Don't Starve Together

Don't Starve Together

66 ratings
an unnecessarily long guide for DST Reforge
By Carrie
a guide i make mainly for fun, but i hope you can have a glimpse of the mod before you step through the Gateway.
To play Reforge you can either join one of the Public servers, or host your own server with this mod installed.

Reforged mod
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Roles
There are overall 5 main roles, but only 4 of them are vital for a good run. Those include Healer, Mage, Tank and Distractor. The other role is DPS
  • Healer
    The person who heals and controls the positioning of the team. Which is so powerful that if this person griefs aka takes the staff and not heals then it's probably a wipe.


    Wickerbottom is hands down the best choice for a Healer in most situations. With enough damage she will amplified her next spell and with that comes her juicy 150% healing. That is something you'd miss when she is absent in the team.


    Used to be a meme healer, but I'd say at least Warly has what it takes to be a Healer: +10% healling for every heal and not to forget what comes with him: delicious


    Though doesn't have any perk directly to healing, Winona's passive -10% cooldown can be considered something useful for a Healer.

  • Mage
    The person who decide the speed of the match.


    With his Shadows appear every 200 damage dealt, Max is probably the most damage output character if played optimizely.


    Willow dealt +10% damage when attacking with fire-base weapon. And the is simply one of those.


    The old hag is here again, she is basically too op to be left out of this section. In some certain game modes you'd prefer a second Wickerbottom as your team's Mage because of her useful amplified spells.

  • Tank
    The people who take the damage out of the team, which doesn't always mean they have to take all those damage to themselve.


    My favorite Tank, with decent amount of base hp (200) and 10% faster cooldown. Nona simply rocks the arena.


    One of the more popular choice as Tank, his passive shocks every enemy on their 4th hit on him, making WX-78 a visable choice for some certain enemies.


    Simply because of the fact that Wortox can't hold anything else but melee weapon, his passive is also kind of useful when dealing with a mass amount of enemies and help him to come back in a certain situation.


    Somehow people think that Wolgang is a good tank. His wimp animation will leave you expose to any attacks coming in the next seconds. The only advantage i find in Wolfgang is that he has the highest base hp of all the character in Reforge (280) and that i laughed so hard everytime his head inflates.

  • Distractor
    The word "Distractor" should only be used when there are things to distract, otherwise this person plays mostly as a Tank. They provide the team a chance to focus on specific enemies when there are simply too much on screen to handle. Often being called "Runner" but it's not always the case that they have to run.


    Because can grab aggro quickly and her cooldown is short enough to interupt most of the attack animations. Provided pro Woodie.


    Literally anyone with more than 125 hp can grab to tank the first Boarilla with some help from Healer, and then they can go on taking either to parry or to run one Boarilla on the next wave.


    Provided that Willow is wearing and can survive one hit as bait, a Bernie with 2k health can buy your team a good amount of time. Although this is not really necessary in a normal match.


    Weslife is soledad.

  • DPS
    Basically minions, your contribution is highly appreciated.


    Wendy's sister plays a big role in the team's DPS. The debuff -30% defense applied to mobs that Abigail is targeting will greatly increase the whole team's DPS, provided she is kept alive... available.


    Watch out Mage, if you are not doing very good someone else might steal your Merciless titel.
    The damage that Webber's spiders dealt will be counted towards Webber himself so it's kinda a more selfish choice than Wendy.


    Just average Joe in all aspects but the ability to ressurect his teammates with shorter time and more hp makes Wilson a not neglectable choice for a safe playstyle. Can be a game-changer with Wortox's in certain situations.

    Combo
    &
    The due don't stand out as individual but together they can output a massive amount of damage as Wigfrid sings the mob to sleep with Wormwood's special drop .

    &
    Wortox heals nearby allies as he dealt damage, the more damage the more frequent he triggers his passive. But all of his weapons are sucked overall, so why don't provide him with a better aka early on? (same damage, can break mob's defense) And the amount of healing he does with full DPS gears (, and / ) is enough for Healer not to heal Tank on Swineclops.

    Disclaimer
    There are many ways to get one thing done, and those above definitely are not the only way to win The Forge. In fact, every character who can hold Wand can be Healer/Mage and the same thing goes for Tank. But if you are new to the mod, it's easier to have something to follow.

    Wait did i forget someone? Ah yes, the characters that can play basically every role and sucked in all of it.

