Resident Evil Revelations

Resident Evil Revelations

207 ratings
Raid Mode 101
By rarestMeow
[WIP] probably all information you need for Raid mode in one place: weapon and character stats, location of weapon parts, Genocide counts, enemies weakness, etc
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credits
  • a very huge thank to the site - http://kouryakutsushin.com . on that site you can find lots of useful (and detailed) information for various games, including Resident Evil: Revelations, Resident Evil: Revelations 2, Resident Evil 6, Resident Evil 5, Operation Racoon City, Final Fantasy XIII, Shining Resonance, Persona, Xenoblade, Kingdom Hearts 358/2 Days, and many others. check that site out and pass the link to other forums
  • thank you, @drae_perin for numerous additions and corrections
  • thank you, @CAMOBAP for numerous additions and corrections
hints, tricks, advice
overall
  • this is grindfest-type of game - be ready to replay stages for the extra exp and better loot
  • in your first play try to be a few levels above than a stage's minimum level require - it will let you to deal more damage to enemies and receive less damage from them due to level differences (see table below)
  • every enemy in the Raid has weakness and resistance against certain weapons. for example, some enemies receive more damage from handgun, while others may have an extra protection against sniper rifles
  • every character in the Raid mode has hidden (secret) stats, for example Parker has extra defense that helps to sustain more damage. stats can be positive or negative

leveling
  • the maximum character's level is 50; level is shared between all characters (unlike in Revelations 2 Raid mode) - no need to raise them individually
    • four factors determine what amount of experience player gets for beating the stage:
      • the number and quality of killed enemies (Scagdead gives more experience than a Ooze Pincer, for example)
      • the difference between killed enemy's level and player's level (30 level player gets more experience for killing level 32 Scagdead than level 35 player)
      • killed enemy's buffs (rogue, tank, berserker, boss)
      • obtained rank (S rank gives more experience than A or B)
    • you can equip only the weapons with lever below (or the same) as your current maximum level. weapons' stats automatically scaled down to accustom your current character's level
    • on the character select screen, you can lower down/up your level. it is needed for "MinLevel" bonus and also you get more exp if you beat the stage with lower level

management
  • you get a free healing herb if you land a fully charged melee attack on the end-level coin
  • in first half of the Raid try to not use SMG/Assault rifles and Magnum. ammo for them will cost you a fortune. wait until you will get more BP from stages
    • SMG/Assault rifles are, overly, terrible for the novice players, don't use them until you reach level 40 and will have more weapon parts to maximize their potential
  • Muramasa sniper rifle has a 100% critical chance (guaranteed) if you hit enemy's weak spot and will inflict triple critical damage (more than any weapon in the game). its firepower is overly low, however it is a total killer if you have a good aim and can shoot at enemies weak spots
  • Shock Grenades has higher damage blast if they are thrown in water
  • when upgrading a gun it may appear that firing speed is not changing (staying the same). however the actual firing speed varies. in other words, if game tells you that with a certain weapon part firing speed stays the same - it is not true; equip that part and check for yourself
    • 255 shoots per second is the in-game limit for how fast a weapon may shoot, however the actual limit is set my your CPU/FPS power and might be around 25-35 shoots per second

wanted enemies
  • an exclamation mark near stage name means that there is a Wanted enemy in that stage. they have a custom name, more health and better stats than regular enemies and award you a custom part/weapon upon death
  • Wanted enemies appear randomly when you get a certain ratio of obtained experience versus killed enemies (on level 50 it seems that a single wanted enemy appears every 5,000 obtained experience and if at least 60 enemies killed)
  • Wanted enemies appear only on the last ten stages of the current maximum difficulty. in other words, if you are finished raid mode, then Wanted enemies will appear in level Abyss 10-20 only
    • Wanted enemies never appear on the Ghost Ship
    • Wanted enemies may appear on levels that you have not unlocked yet - usually if you are half-way through a current difficulty
  • once appeared, Wanted enemies will not disappear until you kill them
  • there is might be more than one Wanted enemy per stage (it seems there could not be more than 5 Wanted enemies per stage)
weapons stats
firepower, firing speed and capacity are for level 1 gun and for level 50 weapon in parentheses

name
type
firepower
firing speed
capacity
pierce
daze power
critical rate
critical power
in shop
M92F
handgun
278 (3300)
1.50 (2.73)
14 (30)
0
195
14%
160%
often
PC356
handgun
245 (2908)
1.25 (2.50)
12 (27)
0
145
18%
160%
often
Government
handgun
385 (4543)
1.00 (1.50)
8 (12)
0
280
18%
160%
uncommon
G18
handgun
188 (2219)
5.00 (7.50)
26 (40)
0
100
10%
160%
rare
Windham
shotgun
165 x6 (1859 x6)
0.51 (0.79)
10 (17)
0
90 x6
20%
150%
often
M3
shotgun
120 x6 (1355 x6)
1.00 (1.58)
8 (13)
0
80 x6
8%
150%
often
Hydra
shotgun
108 x9 (1203 x9)
0.91 (1.37)
4 (7)
0
72 x9
16%
150%
rare
Drake
shotgun
128 x9 (1407 x9)
1.37 (1.77)
3 (4)
0
92 x9
6%
150%
never
M40A1
rifle
1150 (12754)
0.60 (1.00) (bolt-action)
9 (18)
+2
750
75%
200%
uncommon
PSG-1
rifle
880 (9785)
1.43 (2.31) (semi-auto)
6 (11)
+2
400
55%
200%
uncommon
Muramasa
rifle
1020 (10696)
0.45 (0.54) (bolt-action)
3 (4)
+3
900
100%
300%
never
MP5
SMG
118 (1344)
7.50 (10.00)
44 (100)
0
46
6%
150%
often
P-90
SMG
97 (1105)
10.00 (15.00)
60 (125)
0
40
2%
150%
uncommon
AUG
assault rifle
125 (1387)
5.00 (7.50)
29 (41)
+1
52
22%
200%
often
G36
assault rifle
150 (1664)
4.29 (6.00)
22 (35)
+1
57
30%
200%
often
High Roller
assault rifle
175 (1941)
3.34 (3.75)
19 (32)
+2
80
24%
200%
rare
Python
Magnum
1900 (21071)
0.55 (0.86)
7 (8)
0
1000
16%
150%
uncommon
L. Hawk
Magnum
1600 (17744)
0.94 (1.50)
5 (6)
0
700
18%
150%
uncommon
Pale Rider
Magnum
2250 (24315)
0.40 (0.47)
2 (4)
0
1200
8%
150%
rare
weapons tags
the probability to get a weapon with any tag is 50%; the chance to get a specific tag is:
  • Light Weight - 12%
  • Short Range - 10%
  • Long Range - 10%
  • Sonic Assist - 10%
  • Speed Load - 10%
  • Speed Shot - 10%
  • Steady Hand - 10%
  • Easy Grip - 10%
  • Short Range+ - 5%
  • Long Range+ - 5%
  • Sonic Assist+ - 5%
  • Named Weapon (Rare) - 3%

