Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Warfare Expanded (Pack 1): Reloaded
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1.971 GB
2/abr./2020 às 0:20
14 de jan. às 6:57
20 notas de atualização (ver)
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Warfare Expanded (Pack 1): Reloaded

Descrição
------ATTENTION------
For advice on dealing with the asset limit bug see this Reddit post by Zegangani: https://www.reddit.com/r/civ/comments/qr9akk/tip_to_expand_the_asset_limit_and_use_more_asset/

After 18 March 2021 Update ---->>>> Warfare Expanded: Reloaded has been split in three parts: Warfare Expanded: Relodaded, Warfare Expanded: Warships and Warfare Expanded: Warplanes. All these parts now carry the WE CV art. The split was done to improve performance and reduce mod sizes. All three packs need to be subscribed to: https://steamproxy.net/sharedfiles/filedetails/?id=2428282964 & https://steamproxy.net/sharedfiles/filedetails/?id=2428289689
Description
Adds lots of new global land, sea and air units to Civilization 6. Adds new Fire Support line to land units, Naval Bombard line to sea units and Ground Attack line to air units. New Marine line has also been added.

Cultural variation (CV) for all civs is complete for Ancient, Classical, Medieval, Renaissance and Modern Eras. Work continues until all units receive a CV look.

Requires Rise & Fall and Gathering Storm. Use of the remaining DLCs is recommended for optimal unit art appearance. Also compatible with New Frontier but not required.

Works with Steel & Thunder: Unique Units, but the mod is no longer continuously supported, there might be discrepancies.

Recommended Mods

NOT COMPATIBLE WITH THESE MODS
  • Warfare Expanded Complete Edition
  • Warfare Expanded (for MOAR)
  • MOAR Units
  • Steel & Thunder: Unit Expansion
  • Scout Cat.
  • Some custom civs are breaking the unit.ardef unit replacement so unit cultural variation is not applying properly.
  • City Styles - Reports that possibly compatible now if you disable Maya pack.

WARNING
There is currently an issue that can cause crashes or glitches when playing with this mod, City Styles (CS), Urban Complexity (UC) and the New Frontier Pass (NFP) DLC's at the same time, apparently due to a limit in the number of custom assets the game can load. This can be fixed by disabling either this mod, CS, UC or some of the NFP DLC's. Specifically disabling CS, the persona packs and scenarios seems to get the best results.

Upgrade from Aircraft Carrier to Supercarrier at your own risk. Please remove all aircraft from Aircraft Carrier before upgrading or you will loose your planes. I have no fix for this.
Language Support
English, Italian (thanks to d_iperione), German (thanks to Sincius), Korean (thanks to nut9931), Chinese (thanks to siau2tie1 & 黑板水墨画), Russian (thanks to Tolerant), Japanese (thanks to HktkNban) and French (sorry cannot remember who) language support.

Known language issues
If you use an unsupported language this mod will most likely be in Russian or German. Not sure why as English is the base text. Only workaround is to set English as your default language in options.
Credits
Thanks to KrumStrashni & siau2tie1 for all the hours they have put into cultural variation. Thanks to Zipprian for all his custom artwork and icons. frontstrom for all his custom made models. Laurana Kanan for her automatic gun class/promotions (has been renamed to fire support for this mod). DB for his help with the code. Deliverator for all his mod tools, advice and artwork he has let us use. zwei833, Sukritact, snafusmith, The_Coyote, Darnell, Pouakai, for letting us use their artwork.