    Wurt makes me and enemies who is attacking her wet.


    I hope you know what you are doing when pick Walter, cause i have no idea myself. Except that my Nona looks extremely sexy with on.
My build suggestion
I'll talk about what items should you take when you are doing your role.
Note that my number stand for the parts of the match:
  1. 1st to end of 6th wave - Pit Pigs and Crocomancers
  2. 7th to end of 9th wave - Snortose, Scorpion and first Boarilla
  3. Each number means one wave forward
  • Healer


    1. (if there is no Max) (you can try to juggle with for extra cooldown but it's not that necessary)
    2. If your team is in a comfortable state pro tank you can juggle or


  • Mage

    1. / (for Willow)
    2. if Healer already has (and please take if you are Max).
      Focus on using , only if really needed.


    3. if you want to play safely especially if you are Max and Healer refused to give you


  • Tank


    1. Depend on how well your Distractor is playing you may or may not have

    2. Now you shall have or even if your Distractor plays well.
      Note that you may possibly tanking with / or even in some circumstances.
    3. If the other tank is nice enough aka you are lucky now you should have because the you are wielding draw the most aggro.
    4. Time to have your old back because you already have to protect yourself.

    5. Classic


  • Distractor
    First thing first if you are Woodie stay faithful to your wife
    1. Nothing to distract
    2. Nothing to distract until Boarilla, take and if you are about to run him.
      Or take and tank him alone.
    3. If Woodie is not available then and for tanking
      or and for running.
    4. Nothing to distract, better to wear if you are tanking with
    5. You should have and if you don't have


  • DPS
    Try to prioritize Wortox if he's on your team

    1. and if you are Wendy/Webber



    2. or

    I hope it wasn't too confusing.
Mobs and how to kill them
In this section I'll try to breakdown the mobs that you'll have to face in the Forge, in both Normal and Hard version of the mob. And some strategy on how to deal with them.

  • Pit Pigs
    Normal
    Hard
    Attack patterns
    • Normal attack: hit the target once if in melee range
    • Charge attack: charge at the target once if they are in attack range but out of the melee range
    • Normal attack: hit the target once if in melee range
    • Charge attack: charge at the target 3 times repeatedly if they are in attack range but out of the melee range
    Strategy
    too hard for me, i dunno
    WX78's passive and any special attack can stop the charge attack
    Notes
    Normal attacks deal only single target damage while charge attacks are AoE damage.
    Same as normal mode but the charge attack causes extra knockback.

  • Crocomanders
    Normal
    Hard
    Attack patterns
    • Normal attack: bite the target repeatedly
    • Split attack: split homing phlegm at target if they are in attack range but out of the melee range
    • Battle Standard: plant one of the 3 banners (Heal, Attack, Defense) once target is in sight.
    • Normal attack: bite the target repeatedly.
    • Split attack: split homing phlegm at target if they are in attack range but out of the melee range
    • Battle Standard: plant all 4 banners (Heal, Attack, Defense, Speed) at the same time once target is in sight
    • Reinforce: spawn 3 Pit Pigs from its spawner once 2 of its Pigs is killed
    Strategy
    Attack and Defense banners are worth worry about
    Leave either Heal or Speed banner when destroying the banners
    Focus to kill the Crocomanders first
    Either petrify one spawner to focus on another or lure the crock from their spawner to another with petrify book ready in mid
    Notes
    All of its attacks are only single target
    The crocomander will aggro on first target on sight and won't lose aggro until being attacked
    The crocomander won't plant more banners if all of the old banners hasn't been destroyed

  • Snortoises
    Normal
    Hard
    Attack patterns
    • Normal attack: snipe the target when in range
    • Hide: hide itself under its hard shell after perform normal attacks 3 times or after a period of time unable to reach its target while being attacked, no damage taken
    • Spin attack: hide and start to spin toward its target. The spin pattern is straightforward a line
    • Normal attack: snipe the target when in range
    • Guard: hide itself under its hard shell after perform normal attacks 3 times or after a period of time unable to reach its target while being attacked, no damage taken
    • Spin attack: guard and start to spin toward its target. The spin pattern is a circle around the target.
    Strategy
    Focus fire can help avoiding multiple spinning snort at once
    Most of the special attacks will stop its spin attack
    The spinning Snortoise will stop spinning when it get past heal, provided it's not being attacked
    By reading the pattern, one smash from can effectively stop the spinning
    Notes
    All of its attack is AoE
    There was an achievement in the official event that the players have to prevent any Snortoise from spinning. So it's totally possible.
    If one spins, they all spin
    They'll spin around the player that triggered the spin
    In guard state the Snortoises will reflect any normal damage dealt by players

