Craft The World

Craft The World

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Tasks priorities equalizer guide
By Annieway
The small guide for understand of AI behavior.
   
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About Tasks priorities equalizer
With update 1.5.000, in addition to the mod editor, the ability to adjust the priority of dwarves tasks was added.
There are 4 templates available with presets: "balanced", "preparing for battle", " resource extraction", "custom". Each of them the player can change to their liking and return to the " factory " settings.

Let's take a closer look at how each player can customize the behavior of their dwarves.
Closer look


From top to bottom, there are the following types of work: "Mine", "Cut", "Collect"," Craft weapons"," Craft other"," Build"," Cook "and" Other " (fishing, planting wheat and rice). A hint is displayed when you hover over it.

The leftmost position of the regulator means that this type of work is prohibited. If there are issues related to prohibited work, an icon with the warning "Some types of work are prohibited" will be displayed periodically.

The same position of all controls (except for the leftmost one) means the same priority for all operations. If all types of work are forbidden, then dwarves can perform tasks for attacking creatures marked by the player (except hunting), eating, and sleeping. These tasks are of course the main priority, which cannot be changed.

The lowest control's position indicates whether to take into account the distance to the target or not. In other words, this setting allows closer issues to increase their priority over more distant ones. Based on their current priority distribution. For example, there is a dwarf who has 2 tasks: to cut wood and extract coal. The priority is to "cut down the tree", then "extract coal", but the task "cut down the tree" is very far from the dwarf. When the slider is at the far left, the dwarf takes the task with the highest priority, regardless of how far away it is. In this case, the dwarf will go to cut wood first, and extract coal in the second.