Unit Upgrade Paths
Land
Melee
    Warrior -> Swordsman -> Man-at-arms -> Musketman -> Line Infantry -> Early Infantry -> Infantry -> Modern Infantry
Ranged
    Archer -> Composite Bowman -> Crossbowman -> Culverin -> Field Cannon -> Field Gun -> Field Howitzer -> Field Artillery
Anti-Mounted
    Spearman -> Heavy Infantry -> Pikeman -> Pike & Shot -> Foot Guards -> Anti-tank Rifle -> Anti-tank Gun -> Attack Helicoper
Light Cavalry
    Horseman -> Courser -> Stradiot -> Cavalry -> Mounted Rifles -> Armored Infantry -> Mechanized Infantry
Heavy Cavalry
    Heavy Chariot -> Armored Horseman -> Knight -> Reiter -> Cuirasser -> Landship -> Tank -> Main Battle Tank
Siege
    Catapault -> Trebuchet -> Bombard -> Heavy Cannon -> Heavy Artillery -> Heavy Howitzer -> Rocket Artillery
Fire Support
    Slinger -> Psiloi -> Javelineer -> Arquebusier -> Gatling Gun -> Machine Gun -> Heavy Weapons -> Modern Heavy Weapons
Air
Fighter
    Early Fighter -> Fighter -> Jet Fighter -> Stealth Fighter
Bomber
    Early Bomber -> Bomber -> Jet Bomber -> Stealth Bomber
Ground Attack
    Early Ground Attack -> Ground Attack -> Jet Ground Attack
Naval
Naval Melee
    Galley -> Cog -> Caravel -> Corvette -> Ironclad -> Torpedo Gunboat -> Destroyer -> Missile Frigate
Naval Ranged
    Quadrireme -> Galleass -> Frigate -> Armored Cruiser -> Light Cruiser -> Battlecruiser -> Missile Destroyer
Naval Bombard
    Greek Fire Dromon -> Carrack-> Ship Of The Line -> Pre-Dreadnought -> Dreadnought -> Battleship -> Missile Cruiser
Naval Raider
    Privateer -> Merchant Raider -> Submarine -> Ballistic Missile Submarine
Marine
    Naval Infantry -> Marine -> Modern Marine
Support
Artillery Observer
    Observation Balloon -> Observation Helicopter -> Drone
Bonus Units
  • UAV
  • Attack Submarine
Discussões populares Ver todos (9)
236
6/dez./2023 às 23:11
Graphic Glitch Bug
KrumStrashni
199
29/dez./2024 às 5:55
Bug Report Thread
KrumStrashni
4
2
4/abr./2023 às 12:02
Solution to expand asset limit bug
moddownloadnow
1.729 comentário(s)
Omnicide 24 de jan. às 9:12 
Hey @KrumStrashni, great Mod, I love playing it. Sadly I can't start games on maps lager than small since the last update (yes, I prevet the asset load of leader animations). Is it possible for you to provide the previous mod version (where it worked fine) for download? I would really love to continue playing with this mod :)
Thank you for your work!
Kurai Okami 22 de jan. às 9:55 
With this mod enabled doesn't matter if its dx11 or dx12, I can't create a new game since the update. Disable the this mod and civ 6 works just fine.
HaxxorBronyaHoR 20 de jan. às 21:53 
why is it always crash with DX12, and with DX11 units are flashing
KrumStrashni  [autor(a)] 20 de jan. às 0:47 
@Abhorash_DrSl Thanks. I think we can do that after the mod's completed and some optimisations will be done
Abhorash_DrSl 19 de jan. às 5:00 
@KrumStrashni Thank you the units look great and when you disable the leader animations the mod runs fine without any problems every time!

Would it be possible to have a trimmed down version of the mod in the future where there is just the units in the game re modelled? I prefer the more simplistic combat and in my experience the AI doesn't know what to do with the additional units. Thank you for all your hard work on the mod anyway.
KrumStrashni  [autor(a)] 17 de jan. às 12:11 
@coconut

I wrote on 14 Dec, 2024 @ 1:15am :

*Update*

The industrial era transformation has been completed and the mod is ready for upload. I will do it on Tue 14 Jan around 13:00 CET.

The update may impact savegames and performance for some users. So, please backup the existing mod version for local use (you can find it in the Steam workshop folders)
confused coconut milk 17 de jan. às 10:25 
On Monday I lost my single player save due to an update to BBG 6.2. So I started a new game without it. Now my new single player save is broken because of this mod update. I cannot start a new game with this mod enabled but it works fine when it is disabled. Please test your updates before releasing them, or allow for previous versions to be used instead so our saves are not broken.
67thBGR_Pvt_SAS16 15 de jan. às 0:45 
关闭了其他所有MOD还是会崩溃
UkrainianSpy 11 de jan. às 12:00 
Whenever I try to play this mod, my game always crashes with this crash report. I've only had this happen with this mod so do you or anyone know why this is happening?

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error writing address 0x0

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
KrumStrashni  [autor(a)] 11 de jan. às 8:28 
*Update*

The industrial era transformation has been completed and the mod is ready for upload. I will do it on Tue 14 Jan around 13:00 CET.

The update may impact savegames and performance for some users. So, please backup the existing mod version for local use (you can find it in the Steam workshop folders)