  • Scorpions
    Normal
    Hard
    Attack patterns
    • Normal attack: pinch the target
    • Split Acid: split acid once over the head of its target
    • Normal attack: pinch the target
    • Split Acid: split acid 3 times over the head of its target. Then shower itself in acid after some normal attacks.
    Strategy
    Sometimes hugging the Scorpion is the better way to avoid being poisoned
    Kite together in circle
    Notes
    Normal attack is single target while the Split Acid is AoE
    Sometimes it's not the best to just try hard and tank but it's much faster to tank with Abigail when you are doing normal Hard mode
    Some general notes:
    Some special attack will deaggro mobs from their current target, creating a small pause until they attack again.
    Try to always stay together to maximize the fire power dealing on one target.
Bosses and how to kill them
In this section I'll try to breakdown the bosses that you'll encounter in the Forge, in both Normal and Hard version of the boss. And some strategy on how to deal with them. The numbered list means that the boss won't perform the next attack until its hp is lowered by a certain amount. All of boss's attacks are AoE.

  • Boarilla
    Normal
    Hard
    Attack patterns
    1. Punch attack: punch the target
      Guard: hide itself under its hard shell after perform normal attacks 3 times or after a period of time unable to reach its target while being attacked, no damage taken
    2. Roll attack: roll into the target
    3. Jump attack: jump and slam onto the target
    4. Roll and Jump attack: a roll attack which follows by a jump attack, duh
    Totally the same as normal
    Strategy
    Cancel
    Holding by parrying
    Run with
    Cancel at arena's corner
    Parrying at arena's corner
    Notes
    All of its attack will cause knockback
    The jump attack will leave a sinkhole that slow the players down when walk through it
    All normal attacks dealt by players will be reflected when Boarilla is in Guard

  • Boarior
    Normal
    Hard
    Attack patterns
    1. Swing attack: swing his baton at the target.
    2. Fissure attack: hit his batons to the ground, making a wave of x2 damage in target's direction if the target is in attack range but out of melee range aka mid range
    3. Spin attack: spin, dealing damage twice in melee range
      • Reinforce call: clap his baton above his head, spawning 4 Pit Pigs from each spawner
    4. Triple swing attack: swing his baton at the target 3 times. This attack replaces the Swing attack
    5. Dash attack: Randomly dash to an unfortunate target.
    1. Swing attack: same as normal
    2. Fissure attack: same as normal
    3. Spin attack: spin, dealing damage twice in melee range
    4. Reinforce call I: same as normal
    5. Triple swing attack: swing his baton at the target 3 times. This attack replaces the Swing attack
    6. Reinforce call II: clap his baton above his head, spawning a Crocomander and 3 Pit Pigs from each side spawner
    7. Dash attack: same as normal
    Strategy
    Cancel
    Bait fissure
    Sleep in heal
    Stop attack when he call for reinforce
    Heal and Meteor should be saved to use when he calls reinforce
    Destroy defense banners

    Deal with him near player spawn
    Cancel
    Focus on killing him, leave the ads for Healer & Mage
    Meteor should only be used for Pigs wave
    Crocomander should be petrified to wait for tanks
    Notes
    All his attacks cause knockback
    If there is no target in mid range he won't perform the fissure attack
    The Boarior swichs between spin attack and swing attack in sequence
    4 banners are spawned together with pigs. Type of the banner can be determined from one wave before
    The Boarior will go on calling for more reinforce as long as he is alive
    The fissure attack in Hard mode is much wider as Normal
    6 banners will be spawned in reinforce call

