RimWorld
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Centipede Raid Value
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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156.156 KB
20 Mar 2020 @ 10:10am
16 Mei @ 9:45pm
7 Catatan Perubahan ( lihat )

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Centipede Raid Value

Deskripsi
Tweaks the value of the centipede to make them less numerous. Does not affect their stats in any way.

The raid value of centipede is 400 points. A scyther or lancer is 160; the most elite mercenary is 150. This means a centipede is considered less of a threat than 3 mercenaries, scythers, or lancers.

This mod buffs their value to 800 points, making them equal to about 5 of any other top tier unit.


26 Komentar
Darth_Sergeant  [pembuat] 16 Mei @ 9:29pm 
My notifications have been broken for the past month. I'll go in and fix version number, but everything should be working the same regardless.
Creperator 15 Mei @ 10:00am 
Works on 1.5 ?
ПОХУЙ, ГОЙДА 23 Apr @ 11:40am 
thanks, fighting 19 centipedes with combat extended was equal to hell before
Mom against Anime - Trans Rights 20 Mar 2023 @ 5:44am 
this mod seems like a good fit to any game which also removes the lethal damage threshold, since that mod makes centipedes INCREDIBLY tanky as a side effect
sekacek4000 19 Feb 2023 @ 12:15pm 
thanks
Darth_Sergeant  [pembuat] 18 Feb 2023 @ 7:21pm 
I took a look at the files. It looks like the centipede base class is where the combat value is stored, so I've updated the patch to target it.

All types should now inherit the appropriate values if the patch functions correctly.
sekacek4000 13 Feb 2023 @ 2:16pm 
they really just split the existing centipedes with their weapons into their own types, and gave them differing textures, but still probably messes with the mod
sekacek4000 13 Feb 2023 @ 2:14pm 
centipede burner, centipede gunner and centipede blaster
Darth_Sergeant  [pembuat] 6 Feb 2023 @ 4:06pm 
I have not yet played biotech. What are the new centipedes called?
sekacek4000 6 Feb 2023 @ 12:34pm 
no longer really works, just had a swarm of 4-5 centipedes in a mech cluster, guessing biotechs new centipede types are messing with it