name
pros
cons
name
pros
cons
Short Range
  • +14% short-ranged firepower
  • +40% daze power
  • -14% long-ranged firepower
Short Range+
  • +22% short-ranged firepower
  • +20% firing speed
  • -18% long-ranged firepower
  • -25% capacity
  • -25% critical rate
Long Range
  • +16% long-ranged firepower
  • +10% movement speed
  • -10% short-ranged firepower
Long Range+
  • +26% long-ranged firepower
  • +35% critical rate
  • -15% short-ranged firepower
  • -10% firing speed
  • +25% recoil
Sonic Assist
  • +150% hit radius
  • +80% daze power
  • +100% stopping power
  • -100% dodge
Sonic Assist+
  • +200% hit radius
  • +10% firing speed
  • +15% reload speed
  • +2 pierce
  • 5 slot maximum
Speed Load
  • +30% capacity
  • +35% reload speed
  • -10% firing speed
Speed Shot
  • +15% capacity
  • +35% firing speed
  • -20% reload speed
Steady Hand
  • +15% firing speed
  • -60% recoil
  • +60% critical rate
  • -70% hit radius
Easy Grip
  • +30% knife damage
  • +20% melee damage
  • +9% defense
  • -15% firing speed
  • -50% capacity
Light Weight
  • +25% movement speed
  • +150% dodge
  • -16% firepower
Named Weapon (Rare)
  • +35% firepower
  • +20% firing speed
  • +2 pierce
  • +60% recoil
  • -20% movement speed

"short-ranged" is distance less than 4 meters
"long-ranged" is distance more than 6 meters

PS, NO, Easy Grip tag does not increase your health by +20% (it is not possible from game's engine perspective, you always have 1,000 HP regardless), instead it increases your melee damage by 20%. have no clue where that mistake/assumption came from, maybe wrong translation of Japanese 体術威力 word?
weapons rare names
M92F
Revelator
Windham
Sledgehammer
Government
Dictator
M3
Raider
PC356
Chimaera
Hydra
Cerberus
G18
Slaughter
Drake
Lindwurm
Python
Serpent
MP5
Marauder
L. Hawk
Thunder Raptor
AUG
Stinger
Pale Rider
Grim Reaper
P-90
Lead Storm
M40A1
Zaytsev
G36
Aggressor
PSG1
Prowler
High Roller
High Roller II
Muramasa
Zeroth
weapons level drop on each stage
for all stages there is an equal chance to obtain the weapon of specific level; for example in Abyss 16 there is a 25% chance of getting a 42 level weapon, 25% of 43 level, 25% of level 44 and 25% of level 45; for Trench 10 there is a 33% of 23 level, 33% of 24 level, 33% of 25 level, etc

the weapon drop from Wanted enemies has +1 level, so it is possible to get a 42 level weapon from Abyss 9 stage

in case of Ghost Ship level the chances are 80%, 12%, 6% and 2% for 47, 48, 49 and 50 level weapon respectively (yes, you have just a 2% chance to get a 50 level weapon here)

stage
Chasm
Trench
Abyss
level
Chasm
Trench
Abyss
level
Chasm
Trench
Abyss
01
1-3
16-19
32-35
08
7-9
21-23
38-40
15
13-15
27-30
42-45
02
1-4
17-20
33-36
09
8-10
22-24
39-41
16
13-15
28-30
42-45
03
2-4
17-20
34-37
10
9-11
23-25
40-42
17
13-15
29-31
42-45
04
3-5
18-21
35-38
11
9-11
24-27
40-43
18
14-16
30-32
43-45
05
4-6
19-22
35-38
12
10-12
25-28
40-43
19
14-16
30-33
43-45
06
5-8
20-23
36-39
13
11-12
26-29
41-44
20
15-17
30-33
44-46
07
6-9
20-23
37-40
14
12-14
26-29
41-44
Ghost Ship
47-50
-
-
weapon parts: where to obtain (1)
two DLCs are available for that game that give few weapon parts earlier. they don't grant any exclusive weapon parts - all content from those DLCs you can obtain in a regular game. those DLCs are so sort of "booster packs" or "pay-for-win packs"

https://steamproxy.net/steamstore/app/229621/Resident_Evil_Revelations_Resistance_Set/

https://steamproxy.net/steamstore/app/229622/Resident_Evil_Revelations_Enhancement_Set/

"TB" stands for "Trinity Bonus" - you obtain that weapon part if you managed to get a Trinity Bonus on a specific stage

