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In your case the predefined weapon arrays will be using CUP weapons, so you'll have specify classnames if you prefer using RHS or others.
There is a typo in the example below, it should be like this:
_WeapTeamLeader =[["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];
_WeapTeamLeader =["weaponclassA", "weaponclassB"], 1, ["weaponclassC"], 2 ];
But the whole point of the mod is that you don't need to use classnames if you use the most common weapons from any of the most common weapon mods because you can use the already existing weapon arrays. So if you want team leaders to be using mostly ak74's and some akm's you can just use:
_WeapTeamLeader = ["MIL_AK74", 5, "MIL_AKM",1, "MIL_M4A1", 0];
What weapons and weapon mod are you using?