  • Rhinocebros
    Normal
    Hard
    Attack patterns
    • Horn attack: hit its target with its horn
    • Charge attack: charge at the closest target if there are no target in its melee range or aggro is not maintained. Cause knockback
    • Buff: try to get close to each other and put its hand in the air together to buff. Each sucessful buff increase both Rhinocebros's damage
    • Resurrect: if one of them die, the other will try to run to its corpse and resurrect it
    • Chest bumb attack: only happen if they have resurrected each other at least once
    • Horn attack: same as normal
    • Charge attack: same as normal
    • Buff: put its hand in the air to buff the other separately. Each sucessful buff increases other Rhinocebros's damage
    • Resurrect: same as normal
    • Chest bumb attack: happen when they are drunk stay too close to each other for sometime
    Strategy
    Distribute one Tank one Rhino
    Try to get both Tanks healed at the same time
    Tank with better armor/hp can lead one away when they are low
    When things go wrong try to stay calm and stand still if you get aggro on
    Keep a safe distance between them
    Running around the Rhino can help dodging its horn attack
    Notes
    All of their attacks are AoE
    The charge's attack damage is 2,5 times higher than its horn attack
    To maintain the aggro the target has to get hit at least once every 2 horn attack or force aggro with /
    Heal/Petrify can cool their head down

  • Swineclops
    Normal
    Hard
    Attack patterns
    • Defense state
      • Single punch: punch the target once at a time with a short pause between each punch
      • Slam: jump and slam, only happen in heal
    • Offense state
      1. Double punch: punch the target twice repeatedly with long pause between
      2. Triple punch: punch the target 3 times repeatedly with long pause between, last punch cause knockback. Replace the previous attack
      3. Quintuple punch: punch the target 5 times reapeatedly with long pause between, last punch cause knockback. Replace the previous attack
      4. Infinite punch: punch the target non stop until either the target has died, out of melee reach or being interupted, replace the previous attack
      • Slam: jump and slam, causing knockback. Only happen in heal
      • Tantrum: hit the ground 3 times causing stun, only happen if attacked by some specific specials
    • Defense state
      • Single punch: same as normal
      • Slam: same as normal
      • Bullet punch: punch a bullet to a closest non-tank target
    • Offense state
      1. Double punch: same as normal
      2. Triple punch: same as normal
        • Steam attack: transforming into baked Swineclops while doing Tantrum for straight 10 seconds, anything unprotected in its melee range will be baked.
      3. Quintuple punch: same as normal
      4. Infinite punch: same as normal
      • Slam: same as normal
      • Tantrum: hit the ground for about 10 seconds, causing geysers that send people flying across the arena
    Strategy
    Parry
    Spamclick during steam attack
    Stay away from melee range when he starts to do triple punch
    If Tank dies, put a heal on second tank as they draw aggro
    Notes
    Most special attacks dealt to him during defense state will swich his state
    He will swich back to defense after being interupted 3 times or the target is out of reach for too long
    He leaves a sinkhole by the slam attack before transforming, and a hell sinkhole after
    The tantrum can be stop by
General notes: Most special attacks and Max's shadow will cancel the boss's current attack.
Useful Skills/ Technics/ Tricks
I'll try to illustrate them wordly/visually in this section.

  • Holding by Parrying
    For which role: Tank/Distractor
    It's possible to hold every boss in the game in their initial state with and little amount of skills to perfect parry every attack. "Perfect parry" means you parry after the attack animation has started but hasn't dealt any damage to you, so the mob attacking you will take some knockback damage and your 's cooldown is halves.

    • One Boarilla: Possible for all characters without cooldown help. You can try counting their flinches to see if it's help.
      A longer video to better display the parry timing:

    • Two Boarillas: Wes shouldn't be resposible for this job. It's advised to have some kind of cooldown in case their attacks don't synce up. If your ping is too high that you can't rely on your react then it's time to count their breathing. They normally will attack after every 2 up/down cycles. Try to detect which one is going to hit you first and parry respectively to it.


    • One Boarior: Possible for all characters. Counting flinches helps.


    • Two Boariors: Because of the fact that their attack animation is faster than Boarilla it's better not to roll to this situation when a tanks with high ping have to take 2 boariors. If possible you should distribute one tank for each Boarior.


    • One Rhino: Possible for all characters. Some cooldown helps but not absolutely needed.


    • One pair of Rhinos: Same as two Boarillas. But in this case the Rhinos will synce up automatically after their buffs. Low ping is really advised to sucessfully carrie this, because you'll mostly parry from your reaction.


    • One Swineclops: Only Nona and WX can hold Swineclops with and . Other characters will either need extra cooldown from or take a hit every 4 hits, which is not really possible to survive to buy any time for the team.


