Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









So I just wanted to add that it may be a good idea to integrate shelters as a strategy of population control by using them to control basic pop but keeping a count of houses dropped so you know if theres a potential to over populate. So if you know you can only support a pop of 100, if houses house 2 kids than dont place more than 50 or so homes.
It's kinda dark but planned homelessness helps to. surprisingly homeless doesnt have as much of a negative effect that you'd think it would and its a great way to maintain a desired pop if things get too cluttered and chaotic to start laying shelters everywhere.
When they have arrived there should be an icon that looks like a walkie-talkie at the top of the screen, click on it and it should take you to them. Have you tried clinking on the Expedition Station. It has been a while since I have played.
I updated the guide for a new civilisation update which was released on 27/08/2020 but the livestock update which I think introduced pastures was released on the 30/11/2020.