Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For noobs it's good to know what materials to hoard early.
An old guide can still be near the top of Steam recommendations or search hits.
Thanks for your work.
- needs Al for new crate, or re-use your empty ammo crate.
If you use the Pulse Laser(s) a lot, Alien Blood is good loot.
1. reroll campaign until you get Mechanic with very high(85+) initiative. Captain and Engineer's initiative won't matter. mechanic is ordered to repair devices, engineer for reactor, and you as captain, doing things as needs arise(ship manuever, ordering to man coilgun, fixing hull, manning gun yourself, etc)
2.next two crew you hire should be Security. they starts out with high weapons skill so they handle guns better. keep them stationed at coilguns, and NEVER EVER let them touch the railguns. Train them by making UEX/C4. The first one will be your "main character" whenever you go outside, so kit them out with best shit. i recommend 3 toolbox (1 trauma kit, 1 SCUBA pack, 1 lootbox), 3 weapons, and 4 "free slots" setup.
3. third one can be medic. bot medic is currently very jumpy, so keep them as gunner aswell, and only unleash when needed.