weapon part
in store
loot from
Resistance Set DLC
Enhancement Set DLC
Damage I
from the start
Chasm 1-20
1000 REpoints
-
-
Damage II
clear Chasm 19
Trench 1-20;
Ghost Ship
2000 REpoints
-
-
Damage III
clear Abyss 1
Trench 17-20;
Abyss 1-20
5000 REpoints
-
-
Damage IV
clear Abyss 16
Abyss 10-17;
Abyss 20
-
yes
yes
Damage V
-
Abyss 18-20
-
-
yes
Damage VI
-
Ghost Ship
-
-
-
Critical I
from the start
Chasm 1-20
1000 REpoints
-
-
Critical II
clear Trench 5
Trench 1-20;
Abyss 1-20;
Ghost Ship
2000 REpoints
-
yes
Critical III
clear Abyss 1
Abyss 1-9
5000 REpoints
-
-
Critical IV
-
Abyss 16-20
-
yes
-
Critical V
-
Ghost Ship
-
yes
-
Fire Rate I
from the start
Chasm 1-20;
Trench 1-4
1000 REpoints
yes
-
Fire Rate II
clear Abyss 1
Trench 1-20;
Abyss 1-20;
Ghost Ship
2000 REpoints
-
yes
Fire Rate III
clear Abyss 16
Abyss 13-20
5000 REpoints
-
-
Fire Rate IV
-
Ghost Ship
-
-
yes
Capacity I
from the start
Chasm 1-15
1000 REpoints
-
-
Capacity II
clear Chasm 7
Chasm 10-20
2000 REpoints
-
-
Capacity III
clear Chasm 13
Chasm 16-20;
Trench 1-7
5000 REpoints
-
-
Capacity IV
clear Chasm 19
Trench 1-16
-
-
-
Capacity V
clear Trench 5
Trench 11-20;
Abyss 1-6
-
-
-
Capacity VI
clear Abyss 1
Abyss 1-15
-
-
-
Capacity VII
clear Abyss 6
Abyss 10-20
-
-
yes
Capacity VIII
-
Abyss 18-20;
Ghost Ship
-
-
yes
Capacity IX
-
Ghost Ship
-
yes
-
Capacity X
-
Ghost Ship
-
-
yes
Reloader I
clear Chasm 7
Chasm 7-9;
Trench 1-20
5000 REpoints
yes
-
Reloader II
clear Chasm 7
Chasm 10-12;
Trench 1-20
-
-
-
Reloader III
clear Chasm 13
Chasm 13-15;
Trench 1-20
-
-
-
Reloader IV
clear Chasm 13
Chasm 16-17;
Trench 1-20
-
-
yes
Reloader V
clear Chasm 19
Chasm 18-20;
Trench 1-20
-
-
-
Reloader VI
-
Abyss 1-6;
Ghost Ship
-
-
-
Reloader VII
-
Abyss 7-12;
Ghost Ship
-
-
-
Reloader VIII
-
Abyss 13-15;
Ghost Ship
-
-
yes
Reloader IX
-
Abyss 16-19;
Ghost Ship
-
-
-
Reloader X
-
Abyss 18-20;
Ghost Ship
-
-
-
Bind I
from the start
Chasm 1-20
1000 REpoints
-
-
Bind II
clear Chasm 7
Chasm 1-20
2000 REpoints
-
-
Bind III
clear Chasm 19
Trench 1-10;
Ghost Ship
5000 REpoints
-
yes
Bind IV
clear Trench 5
Trench 1-20;
Ghost Ship
-
-
yes
Bind V
-
Abyss 1-12
-
yes
-
Daze I
from the start
Chasm 1-20
1000 REpoints
-
-
Daze II
clear Chasm 7
Chasm 1-20
2000 REpoints
-
-
Daze III
clear Trench 5
Trench 8-16;
Trench 20;
Ghost Ship
5000 REpoints
yes
yes
Daze IV
clear Trench 9
Trench 1-20;
Ghost Ship
-
-
yes
Daze V
-
Abyss 7-17;
Abyss 20
-
-
-
Infighter I
clear Chasm 19
Chasm 10-17;
Trench 1-20
5000 REpoints
-
-
Infighter II
clear Trench 9
Trench 8-10;
Abyss 1-20
-
yes
-
Infighter III
-
Ghost Ship
-
-
-
Outrage I
clear Chasm 19
Chasm 13-20;
Trench 1-20
-
-
-
Outrage II
clear Trench 15
Trench 11-13;
Abyss 1-20
-
-
-
Outrage III
-
Ghost Ship
-
yes
-
Piercing I
clear Abyss 6
Trench 14-16;
Abyss 1-20
-
-
yes
Piercing II
-
Abyss 16-19;
Ghost Ship
-
-
yes
Easy Hit I
clear Chasm 13
Chasm 13-20;
Trench 1-7
1000 REpoints
yes
-
Easy Hit II
clear Trench 15
Trench 14-20;
Abyss 1-20;
Ghost Ship
2000 REpoints
-
yes
Easy Hit III
-
Abyss 13-20
-
-
-
Burst II
-
Abyss 1-3 (TB)
-
-
-
Burst III
-
Abyss 13-14 (TB)
-
-
-
Full burst
spend 1,000,000 BP
in store to
get one free
Ghost Ship
-
-
-
Charge Shot I
clear Abyss 6
Abyss 4-6 (TB)
-
-
-
Charge Shot II
clear Abyss 6
Abyss 4-6 (TB)
-
-
-
Charge Shot III
-
Abyss 16-17 (TB)
-
-
-
Charge Shot IV
-
Abyss 16-17 (TB)
-
-
-
Brass Knuckle I
clear Chasm 7
Chasm 18-20;
Trench 1-7
5000 REpoints
-
-
Brass Knuckle II
clear Abyss 6
Abyss 4-12
8000 REpoints
-
-
weapon parts: where to obtain (2)
weapon part
in store
loot from
Resistance Set DLC
Enhancement Set DLC
Edge Runner I
clear Trench 5
Chasm 1-20
1000 REpoints
-
-
Edge Runner II
clear Trench 15
Trench 5-13;
Ghost Ship
2000 REpoints
yes
-
Edge Runner III
clear Abyss 11
Abyss 7-15
-
-
-
Narrow I
clear Chasm 13
Chasm 18-20;
Trench 1-7
8000 REpoints
-
-
Narrow II
clear Trench 15
Trench 17-20;
Abyss 1-6;
Ghost Ship
-
yes
-
Wide I
clear Chasm 13
Chasm 16-20;
Trench 1-4
-
-
-
Wide II
clear Trench 15
Trench 14-20;
Abyss 1-3;
Ghost Ship
-
-
yes
Dehumanizer I
clear Trench 9
Trench 5-7;
Abyss 1-20;
Ghost Ship
5000 REpoints
yes
-
Dehumanizer II
clear Abyss 11
Abyss 1-6;
Ghost Ship
-
-
-
Dehumanizer III
-
Ghost Ship
-
yes
-
Poisonous Lure I
clear Trench 9
Trench 8-10;
Abyss 1-20;
Ghost Ship
5000 REpoints
-
-
Poisonous Lure II
clear Abyss 11
Abyss 7-12;
Ghost Ship
8000 REpoints
-
-
Poisonous Lure III
-
Ghost Ship
-
yes
-
Hunting Gear I
clear Trench 9
Trench 11-13;
Abyss 1-20;
Ghost Ship
-
-
-
Hunting Gear II
clear Abyss 11
Abyss 13-15;
Ghost Ship
-
-
-
Hunting Gear III
-
Ghost Ship
-
yes
-
Giant Rabbit's Foot I
clear Trench 9
Trench 14-16;
Abyss 1-20;
Ghost Ship
5000 REpoints
-
-
Giant Rabbit's Foot II
clear Abyss 11
Abyss 16-19;
Ghost Ship
-
-
-
Giant Rabbit's Foot III
-
Ghost Ship
-
yes
-
Green Belt I
clear Trench 9
Trench 17-19;
Abyss 1-20;
Ghost Ship
5000 REpoints
-
-
Green Belt II
clear Abyss 11
Abyss 18-20;
Ghost Ship
-
-
-
Green Belt III
-
Ghost Ship
-
yes
-
Fertilizer I
from the start
Chasm 7-20
-
-
-
Fertilizer II
clear Trench 9
Trench 8-20;
Ghost Ship
-
yes
-
Fertilizer III
clear Abyss 1
Abyss 1-12
-
-
yes
Ammo Magnet I
clear Trench 9
Trench 1-7
5000 REpoints
-
-
Ammo Magnet II
clear Trench 9
Trench 8-13;
Abyss 1-20
8000 REpoints
-
-
Ammo Magnet III
clear Abyss 1
Trench 14-20;
Abyss 1-20
-
-
-
Ammo Magnet IV
-
Abyss 1-12;
Ghost Ship
-
-
-
Ammo Magnet V
-
Abyss 13-19;
Ghost Ship
-
-
-
Ammo Magnet VI
-
Abyss 18-20;
Ghost Ship
-
-
-
Ammo Magnet VII
-
Ghost Ship
-
yes
-
Ammo Magnet VIII
-
Ghost Ship
-
-
-
Ammo Magnet IX
-
Ghost Ship
-
-
yes
Fangs I
clear Abyss 6
Trench 17-20;
Abyss 1-20
5000 REpoints
-
-
Fangs II
-
Abyss 18-20;
Ghost Ship
-
-
-
Fangs III
-
Ghost Ship
-
-
-
Metal Detector I
clear Chasm 13
Chasm 1-9
-
-
-
Metal Detector II
clear Trench 5
Trench 1-7;
Abyss 1-20;
Ghost Ship
-
yes
-
Metal Detector III
clear Abyss 6
Abyss 1-15;
Ghost Ship
-
-
yes
Medical Kit I
from the start
Chasm 1-12
-
yes
-
Medical Kit III
clear Chasm 19
Trench 1-13;
Ghost Ship
-
-
-
Medical Kit III
clear Abyss 1
Abyss 7-20
-
-
-
Aura of Strength I
clear Chasm 19
Chasm 16-20;
Trench 1-7
5000 REpoints
yes
-
Aura of Strength II
clear Trench 15
Trench 14-20;
Abyss 1-20;
Ghost Ship
8000 REpoints
-
-
Aura of Strength III
clear Abyss 1
Abyss 16-20
-
-
yes
Enrage I
clear Chasm 7
Chasm 7-15
1000 REpoints
-
-
Enrage II
clear Trench 5
Trench 8-20
2000 REpoints
yes
yes
Cloak I
clear Chasm 7
Chasm 4-12
-
-
-
Cloak II
clear Trench 5
Trench 1-13
-
-
-
Autoloader I
-
Ghost Ship
-
-
-
Autoloader II
-
Ghost Ship
-
-
-
Autoloader III
-
Ghost Ship
-
-
-
Autoloader IV
-
Ghost Ship
-
-
-
Autoloader V
-
Ghost Ship
-
-
-
Gluttony I
-
Ghost Ship
-
-
-
Gluttony II
-
Ghost Ship
-
-
-
Gluttony III
-
Ghost Ship
-
-
-
Gluttony IV
-
Ghost Ship
-
-
-
Gluttony V
-
Ghost Ship (TB)
-
-
-
Cornucopia I
-
Abyss 10-12 (TB)
-
-
-
Cornucopia II
-
Abyss 10-12 (TB)
-
-
-
Cornucopia III
-
Abyss 18-19 (TB)
-
-
-
Cornucopia IV
-
Abyss 18-19 (TB)
-
-
-
Cornucopia V
-
Ghost Ship
-
-
-
weapon parts: where to obtain (3)
weapon part
in store
loot from
Resistance Set DLC
Enhancement Set DLC
Bottomless Pouch I
clear Abyss 11
Abyss 1-3 (TB);
Ghost Ship
-
-
-
Bottomless Pouch II
clear Abyss 11
Abyss 4-6 (TB);
Ghost Ship
-
-
-
Bottomless Pouch III
clear Abyss 16
Abyss 7-9 (TB);
Ghost Ship
-
-
-
Bottomless Pouch IV
clear Abyss 16
Abyss 10-12 (TB);
Ghost Ship
-
-
-
Bottomless Pouch V
-
Abyss 13-14;
Abyss 20 (TB);
Ghost Ship
-
-
-
Bottomless Pouch VI
-
Abyss 20 (TB);
Ghost Ship
-
-
-
Bottomless Pouch VII
-
Abyss 16-17;
Abyss 20 (TB);
Ghost Ship
-
-
-
Bottomless Pouch VIII
-
Abyss 18-20 (TB);
Ghost Ship
-
-
-
Grenade Launcher
-
Abyss 15 (TB)
-
-
-
Medal of Courage
-
Abyss 7-9 (TB)
-
-
-
Auto-Shot
-
Chasm 10-20;
Ghost Ship
5000 REpoints
yes
yes
weapon parts: extra info
Critical part
each weapon has a certain critical power that you cannot change in any way (see table on weapon stats). those parts increase that chance of critical rate (the chance that weaopn will deal a critical damage upon hitting enemy's weak spot)

