RimWorld
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Rimhammer - The End Times - Dwarfs
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Mod, 1.2, 1.3, 1.4, 1.5
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84.564 MB
7 mar. 2020 às 11:58
29 de set. às 7:15
130 notas de alterações ( ver )

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Rimhammer - The End Times - Dwarfs

Em 3 coleções por SickBoyWi
Rimhammer: The End Times - Medieval - Required
13 itens
Rimhammer - Medieval - Dawi / Empire
48 itens
Rimhammer - The End Times - Beastmen - Medieval
38 itens
Descrição
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This mod adds Warhammer Dwarfs into Rimworld. In Warhammer it is dwarfs, not dwarves!

This is the first extension of the base 'Rimhammer - The End Times' mod, and is intended to be used with the base mod; however, that isn't required. This mod will work without the base Rimhammer - The End Times mod.

Required mods (all must be loaded before this mod):
Harmony
Jec's Tools
Jec's Doors Expanded
HugsLib
Humanoid Alien Races 2.0

If you're using the base Rimhammer - The End Times mod, you should load that immediately after the previously mentioned required mods, and before this one. The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, then the Rimhammer - Then End Times - Magic mod, then the race/faction mods under those. The only other mod order rule for the Rimhammer mods is that THE RIMHAMMER FACTION MOD THAT YOU INTEND TO USE AS YOUR PLAYER COLONY MUST BE BELOW ALL OTHER RIMHAMMER FACTION MODS.

Recommended Mods:
Storage Extended (NOTE: The dwarfen shelf will behave like an Extended Storage shelf that can hold most anything if you have this mod active.)
Better Walls & Floors
Mend & Repair mod or Armor Repair
Bulk Stonecutting
Quarry 1.1
Respect the Scars
Veinminer 1.1

Mod Settings:
The mod settings for this mod control the way impassible mountain maps generate. Read the detailed information in the mod settings in game.

Here's a list of some of what it includes, all Dwarf themed:
-Research, ale, tobacco, impassible map settling, furniture, floors, workbenches, statues, doors, gates, wall lights, ceiling lights, braziers, hearth, walls, decorated walls, columns, embrasures, Slayers, backstories, beards, hair dos, warmachines (grudge thrower, flame cannon, organ gun, ...), black powder, apparel (armor, shirts, pants, helmets, ...), magic weapons and armor, shields, recreation, indoor planter box, plants (barley, stoneroot, tobacco, dwarf bile mushrooms, stonesalve, ...), fermenting barrels, unique food types, gromril, names, sarcophagi, weapons (thunderer rifles, grudge raker, axes, hammers, ...), medicine and mechanical limbs, repair of weapons and apparel, reskinned work and research benches, a unique end game quest, blasting items, high bloods, thrones, and more!

This mod series will not be released fast. I'm one person, and the amount of work involved is significant. This mod took hundreds hours of work to make, and many more to upkeep and update, no joke.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee if you'd prefer to support me that way: https://ko-fi.com/sickboywi
486 comentários
Spieleaux 28 de ago. às 6:37 
Getting a bug/bottleneck with the Dawi tailor bench not showing up anywhere. I have the research, and there don't seem to be any other prerequisites (please correct me if I am wrong about that). Any suggestions? Since it's a new item and not a replacement for the standard workbench I didn't think there would be any mod conflicts.
SickBoyWi  [autor] 25 de ago. às 6:42 
@senior_cynic - Yes, definitely. I'm just pending the images, which is ever the slow thing on my side (when I make them myself anyways). Perhaps I'll make that my pet project after I get done with Ogre Kingdoms. We have a lot on our plate in terms of development plans, those keep the image guy and myself busy.
SickBoyWi  [autor] 25 de ago. às 6:41 
UPDATE: Defect fixes.
senior_cynic 13 de ago. às 10:05 
Any plan to make chaos dwarfs at some point?
SickBoyWi  [autor] 4 de ago. às 6:54 
UPDATE: Patch for new (soon to release) Rimhammer Story Tellers mod.
SickBoyWi  [autor] 28 de jul. às 19:27 
Update: Defect fixes.
EvilNecroid 19 de jul. às 18:54 
nice :)
SickBoyWi  [autor] 19 de jul. às 15:36 
Ready for 1.5.
EvilNecroid 19 de jul. às 9:02 
thanx for working on an update :)
SickBoyWi  [autor] 19 de jul. às 8:25 
There was a guy working on a CE patch, but I don't know what happened with it. If someone wants to step up and make it, I can assist and even publish (assuming you want to maintain between versions).