Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarfen Runic Artillery
   
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Tunnisteet: mod, Units
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Päivitetty
6.987 MB
5.4.2020 klo 6.24
20.7.2021 klo 5.12
11 muutosilmoitusta ( näytä )

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Dwarfen Runic Artillery

2 kokoelmassa, tekijä prop joe
Dogs of War
118 luomusta
Prop Joe Mods
58 luomusta
Kuvaus
This mod allows you to upgrade the Dwarf artillery units with runes, which is something the Dwarfs are able to do on the tabletop.

The runes are:
  • Rune of Burning - gives flaming attack
  • Rune of Accuracy - gives +40 accuracy
  • Master Rune of Disguise - gives Stalk
  • Rune of Penetrating - gives +15% armor piercing damage
  • Stalwart Rune - gives Unbreakable, +15 melee defense and +8 melee attack

Each artillery piece can have a maximum of 3 non-duplicate runes. Applying the first rune costs 100 oathgold, the second 150, and the last one 200 oathgold.

Upgrade Units is required, since it relies on it for scripting logic.

Ability icons taken from the Runic Forge mod with permission.

Compatiblity:
Submod for SFO stats here.
Submod for CTT stats here.

Concerning other overhauls or big balance mods:
The new unit variants I add will use vanilla land_unit values. This table doesn't effect ranged damage stats. So the only difference with be in health and armor on your artillery units, and any new custom abilities they get, very minor in the grand scheme of things. So use this mod freely with any other mods.

Become a patron of the modding arts:
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[www.patreon.com]
42 kommenttia
ThrobbingforMorbius 11.4.2023 klo 17.53 
Upgrade Empire artillery with artillery guard, so they can better defend themselves if they get into melee, still out shined by most infantry but now they wont get gooned by zombies or skavenslaves?
Fierro 4.1.2022 klo 9.46 
im having the same problem with the oathgold :(
dreadedladie 19.12.2021 klo 12.56 
This mod is amazing, thanks for the SFO compatability patch update
prop joe  [tekijä] 11.12.2021 klo 8.06 
Should work with SFO now
奥威尔·切瑞先生 6.12.2021 klo 0.33 
SFO needs to be updated, please
prop joe  [tekijä] 5.8.2021 klo 11.21 
I tested it and I lost oathgold, not really sure why it woudn't charge the player.
Dr Charko 5.8.2021 klo 5.32 
That fixed it cheers! One thing I see is that the oathgold doesn't get used up. Is that intentional or is a local bug for me do you think?
prop joe  [tekijä] 5.8.2021 klo 2.55 
I have a feeling you don't have the latest version, try resubbing.
Dr Charko 4.8.2021 klo 13.08 
It's odd, these interact very oddly with Thoreks skills. Upgrading decreased their strength by a lot.
Wolf 24.7.2021 klo 18.52 
good mod