Space Engineers

Space Engineers

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Perfected Airtight Small Grid Door *AntiClang*
   
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9. mar. 2020 kl. 15:39
10. apr. 2020 kl. 6:57
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Abonner for at downloade
Perfected Airtight Small Grid Door *AntiClang*

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Update

Made more compact, everything fits in a grid space of 3x7x8 instead of 6x7x10
12 kommentarer
8vantor8 28. juni 2020 kl. 1:28 
HURAA
Sneakypeaky  [ophavsmand] 25. maj 2020 kl. 18:03 
Keen has announced a vanilla small grid door to come next update! Now we can finally build propper airtight small ships!
Fonts 25. maj 2020 kl. 7:57 
well done dude :)
BlueAngelFlies 17. maj 2020 kl. 9:04 
@Cannon0176 All you should have to do is place a temporary block on the side of the end of the piston, which will then let you place the merge block. After placing the merge block, you should be able to remove that temporary block.
WeenieChamp 6. maj 2020 kl. 9:50 
I tried to follow your tutorial in survival but I was unable to offset the first merge block as you did in the video. Am I missing something or is that only possible in creative?
FireManDan 28. apr. 2020 kl. 1:43 
This is the second version ive seen. First has been out awhile and uses size 1 wheels. Will have to check this 1 out
Sneakypeaky  [ophavsmand] 8. apr. 2020 kl. 1:51 
I've been meaning to get a tutorial up but recording issues got in the way. Soon
Jim 7. apr. 2020 kl. 22:44 
You got a no clang piston door with only one piston??? How the actual did you do that? Even sacrificing a blocks distance because of the extra size of the piston head making a 3 block door size I have never been able to do that and I've tried basically every offset possible. I gave up and started doubling my piston arrangements to perfectly offset the size of the piston head. Only way I could get it to work without clang.
Spaceman Spiff 15. mar. 2020 kl. 8:23 
On a side note, why-oh-why cannot we have a working airtight door for small grids?? (OK, I feel better now.)
Spaceman Spiff 15. mar. 2020 kl. 8:22 
Thanks. I did figure out that I needed to install each component sequentially or else the timer block wouldn't see everything. I don't know why. I've never had any problems with timer blocks seeing components, even components on sub-grids, when building a complex door, but then again I've always worked with large-grid builds whenever I've done this kind of thing. Maybe it's a bug with small-grid builds. I don't know. But I'd sure appreciate understanding why the door no longer opens when I replace either or both of those two blast door blocks. That baffles me. A lot.