    • Two Swineclopses or more: Same as above.
  • Canceling
    For which role: Woodie
    Almost every right-click special can cancel the enemies's attack animation. Due to her short cooldown that can pull this off consistantly. One second cooldown is enough to cancel every single attack of Snortose, Boarilla, Boarior, Rhinos and 50% attacks from the rest of the mobs. Of course that's only the theory.
    • Snortose

    • Boarilla

      (feat. Deffie)

    • Boarior

    • Rhinos

  • Baiting Fissure
    For which role: Tank
    Another way to deal with Boarior without having to suffer a large amount of damage from tanking or having it to sleep in heal. Base of the fact that is able to draw aggro immediately and the fact that Boarior will fissure if his target is not in melee range, this trick can be performed as below.
    Hit the Boarior once, run out of his melee range, waiting for the fissure animation to start and parry, wait until he fissure the second time or your parry runs out of time, repeat.

  • Double Drill/ Double Slam
    For which role: Tank & DPS
    There are some conditions to do this trick: Lag Compensation must be swiched to off, Wigfrid's Battlecry has been trigged twice on you, the proximity must be small enough, you are equiped with either or .
    If you pay attention you can notice that those weapon's passive will be trigger every second Battlecry, if you press the attack command again (F) while the animation is up the character will perform another passive. The trick is helpful if your team is performing no heal swine.

    https://steamproxy.net/sharedfiles/filedetails/?id=2084812924

  • Immobilize Rhinos
    For which role: Book user
    Rhinos can be very deadly if someone aggro and running them around. The skill can be somewhat useful if more than half of the team is wiped.
    Calmly use , 2nd and to keep the Rhino immobilized. The cooldown is enough. Just calm the f down. and please WX stop attacking and get yourself kill over and over again

  • Multi Shooting
    For which role: DPS & Mage & Healer but not Maxwell
    Work for most of the range weapons. Just spam click multiple enemies instead of holding F. This skill especially shines with the Wigfrid & Wormwood combo.

  • Rapid Shooting
    For which role: Mage & Healer
    There will be some time when there are only one target available. At those time you can shoot faster than normal by canceling the attack animation with the moving command. I myself is no way a good rapid shooter because i simply can't use the keyboard but rather mouse to rapid. Basically please help if you can explain better. Lag compensation must be on. Any Max main should try to master this skill.

  • Dodge the Aggro
    For which role: Wilson & Healer
    This is an art
    There is a sweet spot during Boarior that will almost certainly dodge the Pigs aggro: player's spawn side.

  • Crowd Control
    For which role: Book user
    Not really necessary in a normal match but for some certain game modes this is a must. Knowing when and where to pet is also a skill so I listed it here.

  • Deaggro Abigail
    For which role: duh
    Taking on/off the will quickly deaggro Abigail and give her a small frame of invincibility.

    So in order to let Boarior sleep and not wake up in heal after he calls for pigs you should either let Abigail die early on or take on/off and take a step back. Simply doing so could save a Max wearing , who is exactly one fissure away from dead which can possibly lead to a team wipe.

    The trick is also useful with Swine, to keep that sweet sweet -30% defense debuff you can take the armor on/off whenever he jumps.

  • No Heal Swine
    For which role: for fun
    As long as there requirements are met one team can kill the last boss without using the Healing Staff: Wortox and Wigfrid is on the team, and there is another decent tank available.



    • Take the Aggro
      For which role: Tank
      Please don't leave your poor paperman for the Crocomander and its Pigs to guzzle, you only need to draw the aggro from Crocomanders, its Pigs will follow short after.
      Stay near side spawners as Rhino are spawning.
Game modes - Challenges
In this section I'll try to explain some of the most played game modes/challenges and my component suggestion for those modes. I'll assume that the Mode option is always set to Reforge and you are playing with a 6-men team. I'll also post videos i found/ recorded to visualize what i meant
  • Normal mode Swineclops - Normal - Forge
    I basically covered this my whole guide already. Just make sure the 4 vital roles are available in team.

  • Hard mode Swineclops - Hard - Forge
    A small step higher than Normal mode, need more oriented playstyle.
    A popular team component is: Woodie, WX-78, Wendy, Wilson, Wicker and Wicker.

