go unarmed consider Ballistic fist. Of these I particularly liked Elijah's advanced LAER because of its high DPS. For her armor, I leave it up to you.
Playstyle / Gameplay Video




The End
Thank you once again for reading! I do hope that you have learned something after reading the guide. Feel free to post a comment telling me how the guide has been working for you.

Looking for something similar? Check my other build guides.
https://steamproxy.net/sharedfiles/filedetails/?id=2063916314
https://steamproxy.net/sharedfiles/filedetails/?id=2732838908
20 Comments
SistersSloppySlapStick 13 Aug, 2024 @ 11:45pm 
What would your skills look like after completing the build sorry if I missed it
Prince of Darkness 11 Jan, 2023 @ 1:34pm 
i just do a generalist build go with heavy defence heavy damage output. i have a mod to make it easyer to do a perk every level. like with fallout 3.
Sir_Strazzen 28 Sep, 2022 @ 7:04pm 
Well done , Thanks again .. And let me know if you've done something like this for FO 3: GotY , FO 4 , or the other earlier games not made by Beth.SW ?? Or if maybe you'd consider doing a guide like this for the other games ? Much appreciated, thanks again. :steamthumbsup::jawagrin: S_S
taiwan is an independent country  [author] 1 Mar, 2022 @ 5:44pm 
That's Elijah's LAER
nameless 1 Mar, 2022 @ 5:09pm 
Hey, what are some of the mods you are using in your videos? (if any) I noticed that when Veronica fires with the LAER the beam animation is totally different
ReadyandRaiding 3 Nov, 2021 @ 4:29am 
Nerve is bugged buddy, it only affects damage in unmodded New Vegas
taiwan is an independent country  [author] 1 Nov, 2021 @ 8:40am 
Why? Coz charisma is a fundamental stats. It increases your companion's damage and durability. :tongue:
p//// 1 Nov, 2021 @ 7:49am 
Why 7 charisma? It's useless
letnis 17 Oct, 2021 @ 11:40am 
most chad fallout player
Marcus Aurelius 11 Oct, 2021 @ 10:46am 
1. Go to game settings; Change from "normal" to "easy".
2. Don't sell any weapons you find.
3. Kill