the critical chance will NEVER go higher than 100%

you can use Critical part to mitigate Short Range+'s -25% critical rate penalty. so if you have, say Muramasa sniper rifle (that has 100% critical rate) but with Short Range+ weapon tag (so it now has 75% critical rate), then you can use Critical IV weapon part to restore weapon critical rate back to 100%

game uses geometric stack for calculating critical rate. for example if you equip Critical V to Windham shotgun, then math behind will look like this:
20% + (20 * 50%) = 30%

equipping Critical I to G18 has the following effect:
10% + (10 * 10%) = 11%

equipping Critical IV to PSG-1 has the following effect:
55% + (55 * 40%) = 77%

equipping Critical III to M40A1has the following effect:
75% + (75 * 30%) = 97.5%

Fire Rate part
it was already said in the beginning. but it is worth to mention once more - attaching a Fire Rate part to a weapon WILL change gun's firespeed even if the number isn't changed in weapon's description

all changes from Fire Rate weapon parts will properly calculated and have effects regardless what game says in description

the max possible firespeed for any given gun is 255, however the actual number will be in about 25-30 depending on your FPS and CPU

Daze, Bind parts
  • Daze increases the chance that enemy will be stunned (increases weapon's stun power)
  • Bind prolongs the effect of stun, making enemies exposed to melee attack longer

Charge Shot part
weaopn part
fire power
stun power
charge time
Charge Shot I
x1.3
x1.3
0.8s
Charge Shot II
x2
x1.7
2s
Charge Shot III
x1.6
x1.5
1.2s
Charge Shot IV
x2.24
x2
2.8s

Dehumaizer, Poisonous Lure, Hunting Gear, Great Rabbit's Gear parts
Dehumaizer, Poisonous Lure, Hunting Gear, Great Rabbit's Gear weapons parts increases the damage you deal to certain enemies. check the table below to learn more
weapon part
deals more damage to:
Dehumaizer
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Ooze Rachel, Globster, Scagdead, Norman, Ghost Norman
Poisonous Lure
Ghiozzo, Aculeozzo, Sea Creeper, Draghignazzo, Baby Draghignazzo, Scarmiglione
Hunting Gear
Fenrir, Black Fenrir, Hunter, Farfarello, Wall Blister
Great Rabbit's Gear
any enemy with any type of icon (berserker, tank, rogue, boss)
yes, Wall Blister counts as wild enemy not as sea-creature (which is odd);
and, yes, Globster counts as humanoid enemy despite looking as a blob, don't ask me why...

