Arma 3
198 ratings
Alienz
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
269.971 MB
7 Apr, 2020 @ 6:12pm
8 Apr @ 4:36am
7 Change Notes ( view )

Subscribe to download
Alienz

Description
ALIENZ FOR ARMA 3
Version: v2.0 (with hotfix #1)
Release date: Apr 8, 2024
Previous release: 2.0 (Dec 14, 2023), 1.01 (Dec 5, 2020), 1.0 (Apr 8, 2020)
Official site: http://www.icebreakr.info/

Alienz are in Arma 3 for quite some time, but they were (and still are) a part of FAP Units Mod. Here's a Standalone release for all that don't need other factions included for my islands. And when I update FAP Alienz this pack gets an update, too.

I. Faction
* INDEP -> Alienz (Zetaborn & Reptile faction)

II. Vehicles
Laser tank and Redeye tank
Two slow moving UFOs
One fast moving UFO (still needs to be tweaked to be more nimble)
One Mothership with powerful ray weapon onboard

III. Weapons & Equipment
* Alien Rifle, Carbine, Pistol, Sniper, Commander Megaray, AT and AA Launchers Enla & Krak-B, etc.

For full classname list see URL: http://www.icebreakr.info/fap/classnames.txt


CREDITS & THANKS
================
Created by: IceBreakr

Contributors:
- Maxjoiner (Bloodseeker hunt script)
- NZDFCrash (soldier model, weapons, configs, etc.)
- Sahbazz (mags, configs, support, help, cleanup of p3ds, etc.)
- Bad Benson | alien model, scripts, energy weapons for Zetaborn faction
- Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction
- Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction
- "Rocket Launcher M236" (https://skfb.ly/o9pCR) by sobivan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- Low Poly Shotgun Shells by mapleaber
- Shotgun by gatotkoco
- special alien item and backpack solution by Barman

Testers & bugreports: SBP Team, NZDFCrash, Sahbazz.
Special thanks: Bohemia Interactive for making great mil-sim games since 2001!

Like my work?


I've dedicated 12+ years in creating new battleground and sightseeing places for your enjoyment. Please support me via following:

1. Patreon (signup required / monthly fee)
[www.patreon.com]

2. Paypal (single amount)
[www.paypal.com]

3. Steam Digital Gift Card
- add me as a friend first and gift one of these cards
Popular Discussions View All (1)
0
25 Apr @ 7:30am
Debugging
Dr. KMS
129 Comments
MSLT 17 Jul @ 3:10pm 
Good faction. Zeus groups for this Faction is broken even copy pasting doesn't work for the faction.The faction does require a transport Vehicle.
IceBreakr  [author] 15 Jul @ 11:31am 
HazmatGamer I think I've fixed that?
IceBreakr  [author] 15 Jul @ 11:30am 
Offering help?
remington_700 30 Jun @ 7:02am 
is this still being updated
HazmatGamer 3 Jun @ 9:05am 
Ok. I used advanced developer tool mod to open up config viewer in eden. And I found some issue.

1. You assign thrust to the shell that inherited from class ShellBase. It won't work. Thrust value only work in missile and rocket.
2. You give HE shell positive air friction value. It will not decelerate. Class ShellBase need negative air friction to decelerate. Positive value only use in missile and rocket.

And if possible. Inherit your tank from class Tank_F. It's more common and refined than class tank.
alexjackson57 1 Jun @ 2:37am 
it's great to have this mod back on arma 3! will there be new vehicles for the aliens?
IceBreakr  [author] 21 May @ 10:07am 
Sure, send me new one?
skullblits 14 May @ 1:11pm 
Anyway to change the sound of the Heatray sound from the mothership? gets kind of annoying after awhile. thanks
IceBreakr  [author] 22 Apr @ 2:49pm 
CUP T90 bug has been resolved. Will see where I borked up the reload anims.
Dr. KMS 22 Apr @ 1:18am 
Good luck debugging the mod - if it helps, the reloading error always arises when you respawn while playing the Random Infantry Skirmish mod mission as NATO against Zetaborn.