DayZ
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Update Rev. 113772 (12/17/2013)
By .. and 2 collaborators
This is the new and first update for DayZ.
   
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Forum link and how to access the new build.
Forum post [forums.dayzgame.com]

To access this new build. Go right click "DayZ" from your library and go to your beta tab and select "experimental"



Changlog.
CHANGELOG


Fixed:
Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings

New:
Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
Central Server:
fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance
9 Comments
ObamaTron 9 Oct, 2016 @ 10:04am 
When DayZ Was making progress, And DayZ Was still fun :))
Saskatchwan Bill Money 8 Apr, 2014 @ 9:35am 
Dear Rocket;
I'm loving the game... fast running zombies and all. Yet I do have some constructive ideers about improvements for the near future.
Collision systems still need work, some of us are still being attacked by zombies running through walls and obsticals. This seems to stop a lot of them from climbing stairs too... and I would love to have walkers shamble up the steps to feast on bandits perched in the firehouse tower! Oh and will the undead be climbing ladders soon? That was my favorite thing about the Dayz Mod.
Cheers,
Cosmo.
110 ways to break a door down 23 Mar, 2014 @ 8:07am 
Rocket, as of 0.43 stable i like the faster zombies. Either keep it as it is or reduce the speed and increase the numbers is in my opinion what woul dmake this surival themed
Zyryanoff 25 Dec, 2013 @ 3:56am 
Merry Christmas!
Oleg Mongol 18 Dec, 2013 @ 7:37pm 
Love it, guys
PoorUglyPeasant 18 Dec, 2013 @ 12:58pm 
cool
VictorKrill 18 Dec, 2013 @ 8:21am 
Greate news, now I can stop searching that can opener))
taint 17 Dec, 2013 @ 6:22pm 
incredible progress
SSG|NinjzaEn7 17 Dec, 2013 @ 6:02pm 
Well done.
<3