Bottomless Pouch, Cornucopia parts
you don't need to carry weapon (have it in arms) to make timer goes on - parts will restore your sub weapon/ammo even if you use a different gun right now

the effect of multiple Bottomless Pouch/Cornucopia does overlap. if you have Bottomless Pouch 1 equipped in three guns, then you will get three grenade in 210 seconds; same for Cornucopia

Fertilizer, Metal Detector, Ammo Magnet parts
you do need to carry weapon (have it in arms) to make them work. you can trigger their effect if you use melee attacks, knife weapon, sub weapons (or even if you get close to a Ooze Chunk), as long as the weapon with those parts is in the "ready" state

effect of those parts DOES stack (you may get healing herb, BP and ammo from a single enemy), however you will see notification for only one obtained item

Medical Kit, Aura of Strength, Enrage, Cloak parts
Medical Kit, Aura of Strength, Enrage and Cloak parts work ONLY in cooperative mode. don't waste your time to make them work in solo game

when you attack enemy with the weapon equipped with Cloak weapon part - there is a chance that enemy will attack not you, but your teammate; opposite for Enrage weapon part

Medal of Courage part
Medal of Courage is a special weapon part that adjust the giving damage according to your current level

to understand its mechanics better, first check the "player's level vs enemy's level" table in that guide

as you can see from that table - if you a player has, say, 43 level and enemy has 50 level -then player will deal only 55% of damage (because of difference in 7 levels); with Medal of Courage equipped you will deal a nominal (100%) damage to that enemy without any negative side effects

important notes:
  • the damage modification will be removed from the weapon that has a equipped Medal of Courage - all other weapons, melee attacks, knife attacks, side weapons will still suffer from damage modification
  • as you can see - that weapon part has no effect if your character has higher level than enemy's
  • weapon's level doesn't matter either
  • it has no effect on taken damage - you still will suffer a full difference in levels when enemy hit you (and if difference is too high then enemy may one-hit kill you)
characters stats
Jill 1
Jill 2
Jill 3
Chris 1
Chris 2
Chris 3
Parker 1
Parker 2
Parker 3
knife damage
-15%
-
+5%
+20%
-10%
-10%
+100%
-
-
knife speed
+50%
+50%
+60%
-
+20%
-
-20%
-
-
melee damage
-10%
-
+5%
-
-
-10%
-10%
-
-
grenade splash
-
-20%
+5%
-
-
-
-
-
-20%
dodge
-
-
+60%
-
-
-
-25%
-
-
defense
-12%
-6%
-15%
+6%
-
-6%
+6%
+12%
+18%
handgun reload
+100%
+140%
+70%
-10%
-10%
-
-
+100%
+70%
handgun rate
+35%
+45%
+25%
-10%
-10%
-
-
+35%
+25%
magnum reload
-
-
+5%
-
-
-
-
-10%
-
magnum rate
-
-
+5%
-
-
-
-
-10%
-
SMG/assault rifle reload
+80%
+50%
+50%
-
-10%
-
-
-10%
-10%
SMG/assault rifle rate
+35%
+25%
+25%
-
-10%
-
-
-10%
-10%
shotgun reload
-5%
-
-10%
+80%
+50%
+50%
+50%
+80%
+100%
shotgun rate
-5%
-
-10%
+25%
+18%
+18%
+18%
+25%
+35%
rifle reload
-
-10%
+5%
+30%
+80%
+50%
-10%
-
-10%
rifle rate
-
-10%
+5%
+10%
+25%
+18%
-10%
-
-10%
Keith 1
Keith 2
Keith 3
Jessica 1
Jessica 2
Jessica 3
Quent 1
Quent 2
Raymond
knife damage
+45%
+60%
+100%
-
-10%
-
+30%
-10%
-
knife speed
-
-
+20%
+40%
+30%
+40%
-
-
+20%
melee damage
+45%
+60%
-10%
-
-10%
-
+30%
-10%
-
grenade splash
-
-20%
-
-
-
-
+130%
+80%
-
dodge
-
-
+120%
-
-
+60%
-
-
-
defense
+12%
-
-24%
-
-6%
-12%
-18%
-
-9%
handgun reload
-10%
-10%
-
-
-
-
-10%
-
+40%
handgun rate
-10%
-10%
-
-
-
-
-10%
-
+15%
magnum reload
-
-
-10%
-
-
-10%
-
-
+80%
magnum rate
-
-
-10%
-
-
-10%
-
-
+40%
SMG/assault rifle reload
+50%
+30%
+30%
+30%
+80%
+50%
-
-
-10%
SMG/assault rifle rate
+25%
+15%
+15%
+15%
+35%
+25%
-
-
-10%
shotgun reload
-
-
-10%
-10%
-
-
+30%
+80%
-
shotgun rate
-
-
-10%
-10%
-
-
+10%
+25%
-
rifle reload
-10%
-
-
+100%
+80%
+50%
-10%
-
-
rifle rate
-10%
-
-
+35%
+25%
+18%
-10%
-
-
O'Brien
Morgan
Norman
Rachel
Rachel Ooze
Hunk
Lady Hunk
knife damage
-
-
+30%
-
+60%
-
-10%
knife speed
-
-
+20%
+30%
-30%
+20%
+40%
melee damage
-
-
+30%
-
+90%
-10%
-25%
grenade splash
+80%
-20%
+80%
-
-20%
-
+5%
dodge
-25%
-25%
-
-25%
-60%
+120%
-
defense
-18%
+3%
-
-12%
-21%
-18%
-6%
handgun reload
+140%
-
-10%
-10%
-30%
-
+5%
handgun rate
+75%
-
-10%
-10%
-25%
-
+5%
magnum reload
-10%
+50%
-
+50%
-20%
+35%
+100%
magnum rate
-10%
+25%
-
+25%
-20%
+15%
+70%
SMG/assault rifle reload
-10%
-
+5%
-
-20%
+100%
-10%
SMG/assault rifle rate
-10%
-
+5%
-
-25%
+45%
-10%
shotgun reload
-10%
-
-
+30%
-20%
-10%
-10%
shotgun rate
-10%
-
-
+10%
-25%
-10%
-10%
rifle reload
-
+80%
+50%
-10%
-15%
-10%
+5%
rifle rate
-
+25%
+18%
-10%
-25%
-10%
+5%
characters knife weapons
character
weapon
firepower
character
weapon
firepower
character
weapon
firepower
Jill 1
diver knife
150
Chris 1
survival knife
165
Parker 1
axe
165
Jill 2
survival knife
150
Chris 2
diver knife
165
Parker 2
survival knife
165
Jill 3
cutlass
150
Chris 3
survival knife
165
Parker 3
survival knife
165
Jessica 1
survival knife
150
Keith 1
kukuri knife
190
Quent 1
survival knife
165
Jessica 2
diver knife
150
Keith 2
kukuri knife
190
Quent 2
survival knife
165
Jessica 3
survival knife
150
Keith 3
ninja knife
190
Raymond
survival knife
165
Rachel
diver knife
150
Hunk
survival knife
165
O'Brien
survival knife
165
Rachel Ooze
Rachel's arm
195
Lady Hunk
survival knife
150
Morgan
survival knife
165
-
-
-
-
-
-
Norman
survival knife
165
player's level vs enemy's level
how to use that table: for example,
  • if player is level 50 and enemy is level 35, it makes a difference of 15 between them and player will deal x2.0 damage and receive x0.20 damage;
  • if player is level 32 and enemy is level 35, it makes a difference of 3 levels and so enemy will deal x1.21 damage, while will take only x0.81 damage from a player

