Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
https://steamproxy.net/sharedfiles/filedetails/?id=2229213150
I think I would see at the moment of realization.
Single building, the file should be 4 to 5 mb...
With glass option:
- 1 main building (4 to 5 Mb), may be 5.000 tris
- 1 SUB for the glass (around 2Mb, may be 2.000 tris
- 1 SUB for interior (4 to 5 Mb), may be 1.500 tris
2 or 3 weeks work... or more !
For the creation
- 3d model: free program Blender [www.blender.org]
- texture: free program Gimp [www.gimp.org]
Youtube for tutorial
and above all: a lot of patience and research !!
The question is whether the surfaces should be transparent or not... then it is no longer the same conditions of realization !!
For the moment, i work on a similar model:
https://sketchfab.com/3d-models/tokyo-olympic-stadium-zaha-hadid-2a6b3c5e0ec048e4b91d8563d46fdb48
I promise nothing, but I think your proposal is going to be my next achievement ; )
Let me know if that is something you'd be interested in modeling for the game. I could make it worth your time. I REALLY want this in game. 👍🏾
https://steamproxy.net/sharedfiles/filedetails/?id=2058400527