RimWorld
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Biomes! Islands
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
檔案大小
發佈於
更新時間
47.732 MB
2020 年 3 月 27 日 下午 8:23
4 月 30 日 下午 12:49
42 項更新註記 (檢視)

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Biomes! Islands

在 Draegon1993 的 2 個收藏中
Biomes! Mod Series
6 個項目
Biomes! Team Suggested Mods
28 個項目
描述
[www.patreon.com]



This mod adds several types of islands for your enjoyment, from tropical to arctic! The islands are all unique and each one comes with lots of new plants and animals, including:

Sea Life: Bring the water to life with complete aquatic ecosystems, from seaweed to sardines to sharks!

Birds: from the tiny kiwi to the great omegadodo--and seagulls. So many seagulls.

Crabs: Tough, dangerous, give good leather when slaughtered. Hermit, blue, fiddler, clutter and more!

Crops: Devil’s claw, coconuts, oranges! Everything you want to find on an island!

AND MORE - play to find out!




Our goal as a mod series is to add new environments that we feel the vanilla game is sorely lacking, which in this case is islands! Biomes! Islands currently adds six types of island, Tropical, Atoll, Boreal, Tundra, Temperate, and Desert, each with things to make them unique from vanilla biomes!

Islands are isolated, requiring transport pods to leave (or modded transports like STRS), but traders, visitors, and raiders will still swim out to you at the normal rate.

Temperate Islands are mild and pleasant, a great introduction to island life.

Atolls have a unique beauty along with unique challenge. Building is made difficult both by lack of ore, and by the large lagoon taking up a great deal of space. The Atoll does make up for this in one way however, with a stunning abundance of wildlife; the adorable kiwi and the majestic manta ray are just two examples.

Desert islands are somewhat barren, but still have plenty of fish! Settle here to see lots of unique crabs - some of which can haul.

Tropical Islands are jungle-level dense when it comes to vegetation but have a lot more land for building on. They can also generate with mountains and have lots of natural food you can gather. These islands have more dangerous predators but are still great for a tropical getaway!

Boreal Islands are cold, but ultimately hospitable. Watch the ocean for schools of whales!

Tundra Islands are cold, isolated, and desolate with rocky beaches. Planning is critical to survival here.


Suggested mods to use alongside Islands:
Sandcastles for beach-time fun!
Boats
Natural Paths for pretty paths made from natural terrain
Vanilla Furniture Expanded - Architect for the heavy bridges!!
Vanilla Fishing Expanded for the delicious fish!

This mod is compatible with many mods, important ones being Boats and other biomes mods! :D




Mod head: Draegon

Bendgeidfran: Sound effects
Draegon: Art, especially the crabs
Evalynn: Art
Erin: Art, especially the sea otter and other cute creatures
Luizi: Art, especially the flamingos
Odeum: XML and C#, especially for the use of BiomesKit
Pullmylever: Music
Pyrce: C#, especially the use of SwimKit and TerrainMovementKit to allow for aquatic animals
Zylle: XML and C#, especially terrain generation


Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Ottersholdshands for the trailer he made for us!

Japanese translation by Lucifel



Q: What makes your islands unique?
A: We add multiple new plants and animals as well as unique terrain generation! Many of the animals are also purely aquatic!

Q: Will this mod continue to be updated?
A: Yes! We're hoping to add some TLC updates in the future!

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Do raids still happen on islands?
A: Yes, both drop pod raids and walk-in raids still happen.

Q: Can this be added mid-game?
A: Yes, but the new biomes themselves will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: How do I feed tamed aquatic animals?
A: You use fish food! Fish food is made like kibble, in the butcher bench! It doesn't degrade at all, even in water!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

[discord.gg]
熱門討論 檢視全部(9)
216
9 月 28 日 下午 7:18
Bug reporting: POST BUGS AND ISSUES HERE
Draegon1993
57
6 月 9 日 上午 3:18
Suggestions thread: Post suggestions here!
Draegon1993
8
5 月 19 日 下午 12:34
[SOLVED] Compatibility between Alpha Biomes and Biomes! Islands
WaxWorm
1,229 則留言
Djrook44 6 小時以前 
I cant play this mod due to not finding this pathfinding framework? how do I play it?
(≡◉‿‿◉≡) 10 月 1 日 下午 12:14 
Hello can you please add some compatibility with Mashed's Ashlands? The plants and animals wont appear on the sea.
Draegon1993  [作者] 9 月 30 日 上午 7:47 
@T14 We're likely going to do something akin to that with the Islands TLC update eventually ^-^
T14 9 月 29 日 下午 5:42 
@Draegon1993 So ocean biomes were removed because events and roads go through water, and you cant fix that... Why not just make a seperate mod and call it Biomes! Oceans so the people who are willing to put up with those annoyances can have their ocean bases back. Sorry if it sounds like a dumb idea, but I already deal with weird events from various other mods, and id like to do an ocean run again.
qux 9 月 29 日 下午 1:30 
Your mod need to be load after all other mods you patching
qux 9 月 29 日 下午 12:58 
Hello ! I have this error with VE Faction Classical : XML error: Could not find parent node named "VFEC_MosaicsStoneBase" for node "TerrainDef".
joester610 9 月 25 日 下午 1:08 
I'm on my second playthrough using this mod. I mentioned it about a year ago, but I still find it frustrating when I am growing a fruit tree (this time Devil's Claw) and any herbivore shows up and eats the entire thing down to nothing. Like it just doesn't make sense most of the time!

In any case, lovely mod. You're doing great work thus far!
Draegon1993  [作者] 9 月 19 日 下午 6:13 
@treborlefou Just islands for now
treborlefou 9 月 19 日 下午 1:53 
Will aquatic animals spawn on coastal maps or just islands?
Draegon1993  [作者] 9 月 12 日 上午 8:00 
@Cthulhu The 3rd We will keep it updated as best we can. It's too valuable to lose :D