levels difference
highest level deals damage
highest level receives damage
21+
x3.00
x0.10
16-20
x2.50
x0.15
11-15
x2.00
x0.20
10
x1.70
x0.35
09
x1.63
x0.42
08
x1.56
x0.48
07
x1.49
x0.55
06
x1.42
x0.61
05
x1.35
x0.68
04
x1.28
x0.74
03
x1.21
x0.81
02
x1.14
x0.87
01
x1.07
x0.94
00
x1.00
x1.00
player's level and attack power multiplier
  • sub weapons are all kind of grenades: regular grenades, BOW decoys, pulse grenades, and shock grenades
  • knives are all kind of self-defense weapons: diver knife, survival knife, kukuri knife, ninja knife, axe, cutlass, Rachel's arm

level
rocket
launcher
sub
weapon
knife
melee
level
rocket
launcher
sub
weapon
knife
melee
01
x1.0
x1.0
x1.0
x1.2
26
x5.5
x5.5
x6.7
x6.7
02
x1.1
x1.1
x1.15
x1.35
27
x5.8
x5.8
x7.0
x7.0
03
x1.2
x1.2
x1.3
x1.5
28
x6.1
x6.1
x7.4
x7.3
04
x1.3
x1.3
x1.45
x1.65
29
x6.4
x6.4
x7.8
x7.7
05
x1.4
x1.4
x1.6
x1.8
30
x6.7
x6.7
x8.2
x8.1
06
x1.5
x1.5
x1.75
x1.95
31
x7.0
x7.0
x8.6
x8.5
07
x1.6
x1.6
x1.9
x2.1
32
x7.3
x7.3
x9.0
x8.9
08
x1.7
x1.7
x2.1
x2.25
33
x7.6
x7.6
x9.4
x9.3
09
x1.8
x1.8
x2.3
x2.4
34
x7.9
x7.9
x9.8
x9.7
10
x1.9
x1.9
x2.5
x2.6
35
x8.2
x8.2
x10.2
x10.1
11
x2.0
x2.0
x2.7
x2.8
36
x8.5
x8.5
x10.6
x10.5
12
x2.2
x2.2
x2.9
x3.0
37
x8.8
x8.8
x11.0
x10.9
13
x2.4
x2.4
x3.15
x3.25
38
x9.1
x9.1
x11.5
x11.3
14
x2.6
x2.6
x3.4
x3.5
39
x9.4
x9.4
x12.0
x11.8
15
x2.8
x2.8
x3.65
x3.75
40
x9.7
x9.7
x12.5
x12.3
16
x3.0
x3.0
x3.9
x4.0
41
x10.0
x10.0
x13.0
x12.8
17
x3.2
x3.2
x4.15
x4.25
42
x10.4
x10.4
x13.5
x13.3
18
x3.4
x3.4
x4.4
x4.5
43
x10.8
x10.8
x14.0
x13.8
19
x3.6
x3.6
x4.65
x4.75
44
x11.2
x11.2
x14.5
x14.3
20
x3.8
x3.8
x4.9
x5.0
45
x11.6
x11.6
x15.0
x14.8
21
x4.0
x4.0
x5.2
x5.25
46
x12.0
x12.0
x15.5
x15.3
22
x4.3
x4.3
x5.5
x5.5
47
x12.4
x12.4
x16.0
x15.8
23
x4.6
x4.6
x5.8
x5.8
48
x12.8
x12.8
x16.6
x16.4
24
x4.9
x4.9
x6.1
x6.1
49
x13.2
x13.2
x17.2
x17.0
25
x5.2
x5.2
x6.4
x6.4
50
x15.0
x15.0
x19.5
x19.0
EXP required to level up
01
-
11
2480
21
5580
31
9580
41
23580
02
500
12
2700
22
5980
32
9980
42
28380
03
720
13
2920
23
6380
33
10380
43
33980
04
940
14
3140
24
6780
34
10780
44
40380
05
1160
15
3360
25
7180
35
11180
45
47580
06
1380
16
3580
26
7580
36
11580
46
55580
07
1600
17
3980
27
7980
37
12380
47
64380
08
1820
18
4380
28
8380
38
13980
48
88730
09
2040
19
4780
29
8780
39
16380
49
126580
10
2260
20
5180
30
9180
40
19580
50
191180
number of enemies for Genocide bonus
in the parentheses is an average time one need to kill all enemies on the level (to get a Genocide bonus) by a level 50 character with the most optimized guns/build (read: gluttony + full-burst magnum for the bosses), YMMV tho

level
Chasm
Trench
Abyss
01
10 (1:15)
21 (2:00)
29 (2:30)
02
14 (1:30)
19 (1:40)
29 (2:15)
03
30 (3:15)
32 (3:40)
46 (4:20)
04
23 (2:45)
33 (3:00)
46 (3:40)
05
21 (3:00)
30 (3:40)
65 (4:45)
06
32 (4:15)
36 (4:30)
56 (5:45)
07
48 (5:45)
83 (6:00)
86 (7:00)
08
41 (7:00)
52 (7:30)
72 (8:00)
09
35 (4:40)
50 (5:20)
88 (7:00)
10
25 (1:30)
30 (1:45)
40 (2:30)
11
33 (4:30)
42 (5:10)
46 (4:45)
12
19 (1:30)
30 (1:50)
39 (3:00)
13
21 (3:00)
37 (3:30)
50 (4:00)
14
21 (3:45)
34 (4:00)
55 (6:15)
15
93 (15:00)
120 (16:30)
147 (20:00)
16
48 (4:45)
70 (4:45)
84 (6:30)
17
26 (2:10)
52 (3:40)
56 (3:45)
18
31 (4:15)
36 (4:30)
88 (6:30)
19
35 (4:30)
49 (4:30)
86 (9:30)
20
7 (0:30)
9 (0:45)
23 (2:00)