  • DT mode Double Trouble - Normal - Forge
    Double the enemies, pretty much impossible without a book or 2 to crowd control. One more thing is that not only the enemies but also the item drops are also doubled.
    Again here is a good component i can think of: Woodie, Winona, Willow, Wilson, Wicker and Wicker.

  • DT Hard Challenge Double Trouble - Hard - Forge
    Those 2 mode above combine into a worthy challenge. Totally doable, you just have to pull off an OP team to cover your mistakes.
    Like i did:



  • Masochists4-lights mode Swineclops - Normal - RLGLOLBL
    If you've mastered the normal mode then welcome to the next level, this time RNG is included.
    You'll soon realize that Pugna talks a bit too much in this mode, as he'll announce which color rule you have to follow at that moment.
    Here is the color rules simply put:
    Red light: You can't move, but can attack.
    Green light: You have to move, anything that stops you from moving also kills you.
    Orange light: You have to attack, you'll die if you are not attacking and the attack animation must be performed at least every 2 second.
    Blue light: You know have exactly one hp, any damage dealt to you will kill you.
    No light: Just like normal, you are free to do what you want.
    As long as the light is still on you have to follow the respective rule.
    Here's the component that worked for me: Woodie, Woodie, Wilson, Wilson, Wicker and Wicker.


  • extra Masochists4-lights Hard Challenge Swineclops - Hard - RLGLOLBL
    I watched some chinese team did it, haven't managed to do it myself.

  • 4 lights DT Challenge Double Trouble - Normal - RLGLOLBL
    Not really possible with a 6-men team in my honest opinion but I think it'd be fun to play in a 12-men group of friends.

  • Speed Challenge Swineclops - Normal - Forge
    Simply finish the run as fast as possible. I'm not an active speedrunner I mostly tried to play the speed comp for fun.
    But congrat on this team,
    https://steamproxy.net/sharedfiles/filedetails/?id=2146588662
    they broke the world record which was previously set by the russian team
    both are amazing sub 10 runs. Can't wait for a sub 9.
    Edit: as i finished my guide they freaking break their own record, gg.
    https://steamproxy.net/sharedfiles/filedetails/?id=2151502928
    Update 17.08.20: new record!!!
    https://steamproxy.net/sharedfiles/filedetails/?id=2199744765

  • Random mode Swineclops - Normal - Forge
    One of the best way to test if can handle all the roles. Less predictable sometimes means more fun which this is the case.

  • Small party challenge Any - Any - Any
    Try to beat your favorite mode with fewer people.
    Some runs i found:


    3-men Hard mode[www.twitch.tv]

  • All-in-one mode Swineclops - Normal - Forge
    6 people playing one same character, how hard could it be?
    Easiest would be characters that can perform multiple roles like Wilson < Wino < Wes < Wurt.
    But if even this is possible then i wonder what not. (video [drive.google.com])
    Apparently all Wortox is hell.

  • No special challenge Swineclops - Normal - Forge
    This means no right click, at all, which also means that dying is the only way to get healed by Wilson. The prize is 10k exp if i remind correctly.

The modes I list from now on will require additional mods aside from the normal Reforge mod.

https://steamproxy.net/sharedfiles/filedetails/?id=2038128735

  • TT mode Triple Thread - Normal - Forge
    If you've already won DT then TT is just the same, though this time you may really have to cover your ass yourself because everyone is already busy suffering on their own.
    Some runs that have me:


  • TT Hard Challenge Triple Thread - Hard - Forge
    I wanna do it!

  • Reverse mode Reverse - Normal - Forge
    In this mode you'll start with a Healing Staff and 2 random low-tier items, and the waves are reversed. Which means you'll fight Swineclops in its offensive mode first, and go on.
    I hope this trick will make your life a bit easier:
    A game i won:

  • Reverse hard Challenge Triple Thread - Hard - Forge
    I want to do it!

  • Relentless mode Relentless - Any - Forge
    A somewhat new experience with somewhat new wavesets. On normal it's really doable. Its hard version is a better challenge.

  • All Random mode Random Swap - Normal - Forge
    Less predictable sometimes means more fun but this is too much fun. Party time!

