Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
@Black Puppet @ShotgunGoddess - The face sketches are mainly to hint at which Angel the individual hairs belong to, I personally do not use head/face mods.
If the pawn doesn't have the long hair gene but is the same ideoligion (thus the same list of allowed hairstyles), hairs from Angel Hairs are perfectly acceptable to the pawn.
It seems like it's *just* the long hair gene that messes things up. And, well, I think at least a few of these hairstyles are on the long side. Please let me know if this isn't clear and I can try to elaborate differently. As an example, it seems [FB] Ameiro anime hairs doesn't suffer from this issue. I'm not sure what it does differently under the hood but maybe there's a hint there.
Fits too well and there isn't anything like it too.
I hope it wasn't afar of a wish.