enemies per stage
Chasm
Trench
Abyss
01
Ooze Regular, Ooze Pincer, Ooze Tricorne
Ooze Regular, Ooze Pincer, Ooze Tricorne, Wall Blister, Aculeozzo
Ooze Pincer, Ooze Chunk, Baby Draghignazzo, Aculeozzo
02
Globster, Aculeozzo
Globster, Ghiozzo, Aculeozzo
Scagdead, Hunter, Scarmiglione, Aculeozzo
03
Ooze Regular, Ooze Pincer, Ooze Chunk, Aculeozzo
Ooze Regular, Ooze Pincer, Ooze Chunk, Aculeozzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Aculeozzo
04
Fenrir, Black Fenrir, Aculeozzo
Fenrir, Black Fenrir, Aculeozzo
Black Fenrir, Hunter, Wall Blister, Aculeozzo
05
Ooze Regular, Ooze Pincer, Aculeozzo
Ooze Regular, Ooze Pincer, Wall Blister, Aculeozzo
Farfarello, Scarmiglione, Ghiozzo
06
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Scagdead
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Scagdead
Ooze Regular, Ooze Pincer, Ooze Chunk, Scagdead, Scarmiglione, Baby Draghignazzo
07
Hunter, Aculeozzo
Hunter, Wall Blister, Aculeozzo
Hunter, Farfarello, Scarmiglione, Aculeozzo
08
Ooze Pincer, Ooze Tricorne, Ghiozzo, Ooze Rachel
Ooze Pincer, Ooze Tricorne, Ghiozzo, Ooze Rachel, Aculeozzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ghiozzo, Ooze Rachel, Scarmiglione, Scagdead
09
Ooze Regular, Ooze Pincer, Sea Creeper, Ghiozzo
Ooze Regular, Ooze Pincer, Sea Creeper, Ghiozzo
Hunter, Ooze Tricorne, Sea Creeper, Ghiozzo
10
Fenrir, Black Fenrir, Farfarello, Aculeozzo
Fenrir, Black Fenrir, Farfarello, Scarmiglione, Aculeozzo
Fenrir, Black Fenrir, Hunter, Draghignazzo, Aculeozzo
11
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Hunter, Scagdead, Aculeozzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Hunter, Scagdead, Aculeozzo
Ooze Regular, Hunter, Scagdead, Ghiozzo, Baby Draghignazzo, Aculeozzo
12
Ooze Tricorne, Ooze Pincer, Draghignazzo
Ooze Tricorne, Farfarello, Draghignazzo
Ooze Tricorne, Scarmiglione, Draghignazzo
13
Ooze Tricorne, Ooze Rachel, Scagdead, Hunter, Aculeozzo
Ooze Tricorne, Ooze Rachel, Scagdead, Draghignazzo, Hunter, Wall Blister, Aculeozzo
Ooze Pincer, Ooze Tricorne, Ooze Chunk, Ooze Rachel, Scagdead, Hunter, Wall Blister, Scarmiglione, Aculeozzo
14
Ooze Pincer, Ooze Tricorne, Scarmiglione, Sea Creeper, Aculeozzo
Ooze Pincer, Ooze Tricorne, Scarmiglione, Sea Creeper, Aculeozzo
Ooze Tricorne, Scarmiglione, Sea Creeper, Baby Draghignazzo
15
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Scagdead, Hunter, Ghiozzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Scagdead, Hunter, Farfarello, Ghiozzo, Aculeozzo
Ooze Pincer, Ooze Tricorne, Ooze Rachel, Scagdead, Hunter, Farfarello, Fenrir, Scarmiglione, Wall Blister, Baby Draghignazzo, Sea Creeper
16
Hunter, Farfarello, Fenrir, Aculeozzo
Ooze Regular, Hunter, Farfarello, Wall Blister, Aculeozzo
Ooze Tricorne, Ooze Chunk, Hunter, Farfarello, Fenrir, Aculeozzo
17
Ooze Regular, Ooze Tricorne, Scarmiglione, Aculeozzo
Ooze Regular, Ooze Tricorne, Scarmiglione, Ghiozzo, Aculeozzo
Ooze Tricorne, Scarmiglione, Wall Blister, Aculeozzo
18
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ghiozzo, Sea Creeper, Hunter, Scarmiglione, Baby Draghignazzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ghiozzo, Sea Creeper, Hunter, Scarmiglione, Baby Draghignazzo
Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Chunk, Ghiozzo, Hunter, Farfarello, Scarmiglione, Wall Blister
19
Hunter, Farfarello, Scagdead
Hunter, Farfarello, Scagdead
Hunter, Farfarello, Wall Blister, Ooze Pincer, Baby Draghignazzo
20
Scagdead, Draghignazzo, Ooze Pincer, Norman
Scagdead, Draghignazzo, Ooze Tricorne, Wall Blister, Norman
Scagdead, Draghignazzo, Ooze Regular, Ooze Pincer, Ooze Tricorne, Ooze Rachel, Wall Blister, Scarmiglione, Norman
enemies weakness and resistance
every enemy in the Raid has resistance and weaknesses to certain type of weapons. enemies with "crown" icon near their names are called "bosses" and have different set of buffs/debuffs compare to regular enemies