    Additionally there is an extra mode so called Fission, in which there is a chance that mob will split up after they die. Pretty fun anc challenging to play. Still doable with a 6-men team.

    https://steamproxy.net/sharedfiles/filedetails/?id=1985741227

    Cursed mod:

    https://steamproxy.net/sharedfiles/filedetails/?id=2166492207
Helpful Client-side Mods
I personally don't consider these mods as cheating as they don't fight for you.

https://steamproxy.net/sharedfiles/filedetails/?id=2102343328
The mod has a configurable button to trigger Left mouse to move. Very helpful for those who has to rely on mouse to rapid like me and sometimes has to multi.

https://steamproxy.net/sharedfiles/filedetails/?id=376333686
The mod kinda comes in handy all the time, isn't it?

https://steamproxy.net/sharedfiles/filedetails/?id=1206117282
You have to have the Status Announcements mod installed to have this one worked.
https://steamproxy.net/sharedfiles/filedetails/?id=343753877

https://steamproxy.net/sharedfiles/filedetails/?id=873350047
Taking off any armor that gives you extra hp in heal will speed up the healing. But you don't really want your armor to be stucked under Swineclops when you are tanking.

https://steamproxy.net/sharedfiles/filedetails/?id=2049846798
Literally a game-breaker mod.

https://steamproxy.net/sharedfiles/filedetails/?id=1568046644
As mage/healer you want it on but as other roles you want it off.

https://steamproxy.net/sharedfiles/filedetails/?id=1781410139
Useful when you want to observe the whole arena.

LAHTV

Another disclaimer

I ended up using some mods, screenshots and videos without asking their owners simply because I was lazy I didn't have the time. If you are reading this and you want them to be taken down, then please contact me and I'm sorry about that.
My guide ends here, the last section is just me and my autism saying some personal stuffs. I'll try to keep the guide updated as long as I still forge. Thank you very much for reading so far.
Special Thanks
I'd like to give the first words of appreciation to GlassArrow, Fidooop and Leo - the main developers of the mod. Thanks to your hardworking that the mod is still maintained and barely alive. You're my heroes. / v \

Next is the public server hosters. Without you guys I wouldn't have possibly met some of my dearest friends I have today. I mostly play at Strictly Reforge servers so... artemiy, you probably too busy doing things i can't know, but thank you very much. ;)

My last and sincerest thanks is of course for you - my Forge comrades: Pasta, Quaree, Sam, MiaxRey, Deffie, Aid, dommy, LorenxWislon, both 2 lutin, 3 luks(-), Hugy, dots n lines, SimsimxHappi, straw, tintin, WillFlame, FlurryxFwoodie, nether, funni skeletal doot doot, Link, monkey, noob, surg, sweetie, Man, animal, mathem, T, Luca, Lucas, rach, pai, rumi, xeno, sister, Sai, Twilight, Corpse, Creamy, Seph, wind, Kim, Alice with exclamation point, George Washington, Shi-an, rubik., nubas, visual, lady, Sans, Pulse... there's just no way that this is enough and my brain is 404 out of memories right now T_T but... you got the idea :v basically i want to say something for the people that spent their time playing the game together with me, even though some of you may have moved on and don't really Forge anymore, that I genuinely enjoyed the time we had. It's kinda awkward to say but I'd cherish the moments we tried hard doing crazy modes. This guide is also something i do when i miss forging with yall.

I hope you are all doing well and happy... if you are not, i'm sending you
Cheers.
18 Comments
🐝Be🐝 21 May @ 6:29am 
Please update your guide to include Wanda. Opt healer and controls arena with petrified mobs.
󰀀AleksyPL󰀒 22 Oct, 2022 @ 11:19am 
I am still waiting to Carrei carry again :DSTpigman:
Serial kriller 19 Jul, 2021 @ 9:08am 
tad bit outdated But insightful!
Carrie  [author] 17 Dec, 2020 @ 5:03am 
@Rice thanks, maybe i'll gather enough free time and motivation to update it someday :cleanseal:
Rice 17 Dec, 2020 @ 4:52am 
and this is how i first learnt to forge
many thanks carrie :))
wyoz 10 Jul, 2020 @ 5:11am 
dear god, i thought this was long when i was reading the roles, then i noticed that was only like 1/10th out of the guide
朕儿 8 Jul, 2020 @ 8:49pm 
nice
bukasu 8 Jul, 2020 @ 10:52am 
quite a detailed guide, well done!
Lil kreep 6 Jul, 2020 @ 6:36am 
спасибо
nutcracker 5 Jul, 2020 @ 7:15am 
@Carrie K, thanks for the detailed explanation! I got it!