Total War: WARHAMMER II
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Battle Lod Remover (Main)
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Тагове: mod, Graphical
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20 март 2020 в 18:11
29 апр. 2022 в 10:19
25 бележки за промени ( преглед )

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Battle Lod Remover (Main)

В 1 колекция от Quentilius
Quentilius Lod Remover Collection
5 артикула
Описание


NOW WITH INCREASED LOD DISTANCE FOR ANIMATIONS !

UPDATED FOR THE SILENCE AND THE FURY !

This mod removes all the ugly low poly models appearing on long distance in battles.
It is updated for last 27/02 Warhammer 2 patch and will be updated for future patchs and updates.

What does LOD mean ?
To simplify, LOD (Level Of Detail) is a technique used in games to reduce details on object when they are displayed far from the player's view to increase overall performances. It means that the farther away the objects are, the less detailed they will become.
In Warhammer 2, LOD models look really bad and appear really close from the view. So by removing LOD, units in the game will look way better and the immersion will be increased.


Compatibility
For compatibility with SFO Grimhammer 2 please check the following submod :
https://steamproxy.net/sharedfiles/filedetails/?id=2068730450

For compatibility with Radious Total War please check the following submod :
https://steamproxy.net/sharedfiles/filedetails/?id=2420003165

For compatibility with Dryrain Hooveric Reskin please check the following submod :
https://steamproxy.net/sharedfiles/filedetails/?id=2059773092

For compatibility with Beautiful Compilation please check the following submod :
https://steamproxy.net/sharedfiles/filedetails/?id=2063619205


Don't hesitate to leave a comment if you face any issue with the mod.
134 коментара
Quentilius  [автор] 1 дек. 2022 в 14:19 
Yes and it is already available on the workshop @Ascythian
Ascythian 31 окт. 2022 в 18:48 
Is a WH3 version in the works?
Quentilius  [автор] 2 окт. 2022 в 16:37 
It will not work with other reskins except the ones i made submod for
Count Jędrula 17 май 2022 в 12:07 
Does this mod work for any other reskins, or does it only work with the ones mentioned above?
Quentilius  [автор] 26 февр. 2022 в 12:53 
@Lord of Cinder @BloodWolf
modding is just about modifying the tables used by the game
you should start by opening them (located in the data folder of the game) with rpfm utility (you can find it easily on google)
it would be too complicate to explain how all these tables interact with eachother, but their names are quite explicit
Quentilius  [автор] 26 февр. 2022 в 12:46 
@Chef
yes i think i had to accept a steam agreement so my update could be online
now it should be ok
BloodW0lf 25 февр. 2022 в 13:06 
how did you go about doing this? I would like to do the same for every mod i use but idk how I would even start. thank you for this mod!
Lord of Cinder 13 февр. 2022 в 19:02 
Hello, can you help me out a little bit?
can you explain how you did it? is it possible to do in atilla?
i wanted to modify a 1212 mod in a similar way, but i know next to nothing about programming or modding
Chef 22 ян. 2022 в 5:39 
Hello Quentilius, I just wanted to tell you that Hooveric has just updated his main mod and I wanted to know if you could update your submod, I would really appreciate it since your mod has become essential for me xD
Quentilius  [автор] 13 ян. 2022 в 13:06 
Hi Pedro le Macon,
Sadly i can't remove the small lod system
It is something build in the model itself and i would have to modify the model itself to be able to modify this kind of lod