Handgun
Shotgun
SMG
Assault Rifle
Sniper Rifle
Magnum
Melee
Knife
Explosive
Shock
Ooze Regular
1.00
1.30
1.00
1.00
1.05
1.00
1.35
1.00
1.00
1.00
Ooze Regular (Boss)
0.25
0.39
0.35
0.35
0.84
0.35
0.44
0.40
0.40
2.50
Ooze Pincer
1.00
1.00
1.00
1.00
1.35
1.30
1.00
1.00
1.00
1.00
Ooze Pincer (Boss)
0.90
0.35
0.35
0.35
0.41
0.26
0.90
0.40
0.40
0.40
Ooze Tricorne
1.30
1.00
1.00
1.00
1.05
1.00
1.00
2.20
1.00
1.00
Ooze Tricorne (Boss)
0.42
0.80
0.80
0.35
0.27
0.35
0.40
0.71
0.40
0.40
Ooze Chunk
1.30
0.30
1.48
1.48
0.90
1.00
1.00
1.00
1.30
1.00
Ooze Chunk (Boss)
0.26
0.14
0.22
0.22
0.23
0.80
0.40
0.40
1.30
0.40
Ooze Rachel
1.00
0.40
1.17
0.90
0.63
0.70
1.40
0.95
0.70
0.67
Ooze Rachel (Boss)
0.40
0.16
0.36
0.81
0.26
0.28
0.45
1.71
0.28
0.27
Globster
1.00
0.90
1.30
1.00
1.05
0.70
1.00
1.00
0.48
4.80
Globster (Boss)
0.25
0.32
0.26
0.35
0.37
0.84
0.40
1.80
0.43
0.24
Fenrir
1.00
1.00
1.00
0.90
1.00
0.90
1.00
2.20
1.40
1.00
Fenrir (Boss)
0.90
0.35
0.35
0.23
0.35
0.32
0.40
0.44
0.28
2.50
Black Fenrir
1.00
0.90
1.00
1.30
1.35
0.90
1.00
1.00
0.50
1.00
Black Fenrir (Boss)
0.40
0.72
0.35
0.39
0.41
0.23
0.40
1.80
0.40
0.40
Hunter
1.00
0.75
1.00
1.25
1.00
1.25
1.00
1.00
1.00
1.00
Hunter (Boss)
0.40
0.26
0.25
0.38
0.80
0.38
0.90
0.40
0.40
0.40
Farfarello
1.00
1.00
1.30
0.90
0.77
0.70
1.35
1.00
1.00
1.00
Farfarello (Boss)
0.40
0.25
0.39
0.23
0.35
0.35
0.48
1.80
0.90
0.40
Ghiozzo
1.00
0.90
1.00
1.30
1.35
0.90
1.00
1.00
0.50
1.00
Ghiozzo (Boss)
0.40
0.72
0.35
0.39
0.41
0.23
0.40
1.80
0.40
0.40
Aculeozzo
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.03
0.01
0.10
Sea Creeper
1.00
0.90
1.00
1.00
1.30
1.00
1.00
1.00
0.50
3.00
Sea Creeper (Boss)
0.40
0.77
0.25
0.25
0.33
0.35
0.40
0.40
1.00
0.30
Scarmiglione
1.30
0.77
0.77
0.77
1.05
1.00
1.00
1.00
1.00
0.00
Scarmiglione (Boss)
0.26
0.85
0.35
0.85
0.37
0.25
0.40
0.40
0.40
0.04
Wall Blister
1.00
1.00
0.60
0.60
0.84
1.30
1.00
1.00
1.00
4.80
Wall Blister (Boss)
0.40
0.25
0.21
0.21
0.93
0.26
0.40
0.40
0.90
0.72
Scagdead-Big
1.00
0.76
0.76
1.20
0.84
0.70
1.00
2.20
0.76
1.00
Scagdead-Big (Boss)
0.90
0.29
0.84
0.29
0.32
0.35
0.40
0.44
0.31
0.40
Scagdead-Baby
1.00
1.20
0.76
0.76
0.76
0.95
1.35
1.00
0.76
1.00
Scagdead-Baby (Boss)
0.40
0.27
0.29
0.29
0.84
0.37
0.54
0.45
0.31
2.50
Draghignazzo-Big
1.30
0.70
0.72
0.72
0.72
0.95
1.00
1.00
0.67
3.50
Draghignazzo-Big (Boss)
0.39
0.25
0.82
0.82
0.26
0.24
0.40
0.40
0.47
0.53
Draghignazzo-Baby
0.70
1.25
1.00
1.00
1.10
0.70
1.00
1.00
1.40
0.70
Draghignazzo-Baby (Boss)
0.91
0.38
0.35
0.35
0.22
0.81
0.40
0.40
0.49
0.42
Norman
0.90
0.69
0.73
0.73
0.66
0.56
1.35
0.90
1.23
0.73
Norman (Boss)
0.45
0.29
0.30
0.30
0.27
0.23
0.53
1.80
0.28
2.83
Ghost Norman (1st Phase)
0.41
0.32
0.60
0.60
0.03
0.03
0.41
0.41
0.41
0.41
Ghost Norman (2nd Phase)
0.04
0.03
0.06
0.06
0.30
0.30
0.04
0.04
0.04
0.04

if you want to thank me...
...then check my guide about fixing various game issues: launching, crashing, optimization, stuttering, gamepads, etc. the guide is huge, but the topic is broad to begin with
https://steamproxy.net/sharedfiles/filedetails/?id=1935376439
49 Comments
BlackOut 10 Mar @ 4:45pm 
Only thing missing is a chance for weapon color, but I guess noone knows that, i searched everywhere
Wave Guy 31 Dec, 2022 @ 7:51pm 
Also, the babies cant be the blue icon enemies, otherwise this guide should have baby entries for every enemy type.
Wave Guy 31 Dec, 2022 @ 2:57am 
Then what are the scaled down ones that don't have an icon?
Diamond Girls 29 Dec, 2022 @ 8:51am 
Babies are speed icon
Diamond Girls 29 Dec, 2022 @ 8:38am 
Blue green - speed
Orange - berserker
Light green - guard
Purple - boss
Wave Guy 28 Dec, 2022 @ 6:34pm 
I am confused by some stuff about different versions for a given enemy. From what I understand, a "baby"version of an enemy is when it is smaller. these babies can also have icons (end of trench 18 has a smaller Draghignazzo that also has the purple crown icon). however, the speed-up icon makes the model for an enemy as well, much like the green shield icon. So I guess babies never have the speed icon? I am largely asking this because I am trying to use this guide to have the optimal damage output for each enemy, and some of the stuff with modifiers and the damage counts that I am seeing are making me think I am misinterperating something.
Rainy 6 Nov, 2022 @ 3:04am 
thanks Diamond :) hardout appreciate it
Diamond Girls 6 Nov, 2022 @ 12:17am 
Btw, magnum has built in daze effect, but adding Daze part makes it incredibly powerful stun. So if u don't want to use a lot of pulse grenade then just put Daze on magnum. No enemy can touch you 😉
Diamond Girls 6 Nov, 2022 @ 12:13am 
Campaign itself is teaching us players what part is useful as we progress. For example, before meeting the arisen Rachel the game gives us Bind and Machine gun, so that gives us hint that we should use it for Rachel encounter.

TL;DR
I find Daze more useful than Bind, all things considered. And there are players that say those two parts cant be combined (tho possible) coz they offset each other's effect
Diamond Girls 6 Nov, 2022 @ 12:13am 
Yea well...based on this guide:

"Daze increases the chance that enemy will be stunned (increases weapon's stun power)

Bind prolongs the effect of stun, making enemies exposed to melee attack longer."

Daze doesn't necessarily mean only on stronger weapons. But I find it works well with handgun, shotty and magnum. Ofc you can put it also to a rifle and u have a long range magnum 😂

Daze literally has more "stopping power" than Bind, ironically.

Bind only works well in machine gun, as far as my experience is concern. But I could be wrong. Another thing is Bind works well against Draghignazzo.