X4: Foundations

X4: Foundations

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Mules, Supply and Warehouses Extended
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4 mar. 2020 às 9:00
17 abr. 2023 às 22:35
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Mules, Supply and Warehouses Extended

Numa coleção por Mo¡stDreams
Moist's Galaxy Overhaul X4 5.10
30 itens
Descrição
About
A re-write of mules and warehouses v4.
These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity.

The Mules
  • Travel Mule
    This Mule is the ONLY one to care at all about prices and profits! It is the one you will use to sell from your warehouses and other stations to every other faction.

  • Station Mule
    These mules were the first in the family and are great for dedicated supply lines between two stations, back and forth, also are the ONLY ones who can create Warehouse Stations for centralised storage and distribution centres.

  • Supply Mule
    This Mule acts as a dedicated fetch mule for all own stations ware needs (or when assigned to a particular single station), for times when you just want to supply stations and nothing more. It does a job the Station Mule is capable to do only this is the only purpose.

    He will try to serve your builder first to get the station up and running, buys from player known stations if available.
    He will serve ALL your stations in a sector, unless you assign him to a particular station, starting with the most needed wares it requires. He WILL NEVER serve AI stations, unless assigned to one.

  • Distribution Mule
    This simple Mule is meant to distribute wares between your warehouses, so that every warehouse has at least some of everything. That way you can use a network of warehouses to supply factories in various systems instead of directly supplying your station via multiple production stations.

Tested with all DLC and Update 5.10 as of writing.

NEED HELP?
First please check out our Documentation and Usage[github.com].
Requests & BUG REPORTS let us know about them by VISITING Our GitHub[github.com]

F.A.Q
Question
Answer
My Travel Mule is stuck looking for trades with certain stations!
Try adjust 'Profit Override', this allows you to modify the price the mule sees for station trades.
0=Sell all wares regardless of trade offer price.
100= Obey Station Manager's sell offer prices, could be the station the mule is set to has the sell price too high (common issue if the station is a player warehouse with low stock) use this option to force a trade by setting this slider to 0.
Travel Mule, Max Jump limit is 15 can increase it?
No need! The Travel Mule max jump range technically works as no-limit to jump distance.
I need to setup a supply run between two stations e.g raw resource and production station.
Station Mule, enable two-way trade!
FOR MORE INFORMATION CHECK OUT THE LEGACY MODS
(however, a lot of information there is now outdated.)

Mules Extension[www.nexusmods.com]
Mules & Warehouses V4


Supported Mods
Civilian Fleets



Credits
This project includes contributions and the concepts of two other mods which can be found under various creators it contains code not entirely done by our team but from the likes of LegionOfOne, Ramokthan.
Discussões Populares Ver todos (8)
31
1 mai. 2023 às 5:35
General Discuss
Mo¡stDreams
13
7 de abr. às 10:28
Debugging Thread
Davinci
4
22 mai. 2023 às 0:24
Travel mules do nothing
Barbatos
712 comentários
shu 10 de set. às 9:12 
Hi there, I have a really annoying problem regarding energy cell supply. Situation is as follows: 3 factories & 1 warehouse in a system. The warehouse gets energy cells from out of system, no issues here. Only 1 of the 3 factories gets supplied with energy cells from the warehouse by its mules. I tried every setup I could imagine nothing works, all stations are setup the same way but only 1 will be supplied with energy cells. Any tips?
Prime 6 de set. às 13:20 
Another +1 for 7.1 Mimic compatibility update please
Akira_R 6 de set. às 11:26 
Would be nice to see this updated to support the vanilla mimic function now that Civilian Fleets is being discontinued.
Nerus 18 de ago. às 2:32 
So mimic doesn't work with this mod? Or is just broken because of 7.0? I just want to have a supplier fleet and not have 20 single ships with repeat orders.
erik 12 de ago. às 23:42 
bonjour une mise a jour svp
Smooth-Kahuna 28 de jul. às 12:37 
Yeah after awhile it stops working.....need some tlc
IkeaSofa 23 de jul. às 12:30 
Does it work with 7.0?
Mig1985 13 de jul. às 14:34 
@Hebrux try reducing the max gate distances this has a huge impact on the performance, and maybe more L Trader and less M Traders often helps too
Mig1985 13 de jul. às 14:32 
The log filling is normal, when you advacne in the game it gets worse with everything, but you can use the filter function.
Incubo Rex 13 de jul. às 14:10 
Love this Mod been using original for ever. If you do decide to update it could you make some type of switch to turn off the Log Entries. Once you get several station mules going the spam about adding trade wares fills log so fast I can't read anything else. Thanks for your hard work.