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Hello, new enemy replacers will be added to this collection - however if that particular unit has been slotted I do not intend to make multiple replacers. https://steamproxy.net/sharedfiles/filedetails/?id=1943819258
Gotcha, ty
Hey, this mod should remove the existing 'cerberus guardian' standalone enemy. If that's not the case, then thank you for letting me know.
if you open the XComEncounterLists.ini file in the base guardian mods config, then you comment out the lines for its encounter info then the game will no longer spawn in the rogue second guardians
if you use this mod i recommend you do this since it means your computer is no longer loading multiple of the same asset because of there technicaly being 2 versions of the same enemy
iv noticed the way the mod is in it's current state is that it treats the reskined shieldbearer and the guardian as 2 seperate enemies (if you notice they have their own entries in the shadow chamber report)
while this might not effect the game on a surface level it's gonna effect load times among other things since the game treats them as 2 differnt enemies so it wastes time and resurces loading the the same model, textures, ECT twice.
this also to a certain extent effects RNG aswell since the guardian is twice as likely to show up since it has 2 entries in the enemy list
I am still playing the two games, though RE2R is about half way.
All the best
Hi Tas, thanks for checking in. Have been unfortunately busy with irl responsibilities. Hope all is well.
This one is not working at the moment, so he is busy playing Total warhammer 2 and RE2 remake (it is way scarier than the 98 version, so only play it half hour each day ... in the dead of the night, lol)